Rather have a speed buff or a sith leader ability with speed buff , at least that would help, cuz right now don't really find sith leader abilities any good
I don't want to say double his health, but a buff to it couldn't hurt. Maybe if they gave him both a health buff and a speed buff, he'd go from bad to acceptable. I don't think every hero should be great in every game mode. Maybe Maul isn't good for PvP, but does well in GW with all the Jedi healers running rampant. Buff up his health and speed some, and I'd say he'd be good. Already does double damage to Jedi. And goes again after a kill. Pretty solid kit.
Edit: I own a 6* Maul myself and use him on my GW B/C team.
No, doubling his health doesn't match his kit in my opinion. A small boost of about 20% would be reasonable, putting him at the level of about 10.8k. More importantly, his speed needs to be adjusted (along with Ahsoka and Asajj). With the amount of turn meter manipulation, CC, etc, quite a few characters will see 2-3 turns before he gets one.
with alot of peeps slapping QGJ as Lead...for that speed shot in the arm for the whole squad... I really think that unbalance of players using QGJ, will cause a huge domino affect as this circus jumps around...I don't use Maul at all, hence my **** stance...cheers
I don't want to say double his health, but a buff to it couldn't hurt. Maybe if they gave him both a health buff and a speed buff, he'd go from bad to acceptable. I don't think every hero should be great in every game mode. Maybe Maul isn't good for PvP, but does well in GW with all the Jedi healers running rampant. Buff up his health and speed some, and I'd say he'd be good. Already does double damage to Jedi. And goes again after a kill. Pretty solid kit.
Edit: I own a 6* Maul myself and use him on my GW B/C team.
Yeah man. Double is extreme. But his low health is extreme right now....at least double what it is now would take 2 good hits to take him down. Lol
No, doubling his health doesn't match his kit in my opinion. A small boost of about 20% would be reasonable, putting him at the level of about 10.8k. More importantly, his speed needs to be adjusted (along with Ahsoka and Asajj). With the amount of turn meter manipulation, CC, etc, quite a few characters will see 2-3 turns before he gets one.
Yes! Maul deserves better stats! Why he so slow? He was a **** fast acrobatic warrior, who easily killed QGJ.. So he need like 30% hp buff, and his speed must be near at Dooku or Sidious.
Yeah he should be better he should really be on par with top tier guys. I HATE the prequels but I think that he was a cool looking character and they could have done so much with him. Discussed his motivation and stuff. Instead he had like two lines and a light saber duel. He is an expensive character who really should be one of the better toons in the game instead he is pretty awful mine gets killed by AI most of the time before ever getting an attack off. I pretty much don't ever use him. Not sure doubling health would be answer I say...make him dodge more, foresight, evade, boost ho like 50% probably. But no way he should be squishest character in the game like he is. He's not even a glass cannon might as well be tissue paper.
Yes! Maul deserves better stats! Why he so slow? He was a **** fast acrobatic warrior, who easily killed QGJ.. So he need like 30% hp buff, and his speed must be near at Dooku or Sidious.
Lmao. A toon with close to 12k hp that has the ability to insta gib an entire squad before 95% of the available toons can even move? No.
Maul is fine for what he can currently do. Any more hp or any meaningful speed boost would require a serious toning down of his damage potential.
Maul is fine. People just keep sticking him in teams that don't defend him long enough for him to pop. Usually Maul only needs to go once to change the entire battle. He's the king of burst damage.
No, he doesn't need more health; he needs more speed. He's a glass cannon, they aren't meant to have tank health. They are meant to be quick enough to realistically get a hit in, however. Compare his speed to the other cannons like Leia, any of the pilots, Rey.
Yes! Maul deserves better stats! Why he so slow? He was a **** fast acrobatic warrior, who easily killed QGJ.. So he need like 30% hp buff, and his speed must be near at Dooku or Sidious.
Lmao. A toon with close to 12k hp that has the ability to insta gib an entire squad before 95% of the available toons can even move? No.
Maul is fine for what he can currently do. Any more hp or any meaningful speed boost would require a serious toning down of his damage potential.
Especially with the GQJ meta, Maul should stay unchanged, not to say nerfed. If the GQJ manage to pull an assist with Maul, it's game over. Maul will one shot someone (especially jedi) and get 100% turn meter for Aoe.
Here is a Darth Maul video i found : https://vid.me/dVBz
Now immagine if GQJ was leader and he opened withthat Maul assist. It would start the battle as 3v5. And we would have the same old Poe problem and whine threads alover again.
Or if enemy team had 2-3 jedi. The battle would have finished only with those GQJ and Maul attacks. No other hero would have chance to attack. Or if Sid/Boba is leader so Maul can Aoe wipe enemy team. Or if Maul team has Daka for stun/revive. Or GS for another assist. Or Phasma/Poe/Han for turn meter / advantage. Or Dooku to stun enemy GQJ + 1 more probably. Or Royal Guard to taunt before Maul dies.
I'm glad so many people don't know how to play Maul or we would have "nerf Maul" threads allover.
He needs tweaking.. The problem comes from the fact once he gets going he's neigh unstoppable.. and that is the crutch of the matter "Once he gets going"... which can be difficult to achieve.. especially as the AI now tends to focus fire weaker health characters.
So in that sense he's difficult to balance.. even if you give him 50% more health instead of double... he becomes a bit of nightmare for any team to fight not just Jedi. It's primarily due to the fact he will be able to heal himself and attack non-stop...
In order to use him you really need someone like Poe or Stormtrooper han to protect him and/or speed up his turn meter gains.
Another thing is the game doesn't really have any dedicated "speed up" buffers (at least I don't think there is). Poggle only speeds up droids. Once a character like this is added.. this can suddenly make Maul a bit more viable.
Former crazy person of the guild "Shard Awakens"... *quit game 13th July 2016*
Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
He needs tweaking.. The problem comes from the fact once he gets going he's neigh unstoppable.. and that is the crutch of the matter "Once he gets going"... which can be difficult to achieve.. especially as the AI now tends to focus fire weaker health characters.
So in that sense he's difficult to balance.. even if you give him 50% more health instead of double... he becomes a bit of nightmare for any team to fight not just Jedi. It's primarily due to the fact he will be able to heal himself and attack non-stop...
In order to use him you really need someone like Poe or Stormtrooper han to protect him and/or speed up his turn meter gains.
Another thing is the game doesn't really have any dedicated "speed up" buffers (at least I don't think there is). Poggle only speeds up droids. Once a character like this is added.. this can suddenly make Maul a bit more viable.
By tweaking, i guess you mean lower his damage and increase his speed or health.
We already have heroes like that, ig88, sidious. Why you need 1 more copy? Maul is unique like that.
No. Provided Maul is non-farmable, it is not at all relevant. Very few people have Maul, and it would only be a problem if he was strong. As such, only farmable characters must be considered candidates for buffs, so that the majority of player base benefits
No. In keeping with the canon and all. Maul was powerful, fast and a heck of a fighter, but in the end all it took was a lucky slash to his belly to take him out. And that's how he is in the game. He can mess your team up pretty badly if left unattended, but focus your attention on him and he's going down. Changing that would be a mistake. Want to keep Maul alive - get a tank.
He needs tweaking.. The problem comes from the fact once he gets going he's neigh unstoppable.. and that is the crutch of the matter "Once he gets going"... which can be difficult to achieve.. especially as the AI now tends to focus fire weaker health characters.
So in that sense he's difficult to balance.. even if you give him 50% more health instead of double... he becomes a bit of nightmare for any team to fight not just Jedi. It's primarily due to the fact he will be able to heal himself and attack non-stop...
In order to use him you really need someone like Poe or Stormtrooper han to protect him and/or speed up his turn meter gains.
Another thing is the game doesn't really have any dedicated "speed up" buffers (at least I don't think there is). Poggle only speeds up droids. Once a character like this is added.. this can suddenly make Maul a bit more viable.
By tweaking, i guess you mean lower his damage and increase his speed or health.
We already have heroes like that, ig88, sidious. Why you need 1 more copy? Maul is unique like that.
I don't imply anything about his damage or health, which I think is fine where it is... even his mechanics is fine... but his speed is what needs to be looked at.. but because of the way he works.. even giving him 10 points of speed increase could very easily unbalance him to the point of being too OP.. So that is the part I expect some tweaking... but ot what extent I really dunno... cause looking at it... a minor change to him can upset how powerful he could become...
Then there is also the fact he is chromium only at the moment, so until he is added to a farmable status I really don't expect him to be change much.. else people are going to start scream "pay to win" again!
However in his current state... with the way speed works now... he's just canon fodder right now whenever I see him. Even if IG-88 is next to him as well..
Former crazy person of the guild "Shard Awakens"... *quit game 13th July 2016*
Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
He needs tweaking.. The problem comes from the fact once he gets going he's neigh unstoppable.. and that is the crutch of the matter "Once he gets going"... which can be difficult to achieve.. especially as the AI now tends to focus fire weaker health characters.
So in that sense he's difficult to balance.. even if you give him 50% more health instead of double... he becomes a bit of nightmare for any team to fight not just Jedi. It's primarily due to the fact he will be able to heal himself and attack non-stop...
In order to use him you really need someone like Poe or Stormtrooper han to protect him and/or speed up his turn meter gains.
Another thing is the game doesn't really have any dedicated "speed up" buffers (at least I don't think there is). Poggle only speeds up droids. Once a character like this is added.. this can suddenly make Maul a bit more viable.
By tweaking, i guess you mean lower his damage and increase his speed or health.
We already have heroes like that, ig88, sidious. Why you need 1 more copy? Maul is unique like that.
I don't imply anything about his damage or health, which I think is fine where it is... even his mechanics is fine... but his speed is what needs to be looked at.. but because of the way he works.. even giving him 10 points of speed increase could very easily unbalance him to the point of being too OP.. So that is the part I expect some tweaking... but ot what extent I really dunno... cause looking at it... a minor change to him can upset how powerful he could become...
Then there is also the fact he is chromium only at the moment, so until he is added to a farmable status I really don't expect him to be change much.. else people are going to start scream "pay to win" again!
However in his current state... with the way speed works now... he's just canon fodder right now whenever I see him. Even if IG-88 is next to him as well..
What if enemy has QGJ (Almost everyone has) and pull an assist with Maul and 1 shot one of your chars? Your QGJ maybe or some other low hp. Then Maul gets 100% meter + offense buff. If he aoes, you start with 4v5 and half hp team at best. Unless you have 2 jedi. Then make that 3 vs 5 instead. I met multiple Maul in arena but most had him in Sid, Lumi, JC teams....Seriously?
If some QGJ/ GS / Phasma assists can get Maul rolling, he is a wrecking ball.
Ventress has lower speed, much lower damage and a stupid AI that when her turn comes (if ever comes) she always use self heal. Characters that ignored and killed last needs buffs, not the ones that must get focused 1st because they ll wreck you if they don't.
I posted this in the other two Maul threads too. Sorry about the spamming, but I seriously think this topic needs some hard examples of Maul's destructive power so that everybody involved can gauge it for themselves.
I posted this in the other two Maul threads too. Sorry about the spamming, but I seriously think this topic needs some hard examples of Maul's destructive power so that everybody involved can gauge it for themselves.
Where in the video do you see him being destructive? Sorry, you show an extreme example of Maul's utility: Defeating Jedis when he gets the chance to. Maul was called on a QGJ assist (75% more damage) on top of the hit being a crit (50% more damage) against a Jedi (100% more damage). If you take that out, his normal damage (against Jedis) would be 5.5k. ~2.7k damage against normal units. In which case is that a destructive power considering his health of barely 9k when maxed and being one of the three slowest toons (dunno in which order).
GS shares the same "type" of hero with Maul. Raw damage outputter. No debuffs, no additional support. Just. damage. Keeping that in mind GS is able to produce up to 18k damage (extreme here like you showed with Maul) and a damage of at least 8k relatively early in a battle. And that damage is not variable based on opponent - just on own damage, assist and crit.
If you want to make a point, don't use a biased example and statistics like politicians.
Now to provide my own stance on it. Yes, Maul needs a buff but definitely not twice as much health as he is now. He is just not usable in arena or current meta. He is good and fun to use in PvE however. What he would need for him to work in Arena is (his) evade/dodge working (based on numbers, he'd have more than 50% evade if completely buffed but despite that he evades far less than Sid/Lumi) and slightly more health (10-11.5k) with decent speed (110-120) or just much more speed (135-145) with no health increase.
Replies
Hahaha. I hear ya bro. Darth maul is 7* in my list and is the last character I use!!!
Edit: I own a 6* Maul myself and use him on my GW B/C team.
with alot of peeps slapping QGJ as Lead...for that speed shot in the arm for the whole squad... I really think that unbalance of players using QGJ, will cause a huge domino affect as this circus jumps around...I don't use Maul at all, hence my **** stance...cheers
Yeah man. Double is extreme. But his low health is extreme right now....at least double what it is now would take 2 good hits to take him down. Lol
agreed.
ah so...yeah
Lmao. A toon with close to 12k hp that has the ability to insta gib an entire squad before 95% of the available toons can even move? No.
Maul is fine for what he can currently do. Any more hp or any meaningful speed boost would require a serious toning down of his damage potential.
It's pretty obvious what's wrong.
Pretty much sum it up.
Here is a Darth Maul video i found : https://vid.me/dVBz
Now immagine if GQJ was leader and he opened withthat Maul assist. It would start the battle as 3v5. And we would have the same old Poe problem and whine threads alover again.
Or if enemy team had 2-3 jedi. The battle would have finished only with those GQJ and Maul attacks. No other hero would have chance to attack. Or if Sid/Boba is leader so Maul can Aoe wipe enemy team. Or if Maul team has Daka for stun/revive. Or GS for another assist. Or Phasma/Poe/Han for turn meter / advantage. Or Dooku to stun enemy GQJ + 1 more probably. Or Royal Guard to taunt before Maul dies.
I'm glad so many people don't know how to play Maul or we would have "nerf Maul" threads allover.
So in that sense he's difficult to balance.. even if you give him 50% more health instead of double... he becomes a bit of nightmare for any team to fight not just Jedi. It's primarily due to the fact he will be able to heal himself and attack non-stop...
In order to use him you really need someone like Poe or Stormtrooper han to protect him and/or speed up his turn meter gains.
Another thing is the game doesn't really have any dedicated "speed up" buffers (at least I don't think there is). Poggle only speeds up droids. Once a character like this is added.. this can suddenly make Maul a bit more viable.
Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
By tweaking, i guess you mean lower his damage and increase his speed or health.
We already have heroes like that, ig88, sidious. Why you need 1 more copy? Maul is unique like that.
Maul didn't die... Plus he was in the movie long enough to kill QGJ and almost kill obi.
I don't imply anything about his damage or health, which I think is fine where it is... even his mechanics is fine... but his speed is what needs to be looked at.. but because of the way he works.. even giving him 10 points of speed increase could very easily unbalance him to the point of being too OP.. So that is the part I expect some tweaking... but ot what extent I really dunno... cause looking at it... a minor change to him can upset how powerful he could become...
Then there is also the fact he is chromium only at the moment, so until he is added to a farmable status I really don't expect him to be change much.. else people are going to start scream "pay to win" again!
However in his current state... with the way speed works now... he's just canon fodder right now whenever I see him. Even if IG-88 is next to him as well..
Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
What if enemy has QGJ (Almost everyone has) and pull an assist with Maul and 1 shot one of your chars? Your QGJ maybe or some other low hp. Then Maul gets 100% meter + offense buff. If he aoes, you start with 4v5 and half hp team at best. Unless you have 2 jedi. Then make that 3 vs 5 instead. I met multiple Maul in arena but most had him in Sid, Lumi, JC teams....Seriously?
If some QGJ/ GS / Phasma assists can get Maul rolling, he is a wrecking ball.
Ventress has lower speed, much lower damage and a stupid AI that when her turn comes (if ever comes) she always use self heal. Characters that ignored and killed last needs buffs, not the ones that must get focused 1st because they ll wreck you if they don't.
https://youtu.be/DaCgYeyvQGY
Where in the video do you see him being destructive? Sorry, you show an extreme example of Maul's utility: Defeating Jedis when he gets the chance to. Maul was called on a QGJ assist (75% more damage) on top of the hit being a crit (50% more damage) against a Jedi (100% more damage). If you take that out, his normal damage (against Jedis) would be 5.5k. ~2.7k damage against normal units. In which case is that a destructive power considering his health of barely 9k when maxed and being one of the three slowest toons (dunno in which order).
GS shares the same "type" of hero with Maul. Raw damage outputter. No debuffs, no additional support. Just. damage. Keeping that in mind GS is able to produce up to 18k damage (extreme here like you showed with Maul) and a damage of at least 8k relatively early in a battle. And that damage is not variable based on opponent - just on own damage, assist and crit.
If you want to make a point, don't use a biased example and statistics like politicians.
Now to provide my own stance on it. Yes, Maul needs a buff but definitely not twice as much health as he is now. He is just not usable in arena or current meta. He is good and fun to use in PvE however. What he would need for him to work in Arena is (his) evade/dodge working (based on numbers, he'd have more than 50% evade if completely buffed but despite that he evades far less than Sid/Lumi) and slightly more health (10-11.5k) with decent speed (110-120) or just much more speed (135-145) with no health increase.