Rework: Grand Master Yoda

Prev13456
GAWS
3 posts SWGOH Dev Team
edited June 2018
The following details changes, made in green, to the character: Grand Master Yoda

UNIT NAME: Grand Master Yoda
ALIGNMENT: Light
CATEGORIES: Jedi, Galactic Republic, Support

ABILITIES:

Basic: ATARU

FINAL TEXT: Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns.

Special 1: MASTERSTROKE (Cooldown 3)

FINAL TEXT: Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Grand Master Yoda gains that effect for 3 turns. (Unique status effects can't be copied.) Grand Master Yoda gains an immediate bonus turn as long as there is one other living Jedi ally.

Special 2: UNSTOPPABLE FORCE (Cooldown 4)

FINAL TEXT: Deal Special damage to target enemy and remove 70% Turn Meter. If that enemy had less than 100% Health, they are also Stunned for 1 turn.

Special 3: BATTLE MEDITATION (Cooldown 4)

FINAL TEXT: (ZETA) Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.

Leader: GRAND MASTER'S GUIDANCE

FINAL TEXT: (ZETA) +30% Tenacity to Jedi allies. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.

GAME CHANGERS

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Post edited by GAWS on

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