Basic: Inflict one damage over time effect on target enemy for 3 turns and call either R2-D2 or an Ewok ally to assist if present. This attack has a 75% chance to also expose the target enemy for 2 turns.
Special 1: All allies recover 20% health and gain defense penetration up, offense up, and advantage for 2 turns. All Rebel and Resistance allies gain 10% turn meter for each of the following conditions: C-3PO has 100% health, he has 100% protection, he is not debuffed, and he is buffed. (Cooldown 4)
Special 2: C-3PO dispels all debuffs from himself and target ally and they both gain one stack of Human Cyborg Relations. (Cooldown 2) Human Cyborg Relations: Unit has a 20% chance to revive at 20% health when defeated, and +10% health steal, accuracy, and evasion, percentages stacking for each stack. This buff can’t be copied, dispelled, or prevented.
Leader: C-3PO and all Ewok allies gain +30 speed and Ewoks gain +100% critical damage. C-3PO and Ewoks recover 5% health and 2% protection at the end of their turn for each buff they have. ZETA: C-3PO and Ewoks gain 5% max health and counter chance until the end of the encounter whenever an ally scores a critical hit. Ewoks deal double damage against Empire enemies and have a 30% chance to call a Rebel ally to assist when attacking an Empire enemy.
Unique: C-3PO inflicts daze on a random enemy whenever he is attacked, which can’t be resisted. He has a 50% chance to gain foresight for 2 turns whenever he gains a buff. He has +40 potency. If R2-D2 is present, he also gains these bonuses. ZETA: Droid allies inflict blind for 2 turns whenever they assist. If blind is resisted, inflict tenacity down and offense down for 3 turns.