When playing Defence of Dathomir I couldn’t fracture or annihilate Dooku is this WAI. Is there an easier way to beat him like NS team or something? Thanks in advance
JTR rocks against him. Daze to stop him countering and regaining protection.
The event classes him like a raid boss, so annihilate just does 99,999 damage to his protection. Fracture is working the same way as it does in raids too, reducing Dooku's counter chance by 30%, but that still leaves him with 70% counter chance.
I don't recall him acting like this before. Used to take 10 seconds to kill him, now it takes 10 minutes. NS still beat him down but wow, they make you work for your zetas now.
"Everything is proceeding as I have foreseen...mostly"
I beat it with Talzin, Daka, Asajj, Thrawn, Palp. Had to daze Dooku with the event ability that Asajj has and then just attack him over and over until he finally died. Plague didn’t really do a whole lot.
I haven't noticed anything changed using my imperial troopers. I only found out when I tried my 1st Order team, Dooku just kept gaining protection back. I gave up and switched back to my troopers. Daze and death mark from my death trooper did the job. I just left Dooku as the last toon to kill. My trooper team:
zVeers(L) g11, shore g11, snow g11, death g11, Starck g10
After landing deathmark my troopers were doing an extra 36 damage per hit. I thought the fight was bugged at first and put it on auto. Took a minute or so to kill him.
Dooku is tagged as a Raidboss in the Bonus Tier, and has his fully upgraded Leader ability enabled. However it's been this way for some time. I'm not sure why people seem to be noticing this now. Any strategy which works to defeat a fully upgraded Dooku in arena should be valid here except instant-kill and Dots (due to Raidboss tag).
Incredibly easy and quick if you daze him... If you don't daze, and just let him keep countering and gaining protection back, you'll probably be annoyed.
Dooku is tagged as a Raidboss in the Bonus Tier, and has his fully upgraded Leader ability enabled. However it's been this way for some time. I'm not sure why people seem to be noticing this now. Any strategy which works to defeat a fully upgraded Dooku in arena should be valid here except instant-kill and Dots (due to Raidboss tag).
Plague didn't work for him too. It sticks but have no effect now.Some kind of Kylo thing (reduced damage from prozentual damage) i think.
Not quite right. I killed him with a low gear NS team with no leader abilities zetaed. You need to stack plague high. Under MT lead use special abilities as often as possible to stack that plague. Yes, it won't do the huge amounts of damage, you're used to see, but that's what killed him in the end for me (on my alt).
I just used my zzVentress Sith raid p4 team. Literally put it on auto and walked away for a few minutes. I had no idea the difficulty was boosted until I started reading complaints.
Replies
The event classes him like a raid boss, so annihilate just does 99,999 damage to his protection. Fracture is working the same way as it does in raids too, reducing Dooku's counter chance by 30%, but that still leaves him with 70% counter chance.
Definitively they changed something
it took me 10min with zDN, zzEP, zader, zMaul and zThrawn (G12)
zVeers(L) g11, shore g11, snow g11, death g11, Starck g10
Interestingly, Answers HQ are telling people the difficulty has been increased: https://answers.ea.com/t5/Bug-Reports/Defense-of-Dathomir-Dooku-Bug/td-p/6990584
Not quite right. I killed him with a low gear NS team with no leader abilities zetaed. You need to stack plague high. Under MT lead use special abilities as often as possible to stack that plague. Yes, it won't do the huge amounts of damage, you're used to see, but that's what killed him in the end for me (on my alt).