Platoon Squad and Deployments

Is this still true?

https://forums.galaxy-of-heroes.starwars.ea.com/discussion/143905/platoon-squad-and-deployments-update

"...we will be actively curating Platoon compositions in the first three vertical slices of Territory Battles. This is with the intention to provide a more deliberate experience in Platoons for the players. Curated Platoons will have static compositions that will persist from Territory Battle to Territory Battle. "

"Our intent is to keep theses static compositions in rotation for the forseeable future and any change to these static compositions will be announced to the playerbase beforehand."

Replies

  • Kyno
    32087 posts Moderator
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    Yes.
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    Thanks for responding. Are there any updated posts regarding this topic. For example, when the static composition for platoon 1-3 changes, where is this announcement made beforehand to the playerbase?

    Also, do squadrons 1-3 count in this static composition?
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    It's all here on the forums in the two subforums made for the two territorybattles. All details of all platoons in phases 1 through 3.
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    rebelx wrote: »
    Thanks for responding. Are there any updated posts regarding this topic. For example, when the static composition for platoon 1-3 changes, where is this announcement made beforehand to the playerbase?

    Also, do squadrons 1-3 count in this static composition?

    There’s only squadrons in phase 3, and yes, they are static.

    I could be wrong, but you might be confusing phases with platoons. It’s on phases 1-3 that all platoons (1-6 on phase 1; 1-6 top and bottom in phase 2; 1-6 top, middle and bottom on phase 3) are static. On phases 4-6 the platoons are randomised* from all available toons / ships.

    *The ship squadrons on phases 4-6 are clearly random, as there are daily reports of guilds who cannot fill any of them at all due to Xanadu Blood, Hound’s Tooth etc.

    The ground platoons still appear to have platoons 3&4 fillable with Rebels (Empire for DSTB) for every phase, meaning guilds can always hit 2/6 in those zones, which is something at least.
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