Phantom II "Call Reinforcement" cool down reduction

I've got this maxed, and so for the most part I can call in a new ship every turn after bringing in P2.

But every once in a while, I won't be able to do so, and the cool down for Call Reinforcement is set at 1.

Has anyone else had this problem? What exactly do you think it's related to? Chimaera's Ultimate Ability isn't supposed to affect the Call Reinforcement cool down, and ability block isn't supposed to affect Capital ships ... so I'm really not sure what's supposed to be going on here.

Replies

  • As I said on your bug report:

    It only happens once. Phantom's reinforcement ability allows you to use a reinforcement on your next turn, rather than waiting for two turns.

    It doesn't apply to future uses of Call Reinforcement following the reinforcement after Phantom.
  • It only reduces the cooldown one time, so it’s back to normal after you call the next reinforcement post-Phantom.
  • Kyno
    17456 posts Moderator
    Your topic has been moved to the Bugs and Issues Archive. For better assistance and functionality, please report your bug over at Answers HQ.

    You’ll be able to find direct links to all the existing SWGOH forum boards on Answers HQ so you can easily navigate between both forums.

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