The scary trend of the game

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    Jarvind wrote: »
    OP might've made the greatest point in the universe, but I'll never know because there's no way I'm subjecting my eyes to that wall of text with no line breaks.

    Paragraphs are everyone’s friend.
  • Monel
    2794 posts Member
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    PeteBajama wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    People keep pointing out to the fact that Bounty Hunters and Ewoks have been in the game for a while which somehow justifies the difficulty of these events. I disagree, the game is built on the principle of resource management and careful use of gear, ability materials and energy. There was never a legitimate reason tto justify sinking resources into a weak class like the ewoks. I wouldn't expect anyone with resource management skills to have invested past g8 for this faction. Asking us to hop 2-3 gear tiers for 5 characters in just a few days is absurd

    A legitimate reason was to obtain wicket during his event. But everyone complained so much that they made it easier. Plus ewoks are legit good in TW, TB and now GA. Its unfortunate people dont recognize this.
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    I personally think chewie/3PO were more easily obtained ftp than most legendary events.

    That is assuming you've played for a reasonable amount if time and tried completing various events.

    I had farmed wicket for zetas so no panic there. I did have to panic farm bossk for a final star but the bonus drops made it quick. Gear wise I had ewoks to the point of beating the events and bh to the point of beating all but the hardest part of the events. Getting from this level to what is needed for the legendary wasn't terribly hard and I 7 starred both on day one of the event.

    And I didn't have logery or pabloo farmed when it was announced. I still don't. When it was announced, I saw that I had ignored them to the point that it wasn't going to happen. So instead, I focused on gear, knowing I may have to go higher. I prioritized elder since he must live at all costs and took him to g12 and put the med pack on him. I geared the rest to g10 or g11 (teebo gear 9 because I didn't want to waste 200 carbontis) and beat it just fine.

    Full disclosure, I did have a crystal stash fir 3PO since the revan event taught me that one is needed for some legendary events. And I spent about 5000 crystals to gear faster but I also unlocked traya and took her to g11 during that time so I think it was doable without a crystal stash.
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    PeteBajama wrote: »
    I wouldn't expect anyone with resource management skills to have invested past g8 for this faction.

    lol wat? It has been speculated by players for over a year that a possible C3PO would come and we would need Ewoks to finish it. I would counter that anyone with resource management skills would have invested in this faction due to the speculation.
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    Patience is the key for ftp players. I don’t understand why they think they should be able to get as far in this game as the people who pay.
    We needed Cobb Vanth shards for Krayt Dragon raid, Endor Gear Luke shards for Speeder Bike raid and Anakin Skywalker shards for Battle for Naboo raid?
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    The Chewbacca Event was pretty easy if you met the recommended (g12 good mods) this C3P0 event was difficult even if you did meat the minimum recommendations (g11 for this one). Chew took me 2 attempts, 3P0 took about a dozen.

    To be fair I'm not good at resource management, I jumped on BH when they got a rework because I love the characters and the faction. I had Ewoks all sitting at g11 with the zeta on Chirpa because I needed another team that could go 6/6 in tb p6.

    I also haven't geared Chewbacca or C3P0 or pretty much any light side heroes that everyone thinks are necessary to do well in this game and as long as I continue to doing well in arena/fleet (1st in both) I'll keep playing this game my way.

    If I can't play the game my way, then there's no point in playing at all.

    https://swgoh.gg/u/salacious_b_crumb/
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    This is the first event since I think CLS that I got a 7* toon on the first go through. BB-8 was a 6* because I had to finish FOST and FOTP. Same thing with JTR, I got the vets to 6* but could not finish them off in time. Got a 6* Chewie because I was still working on Bossk. It can be tough as ftp. This time, I started farming the Ewoks I didn't have once the Wicket event started. I figured they had to lead to something, plus the 7* Wicket was needed for the zeta level in his event. It took me quite a while just to get a good enough team to beat the Wicket level with any regularity. Once I learned that Logray and Paploo were key, I worked on them. I finally got a g8 team that could complete the level and plugged away on Wicket.

    While this event was not easy by any means, I was fortunate enough to not have to spend too much gear and zetas to get a full C-3PO. I did have to use up a zeta on Chief Chirpa that I wouldn't have normally spent. I also had to use a stun gun to get one the Ewoks up to the next gear level. I was even prepping to use a second stun gun to get EE to g12 so I could move 6* mods to him. Fortunately I finally got some good RNG and moved a better mod set on Logray to get through. Really, it seems you need some decent luck with revives to get through tier 7.
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    EmeraldZx wrote: »
    Since the promise of more legendary character events, I've gotten excited, but Chewie had me spent 4 hours of countless retries on tier 7, which was baffling because my BH were each G11 with a zeta bossk lead. Yeah, G11 squad with the best BH lead and I spent hours beating the event with the proper kill order every time I went in to fail. That morning was infuriating for me, and I spent those 4 hours swearing every imaginable nasty thing to whoever designed the event. I even considered making a thread, but eventually I beat the event. Now 3P0 comes along. I have zeta G9 chirpa (thanks for making me waste a zeta guys), G11 wicket elder teebo, G9 scout. No Paploo or Logray sadly, but attempt 32 and the closest I've gotten was nearly knocking down chewie with only 3 ewoks even alive, so to say my heart was beating even though I wasn't winning anything. Next up is Wicket zeta, (yeah thanks for making me waste another, my JTR squad is still waiting). I'm furiously farming Paploo, 64/85, so we all know he's not hitting 7 star in 4 days without money. But this all leads to the center of my argument. The requirements are getting out of hand. CG, you honestly need to shut down the events and rename the requirements to G11 and up, have the toon that every single person here knows you intentionally centered the event around (cough cough logray for daze), and meet a zeta minimum. I mean do you take us for fools? There are SIX enemies this time all gold and all with ambiguous speeds going not only first but assists everywhere I can't even keep track. My elder is 241 speed and with his 70% turn meter per turn, he's still slow compared to these rebels. I remember the day when I was raging about trying to beat Palpatine's event with G8, now I can barely beat these events with zetas and G10+, something I know will only continue to get worse. This game is truly a wonderful game, it's concept and design is unrivaled, CG does phenomenal with the core of the game, but every one can tell EA is milking this game to an extreme, and it just keeps making me want to quit so much. I've never experienced anger like I have with this game. I've thrown my phone at the wall and shattered it before, my face gets so red from yelling to the point I get a headache afterwards, and my blood pressure gets so high it's actually dangerous, and this stems from being a competitive free to play player. As a free to play player, trying to compete in the high end results is so much anger, and that's not due to my play style. Every time these new events pop up, I spend so much energy to complete it just because I need to keep up. for 3m gp, I have a very spread out roster, and I blow through hard node farms, as right now 7 more shards for Hound and that's 7 star, but why should I keep going? This game just needs one thing and that's money, so I essentially have zero value to the game, and as such I'll be treated that way. CG, I just really wish the game wasn't so hostile to competitive free to play. Any one can be a free to play person, but this game is built on competing with other people, and the only way to do good in this game is pay money. There are some people out here that are brilliant with how they play without spending, and that is truly impressive, but I'm can barely keep my head above the water with all the farms being thrown our way. The only thing keeping me from quitting is the built up addiction, and when I've tried to quit before, I came back because noon comes and I reach for the game that's uninstalled and think oh yeah. I managed to quit an actual illegal drug way easier than this game, and that's a problem. Because this problem is only getting worse, the next step is to figure out how to delete my my google account. I've been pushed past what I can handle in tolerance, and this has gone for years. It's time to call it a day, because I have zero value to the game as a player without giving my wallet, and one way or another I refuse to give money to the game. I would give my money to charity, to real struggling causes long before I do to this game. SWGOH was fantastic, but over time it just get's ruined, and if you're a new player, I advise you to quit now if you plan on being free to play and competitive. I will never recommend this game to anyone, and I truly honestly hope these words make a difference if devs read this. I know I'm not the only one who starts being sick of the way the system works. You would think that with data would state a clear point on how many free to play 4m gp accounts there are vs how many pay to play 4m gp accounts there are. Let's be honest. If you're 4m, there is a very high chance that you've spent a fair amount of money. Anyways that's it from me.

    TL;DR: Events are only getting more expensive inducing, this game has no place for competitive f2p, this 3P0 event is bananas in vigor, and that's only going to get worse, CG is amazing but EA is messing everything up. Also I'm gonna delete my google account or something because this game gave me a bad case of anger management.

    This stuff isn't supposed to be easy.
  • KueChael
    930 posts Moderator
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    I like a challenge in my gaming experience. Whether it’s shard or gear crunch farming, difficulty levels or strategy. Occasionally I have to wait to the second go-a-round to get a character.
    Keeping the game fun and rewarding with challenges to obtain nearly “free characters”. (What I mean by nearly free: no money needed but time and resources are a must)
  • gflegui
    294 posts Member
    edited December 2018
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    Jarvind wrote: »
    OP might've made the greatest point in the universe, but I'll never know because there's no way I'm subjecting my eyes to that wall of text with no line breaks.
    It has the secret of life!! You have to read it backwards! Otherwise it is all a big cry out!
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    I don't mind hard content but the most content is not hard due to difficulty but rather to preloaded TM and the fact that enemy sometimes can obliterate your entire team before you even go.

    I didn't get Chewie first time around and I won't get him second time around and quite possible third or forth time around and C3P0 I might be able to attempt in a year or two.
    Reason is because they require factions that are quite possible useless.

    This game should be focused on newer players and help them close gap with existing player base but is actually doing opposite.

    I have been playing for 7 months now and currently am farming T3M4 for Revan event and after that I will start farming Veterans (which might take a while to get to 7*) for JTR event.
    And I still need to farm KRU and Executioner for FO team, Qi'ra and L337 for Solo Scoundrels and now have to add 2 Ewoks to "need to farm in Cantina Battles" list.

    On hard nodes I am currently faming Mother Talzin, Nightsister Zombie, Resistance Trooper and alternate between Bossk and Nihilus. My Sion is 2* and I would also like to farm Malbus, Shoretrooper, Visas Marr and bunch of other characters before spending my time and effort on BH or Ewoks.

    The problem is single hard node farms for 20 energy and the fact that if you are starting now as a new player you are hosed because you missed all those Marquee events and it means that you will have to farm all those characters on single 20 energy hard node from the 0.
    Perhaps if they left all those marquee events available to new players to participate in them it would help with this problem. They could leave those marquee available and then when new player does it he/she would get 3* character and have an option to buy forth star for $9.99 like it is usually. Ironically this would probably increase CG revenue as well and help newer players.

    As of now farming takes longer for new player than it took for some of you that have been playing for a while and event requirements just seem to be going higher and higher.
    And if you look into guild recruitment section of the forum you will see why I am farming NS and JTR required characters and probably should be working on something called Chex Mix and not BH and Ewoks.


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    Zinke7 wrote: »
    I don't mind hard content but the most content is not hard due to difficulty but rather to preloaded TM and the fact that enemy sometimes can obliterate your entire team before you even go.

    I didn't get Chewie first time around and I won't get him second time around and quite possible third or forth time around and C3P0 I might be able to attempt in a year or two.
    Reason is because they require factions that are quite possible useless.

    This game should be focused on newer players and help them close gap with existing player base but is actually doing opposite.

    I have been playing for 7 months now and currently am farming T3M4 for Revan event and after that I will start farming Veterans (which might take a while to get to 7*) for JTR event.
    And I still need to farm KRU and Executioner for FO team, Qi'ra and L337 for Solo Scoundrels and now have to add 2 Ewoks to "need to farm in Cantina Battles" list.

    On hard nodes I am currently faming Mother Talzin, Nightsister Zombie, Resistance Trooper and alternate between Bossk and Nihilus. My Sion is 2* and I would also like to farm Malbus, Shoretrooper, Visas Marr and bunch of other characters before spending my time and effort on BH or Ewoks.

    The problem is single hard node farms for 20 energy and the fact that if you are starting now as a new player you are hosed because you missed all those Marquee events and it means that you will have to farm all those characters on single 20 energy hard node from the 0.
    Perhaps if they left all those marquee events available to new players to participate in them it would help with this problem. They could leave those marquee available and then when new player does it he/she would get 3* character and have an option to buy forth star for $9.99 like it is usually. Ironically this would probably increase CG revenue as well and help newer players.

    As of now farming takes longer for new player than it took for some of you that have been playing for a while and event requirements just seem to be going higher and higher.
    And if you look into guild recruitment section of the forum you will see why I am farming NS and JTR required characters and probably should be working on something called Chex Mix and not BH and Ewoks.


    I completely agree with you that you have to make choices with hard node and cantina farms.

    I think the best solution would be to eventually move less relevant characters to easier farming locations. Not necessarily characters that are req for legendaries but characters that were once super good but have since lost some use or were never super good to start..

    Baze, shoretrooper, and holdo are just a few examples of older characters that don't warrant a hard node only farm. Sion and nihilas would also eventually fall into this category, but are still part of one of the more competitive arena teams so it still warrants a hard node.

    Right now, I just skip the toons that I don't see as worth it but it'd be nice if we could get a place to farm older characters that no longer warrant a hard node.
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    Just wanted to give kudos for that beautiful, beautiful wall of text. And you didn't even have to shut down the government!
  • Xezee
    274 posts Member
    edited December 2018
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    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    You must be new here. I mean literally - new on the planet Earth. Just a few years back such terms as "f2p", "monetization" or (random) "loot box" didn't exist. You could buy a game, play it and have a time of your life without spending another dime. If you didn't manage, you could always cut the corners typing iddqd, idkfa or buy a magazine, use a hex editor to mess with save files.
    This is generation X designing and consuming. Overworked, brainwashed, always in a hurry. No wonder someone figured that if someone spends one hour playing the game but make 30$ instead working, he might pay 10$ to "speed up the entertainment".

    If 25 years ago someone was selling random cheat codes for "Doom" in envelopes on the street 10 bucks a pop, he would be put in a mental clinic, probably same cell as his customers. Now, look where we are...
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    ^ see? They get it too. Unfortunate slope that will only ever continue in one direction from now on.
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    Kyno wrote: »
    JaggedJ wrote: »
    PeteBajama wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    People keep pointing out to the fact that Bounty Hunters and Ewoks have been in the game for a while which somehow justifies the difficulty of these events. I disagree, the game is built on the principle of resource management and careful use of gear, ability materials and energy. There was never a legitimate reason tto justify sinking resources into a weak class like the ewoks. I wouldn't expect anyone with resource management skills to have invested past g8 for this faction. Asking us to hop 2-3 gear tiers for 5 characters in just a few days is absurd

    People need to stop saying the game was built on resource management. It wasn't.

    It's built on having a higher demand than supply so people will pay to bridge the gap.

    F2P may be forced to play the resource management game due to an unwillingness to pay but the game itself was built on the same principles casinos have been using to make money for years and those principles start with - don't give everything away for free first time everytime.

    Dont you think people should stop saying this too.

    There is a difference between a whale and a kraken. Not every whale can spend any amount of money. Just because a player spends doesnt mean they have unlimited means. That means that they still have to manage resources just like the rest of us.

    It is resource management.

    I'm also a little confused, dont they give away a 3* toon to everyone (above lvl 60) the first go around? A 3* toon that is viable if properly geared in many cases.

    Yes, I'm sure when mobile games are created the companies think to themselves "our number one priority is to make a fun resource management game".

    Resource management may be a way to navigate mobile games I'll give you that, but it is what it is and the game, like every mobile game, was not designed around the principles of who can be the best resource manager.

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    Xezee wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    You must be new here. I mean literally - new on the planet Earth. Just a few years back such terms as "f2p", "monetization" or (random) "loot box" didn't exist. You could buy a game, play it and have a time of your life without spending another dime. If you didn't manage, you could always cut the corners typing iddqd, idkfa or buy a magazine, use a hex editor to mess with save files.
    This is generation X designing and consuming. Overworked, brainwashed, always in a hurry. No wonder someone figured that if someone spends one hour playing the game but make 30$ instead working, he might pay 10$ to "speed up the entertainment".

    If 25 years ago someone was selling random cheat codes for "Doom" in envelopes on the street 10 bucks a pop, he would be put in a mental clinic, probably same cell as his customers. Now, look where we are...

    People are willing to pay the price being offered, though. That's how a market works, supply and demand. If people weren't buying, they wouldn't be selling.

    I'm not saying I like it. I very much don't, and would vastly prefer to return to the days of paying 50 bucks for a game, and then maybe another 20 for an expansion pack. But until people learn impulse control - which is likely never - it isn't gonna happen.
  • Kyno
    32087 posts Moderator
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    JaggedJ wrote: »
    Kyno wrote: »
    JaggedJ wrote: »
    PeteBajama wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    People keep pointing out to the fact that Bounty Hunters and Ewoks have been in the game for a while which somehow justifies the difficulty of these events. I disagree, the game is built on the principle of resource management and careful use of gear, ability materials and energy. There was never a legitimate reason tto justify sinking resources into a weak class like the ewoks. I wouldn't expect anyone with resource management skills to have invested past g8 for this faction. Asking us to hop 2-3 gear tiers for 5 characters in just a few days is absurd

    People need to stop saying the game was built on resource management. It wasn't.

    It's built on having a higher demand than supply so people will pay to bridge the gap.

    F2P may be forced to play the resource management game due to an unwillingness to pay but the game itself was built on the same principles casinos have been using to make money for years and those principles start with - don't give everything away for free first time everytime.

    Dont you think people should stop saying this too.

    There is a difference between a whale and a kraken. Not every whale can spend any amount of money. Just because a player spends doesnt mean they have unlimited means. That means that they still have to manage resources just like the rest of us.

    It is resource management.

    I'm also a little confused, dont they give away a 3* toon to everyone (above lvl 60) the first go around? A 3* toon that is viable if properly geared in many cases.

    Yes, I'm sure when mobile games are created the companies think to themselves "our number one priority is to make a fun resource management game".

    Resource management may be a way to navigate mobile games I'll give you that, but it is what it is and the game, like every mobile game, was not designed around the principles of who can be the best resource manager.

    If it's not designed around that principle than it is P2W, where things are strictly behind a pay wall.

    The entire principle is there, it's "the carrot". If you can walk the path and manage everything just right you get everywhere for free. Not everyone can realistically walk that path (or want to) and either spend to stay on it or are ok without being at the head of the line, or complain/leave the game. (Or some combination there in)

    The rest of the design is the skin over that principle. This one is dressed like StarWars. There are games that put even less of a dress on it, but it is the basis of the design in this realm of "f2p friendly games". But that's just how I see it.

    Obviously you play what they surface for you to play but the background is always the gear turning trying to grind up the resources that trickle in at different rates and have different effects on what you can do.
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    Kyno wrote: »
    JaggedJ wrote: »
    Kyno wrote: »
    JaggedJ wrote: »
    PeteBajama wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    People keep pointing out to the fact that Bounty Hunters and Ewoks have been in the game for a while which somehow justifies the difficulty of these events. I disagree, the game is built on the principle of resource management and careful use of gear, ability materials and energy. There was never a legitimate reason tto justify sinking resources into a weak class like the ewoks. I wouldn't expect anyone with resource management skills to have invested past g8 for this faction. Asking us to hop 2-3 gear tiers for 5 characters in just a few days is absurd

    People need to stop saying the game was built on resource management. It wasn't.

    It's built on having a higher demand than supply so people will pay to bridge the gap.

    F2P may be forced to play the resource management game due to an unwillingness to pay but the game itself was built on the same principles casinos have been using to make money for years and those principles start with - don't give everything away for free first time everytime.

    Dont you think people should stop saying this too.

    There is a difference between a whale and a kraken. Not every whale can spend any amount of money. Just because a player spends doesnt mean they have unlimited means. That means that they still have to manage resources just like the rest of us.

    It is resource management.

    I'm also a little confused, dont they give away a 3* toon to everyone (above lvl 60) the first go around? A 3* toon that is viable if properly geared in many cases.

    Yes, I'm sure when mobile games are created the companies think to themselves "our number one priority is to make a fun resource management game".

    Resource management may be a way to navigate mobile games I'll give you that, but it is what it is and the game, like every mobile game, was not designed around the principles of who can be the best resource manager.

    If it's not designed around that principle than it is P2W, where things are strictly behind a pay wall.

    The entire principle is there, it's "the carrot". If you can walk the path and manage everything just right you get everywhere for free. Not everyone can realistically walk that path (or want to) and either spend to stay on it or are ok without being at the head of the line, or complain/leave the game. (Or some combination there in)

    The rest of the design is the skin over that principle. This one is dressed like StarWars. There are games that put even less of a dress on it, but it is the basis of the design in this realm of "f2p friendly games". But that's just how I see it.

    Obviously you play what they surface for you to play but the background is always the gear turning trying to grind up the resources that trickle in at different rates and have different effects on what you can do.

    That's a nice way of putting it, but not one I agree with. F2P friendly is a marketing gimmick no different to a free sample, or a giveaway that requires an email address.

    Resource management is how players mitigate what the game is, but that doesn't make it what the game is. Resource management is a player method, not the games purpose and foundations which it was built on.

    Granted the main reason I play this game is because it's one of the most "ftp friendly" games I've played if you're willing to invest the time, but still that doesn't change what the game is imo nor the questionable methods it uses to get what it wants.

    Anyway, for the most part I think we're just splitting hairs. I think we agree on most things in regards to managing resources is a key for many in this game, but just differ on the underlying reasons of why it is ( and possibly needs) to be that way.
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    Vendi1983 wrote: »
    Beyol wrote: »
    Vendi1983 wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    Correct that to "mobile micro-transaction game". If you buy/bought console games for a fixed initial price you'd eventually have access to everything, particularly back before constant online play. I never had to whip out my credit card to finish an RPG, max out a character, get a better car in a racing game, or unlock better attack combos. All it took was patience, perseverance, and sometimes luck. That's the part that's frustrating. They intentionally stonewall people until they're so frustrated by bottlenecks, over-the-top gear requirements, or insanely truncated timelines for events that they give up and whip out the VISA. It's borderline predatory and a really sad comment on corporate greed versus customer satisfaction.

    @Neo2551 Old Daka is sad that you're forgetting her any-faction revive chance. :(

    Yes, but you pay for those console games upward to 60 or 70 bucks before you ever play it. This is free to download and play. If people want to advance faster than f2p can take you, you pay for that chance. No difference.

    Not exactly. $60-70 used to net you a complete game. Hours and hours of content. All at your fingertips without the need to buy it again. If they wanted to add more, they released an expansion set for maybe $15-30 that added entirely new content, sometimes effectively doubling the size of the game.

    Here, they sell an Ewok pack for more than that game plus expansion that doesn't even guarantee your ability unlock a SINGLE new character. I'm surprised by how much money people are willing to throw into this game without pausing to reflect on the actual scale of the investment compared to the rewards. It's insane.

    There's a MASSIVE difference.

    That was offline gaming though. When online games became a thing, MMORPGs like Ultima Online or Everquest charged 60-ish bucks for the base game and a monthly fee of $10. You also had to buy the occasional expansion (25 over the years in case of EQ) in order to raise your level cap and keep up with your friends and guild mates. An internet connection wasn't exactly cheap either back in the '90s. There were months where my phone & internet bill was around 600 DM (ca. $350).

    If you invest the average monthly MMO fee in SWGOH, you get quite a bit of content in return. Yet unlike the online games of old, it doesn't force you to pay a single cent. Is there a built-in frustration factor that tempts people to reach for their wallet? Absolutely. But games like Everquest were extremely frustrating too, and you didn't even have the option to take microtransaction shortcuts. All you could do was grind & raid every night until the early morning hours to gear up your character/s and keep up with your guild. It was almost a second job, and you had to pay for the privilege of working 8 hours per night.

    Had we EQ addicts been given the option to buy rare gear... many did just that on eBay and risked getting banned for it. I suppose that's when the gaming industry realized just how much online gamers are willing to spend on their addiction virtual hobbies.
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    @Darth_DeVito not much to add to your point. I'm just giving you thumbs up for the Everquest reference.

    Ally Code 766-465-766 swgoh.gg/u/trystansr/collection/
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    Vendi1983 wrote: »
    Beyol wrote: »
    Vendi1983 wrote: »
    There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.

    Correct that to "mobile micro-transaction game". If you buy/bought console games for a fixed initial price you'd eventually have access to everything, particularly back before constant online play. I never had to whip out my credit card to finish an RPG, max out a character, get a better car in a racing game, or unlock better attack combos. All it took was patience, perseverance, and sometimes luck. That's the part that's frustrating. They intentionally stonewall people until they're so frustrated by bottlenecks, over-the-top gear requirements, or insanely truncated timelines for events that they give up and whip out the VISA. It's borderline predatory and a really sad comment on corporate greed versus customer satisfaction.

    @Neo2551 Old Daka is sad that you're forgetting her any-faction revive chance. :(

    Yes, but you pay for those console games upward to 60 or 70 bucks before you ever play it. This is free to download and play. If people want to advance faster than f2p can take you, you pay for that chance. No difference.

    Not exactly. $60-70 used to net you a complete game. Hours and hours of content. All at your fingertips without the need to buy it again. If they wanted to add more, they released an expansion set for maybe $15-30 that added entirely new content, sometimes effectively doubling the size of the game.

    Here, they sell an Ewok pack for more than that game plus expansion that doesn't even guarantee your ability unlock a SINGLE new character. I'm surprised by how much money people are willing to throw into this game without pausing to reflect on the actual scale of the investment compared to the rewards. It's insane.

    There's a MASSIVE difference.

    That was offline gaming though. When online games became a thing, MMORPGs like Ultima Online or Everquest charged 60-ish bucks for the base game and a monthly fee of $10. You also had to buy the occasional expansion (25 over the years in case of EQ) in order to raise your level cap and keep up with your friends and guild mates. An internet connection wasn't exactly cheap either back in the '90s. There were months where my phone & internet bill was around 600 DM (ca. $350).

    If you invest the average monthly MMO fee in SWGOH, you get quite a bit of content in return. Yet unlike the online games of old, it doesn't force you to pay a single cent. Is there a built-in frustration factor that tempts people to reach for their wallet? Absolutely. But games like Everquest were extremely frustrating too, and you didn't even have the option to take microtransaction shortcuts. All you could do was grind & raid every night until the early morning hours to gear up your character/s and keep up with your guild. It was almost a second job, and you had to pay for the privilege of working 8 hours per night.

    Had we EQ addicts been given the option to buy rare gear... many did just that on eBay and risked getting banned for it. I suppose that's when the gaming industry realized just how much online gamers are willing to spend on their addiction virtual hobbies.

    *raises fist in former-EQ-fiend solidarity*
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    I don’t manage my resources wisely. BH is a required team for dstb. As much as people say you can farm what you want- if you want to help you functioning guild you BH. I complained on their lack of rework when dstb came out. Then boom. New BH that are pretty great. Bossk is an awesome toon.

    I did not care about Ewoks at all. Then the wicket event came out and I ignored it for the few events it came around. A lot of ppl did. Cap wanted them to be viable in other areas so ppl would farm them. Once they changed the way we could acquire mt and wicket I farmed them both.

    I made Ewoks passable for the event only. Once c3po rumors started to come around here I geared them and zetad chirps. Fun team useable in many game modes. Got OTC. No complaints.

    I’m not much of a spender but really stopped putting any money in this game when I went on my short lived hiatus.

    Content has to get more demanding. Sometimes I think the player base forgets we are one gear slot from g13 now. Preloaded tm is frustrating and having to do some of these events 100s of times made me want to pull my hair out. But Idk another solution. If it’s just kill order it’s problem solved by one look on the forums.

    I do my best to help myself when it comes to events, help my guild in guild content, and try my best to work on toons I want.

    I currently have 10/14 zetas on empire and only 2 that aren’t g12. Told you I am terrible with my resources. But it makes me happy. My alliance makes me happy. And I know if I won’t unlock it’s nbd because they always come back.

    I didn’t even try for revan it was just laughable to me. Saving 10k worth of purp shouldn’t be considered a farming method.

    TLDR- trend of the game is the same. There’s no real mountain top. There never will be. If anything we should be advocating for newer players to advance faster so we don’t age out here and can continue to play a game that has consumed my time literally longer than some of my relationships. ( that 2 year mark always gets me)
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    Don't zeta wicket if you don't have papaloo you won't do it. 32nd try j think I tried well over 1000 times. I didn't have it with logray but I did have papaloo and all my ewoks were g10 apart from ewok scout who was g9. I did zeta chirpa. I'm glad these events are hard cos it stops everyone getting him which adds novelty to the character.

    I feel your frustration though as I tried so hard for this., played off in the end and yesterday I soloed our tank raid with 43mil damage.

    You can do it don't give up
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