Under zBastilla lead, if Hermit Yoda is in your team, than the enemy team only attacks him (kinda like an invisible taunt) in the first few rounds, except when they do area attack, or GK's taunt is triggered by one of these area attacks (if he is in the team), or if you deliberately taunt with another tank of yours.
What interesting is the fact that he always dodges these attacks. So you basically have a few turns to take out at least two members of the enemy team without taking any damage. After these turns they are able to make damage to HY, and can attack other your other team members, but the fight is basically over by that time.
I tried this about 15 times with different compositions, always with the same results. I don't know if it works under other leader than zBastilla, coz I didn't have that much time to make tests, but it can make the fight easier.
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Congrats, u just alerted them to a bug that many would have realised on their own and benefitted from. Maybe next round u wont be able to clear it once they fix it.
This invisible taunt prevents Hermit Yoda gaining stealth, but he keeps the evasion buff as if he was stealthed.
I think it's a result of the stealth (which isn't happening visually) expiring that allows the enemy to finally hit him, and break the taunt, putting everything back to normal.
Left my other toons alone.
So, you'd prefer to benefit from a "bug" that gives you an unfair advantage to get through it and hide that from them?
As others have noted, it seems this is an old bug that hasn't been fixed yet. So it's there and they know about it.
This. Once he takes damage once they will target others, but that is rare.
Wish they would just make the opening wave of attacks unavoidable already, gets old watching Hermit dodge everything