Bulldog1205 wrote: »
Always have TW bonuses, but make them the smaller bonuses.
mesa176750 wrote: »
I think that the best idea is to have half and half, half vanilla, half fun bonuses. But I think we should try to do one bonus type per month.
Metroplex79 wrote: »
-no character bans
-reasonable boosts, but not OP
-boosts for seldom used characters/factions, especially ones released pre-2017 and never had a rework
jkray622 wrote: »
For everyone voting for "Vanilla" TWs, remember that we've only ever had a couple of TW with 0 bonuses. From the first day of launch, Territory Wars had built in bonuses for factions.
I couldn't find a comprehensive list, but these two were added in May of last year to the "already existing faction bonuses."
Wetwork: Whenever a Bounty Hunter scores a Critical Hit, they Dispel all debuffs on themselves and gain +15% Critical Damage (stacking) for the rest of the battle.
A Step Ahead: Scoundrels have +20% Critical Chance as long as they have Protection.
The standard TW format had built-in bonuses, we were just "used to them" and they were fairly subtle.
I would like two "vanilla" or "subtle" TWs back to back, and then two TWs with bonuses back-to-back. I like having multiples with the bonuses, because sometimes you have to see bonuses in action to really understand their full implications, and a second war with the same bonuses allows us to learn and improve our strategies.
I am 100% opposed to more TWs where our characters are banned. It was not fun, I did not like it.
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