This game came up at work, and we're commenting on the lack of light side Droid, so I had some ideas on these two Droid in particular.
C3PO:
Low damage, low hit point tank with taunt.
Ability 1: Jabber Mouth, Deal damage with a 10% chance to taunt.
Ability 2: Remove 1 status effect from all allies and put them on C3PO. C3PO gains taunt for 1 turn. 6 turn cool down.
Passive: if C3PO dies while taunting, he has a 80% chance to resurrect at 50% life.
The concept with C3PO is that he annoys enemies, but isn't really dangerous on his own. He's also destroyed easily, but not killed easily.
R2:
Support with aeo and stun
Attack 1: shocker, attack for medium damage with high chance to stun.
Attack 2: flame thrower, aoe for high damage, and dot, long cool down.
Passive/leader: 50% chance to give Jedi attack up if Jedi health drops below 30%.
Anyhow, just some ideas I wanted to put down...
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The problem with this train of thought is that this is a game, not a movie. Certainly, in the mythos of the movies, Vader would crush any Droid. But, in a game, especially a game like this, there's value in making every piece be able to hold up and be viable. It's what allows the game to be fun, and entertaining for all (or more) players. Sure, I like Droid and Jedi as much as the next fan, but maybe someone likes stormtroopers, or mandalorians, or twileks. So, for the sake of the game, R2 can go toe to toe with Vader, or help support his team as a valuable member.
Lol. That's a great idea. How's this:
C3PO leadership: Ewok God, C3PO gains 100% hp, 100% damage, for each Ewok ally. Anytime an Ewok ally is damages, C3PO gains 100% turn meter. Ewok can't attack (you know, because they're bowing).
You're absolutely right; I mean as it stands right now, Stormtroopers and take a bunch of hits from Jedis so you do have a point. I'm super excited to see the total character roster grow though!
But R2s special should launch a lightsaber into the air... And RotJ Luke flips onto screen and catches the flying saber and.... Well you get the idea!
Obi-Wan Kenobi
That would awesome. So R2/RoTJ Luke are the same character. The character portrait would be half R2/Half Luke. and his stat card would list 5 abilities + leader skill. R2 has low HP, Luke has average HP.
How's this:
R2: Ability 1: Shock Arm- Low damage with 50% chance to stun
R2: Ability 2: Saber Summons - R2 summons Luke Skywalker. Can only be used if there is an empty ally spot (either you started the battle with an empty slot, or an ally has died). Activates automatically upon R2's death.
R2: Ability 3 (Luke's basic attack) - Medium damage attack, 75% chance for crit against non-sith dark side enemies.
R2: Ability 4 (Luke's secondary attack) - Mind Control - Low damage, Luke gains a random non-basic attack ability of the next enemy he hits. This ability has 1 use.
Luke: Ability 5 (Passive Luke ability) - Blaster Guard - Luke has a 75% counter attack chance against Blaster bolt attacks.
R2/Luke: Leader skill - When R2 is out, all allies gain +20 defense. When Luke is out, allies get 20% increased crit damage.
Cool downs and such would start high and getter better as skills advance via mats.
I don't think of him as a taunter either - he would never willingly encourage his own destruction. Protocol droids pose no threat and would be the lowest priority to an enemy in combat.
I'm not against having him in the game - maybe he could just be pure support with no attacks. Providing buffs to allies and/or debuffs to enemies.
i like the offense ideas for Artoo - but again he could be used for support as well.
I like the synergy ideas: Artoo + Luke; Threepio + Ewoks (maybe also Leia and/or Padme?)
I like the idea of full support characters with high evasion. Both Artoo and Threepio seem to always find their way into battle but rarely get hit.
What if the sixth Hero slot (currently locked) could only be filled with a pure support character?
I would love to see these characters in the game.
C3PO: Support Only
Passive 1: C3PO understands the enemies language and tactics, giving your team 10% increased defense against special damage, and a 20% reduced chance for stun.
Passive 2: Through negotiations with the enemy, negative status effects may not be applied.
Some Support Character I don't know: Support Only
Passive 1: Your attacks generate credits equal to 10% of the damage dealt.
Passive 2: Counter attacks are banned for this battle.