DISCLAIMER: This guide is intended to help mix and FTP guilds to clear the heroic AAT raid with efficient use of ideal squads for each phase. All of the squads and strategies outlined apply to normal as well.
The idea of this guide is to help guilds determine if you are ready to take on the heroic AAT. This is very hard and discouraging game content at first, but please know that with the right strategy, it is achievable by any guild. The following details include tips and tricks that helped us clear it for the first time, so there is still room for improvement, but these squads and strategies are guaranteed successes in the raid. Now let's get to it.
Phase 1 Ideal Squad (and mods)
Phase 1 Squad Strategy
- IGD (L) (offense, health)
- Anakin (offense, health)
- Aayla (crit chance, offense, and/or health)
- QGJ (alt) (offense, health)
- Ahsoka (alt) (crit damage, crit chance, and/or health)
- Alternatives: Mace, Yoda, Plo, Eeth
The idea here is to anticipate enemy attacks (AOEs) and counter with high damage. Kill B2 first if he's being annoying, then focus all attacks on GG and repeat. There's not much you can do about the debuffs here aside from timing Yoda's BM well, or trying Aayla lead with tenacity mods, both of which are also valid strategies.
Phase 1 Guild Strategy
Each member should aim for about 5% in damage, which is about 200k. Take your time resetting until you get pleasureable RNG and log a good run in.
If done well, it should only take about 30 Jedi squads to complete when shooting for a minimum of 4 percent each.
Phase 2 Ideal Squad (and mods)
Phase 2 Squad Strategy
- HK 47 (L) (crit damage, speed)
- IG 88 (crit damage, speed)
- IG 86 (crit damage, speed)
- JE (health, protection, speed)
- Nebit (health, protection, speed)
Topple as much as possible. The turrets all have very high health, so you'll need the added damage on the droids to take them down. All of JE and Nebit's attacks call an assist because of the raid mechanics, so use that accordingly. Use Nebit's taunt to reset cooldowns if needed.
Phase 2 Guild Strategy
Aim for around 4% each, which is 800k or so damage. This is easily doable if you can topple 3 times in a run. Other than that, don't ever let the top cannon fire.
Phase 3 Ideal Squad (and mods)
Phase 3 Squad Strategy
- Chirpa (L) (health, speed)
- EP (crit chance/damage or offense, speed)
- STH (health, protection, crit avoidance)
- RG (health, protection, crit avoidance)
- SF (alt) (health, protection, crit avoidance)
- Alternates: Poe, Chewie, HR Soldier, Gamorrean Guard, Bariss
EP is key to this phase. Basically, shock all adds, but do not kill them, even the one with the buff. Once all adds are shocked, make sure all of your taunters are taunting or are set to taunt, because they'll never get another turn. Continue to barrage the boss with EP's basic. This will occasionally cause him to counter and hit one of your taunting tanks, but EP will also be gaining 100% TM each time he uses his basic attack (90% gain from shocked enemies, 10% gain from Chirpa lead). This will continue back and forth until the boss has killed all of your tanks and finally EP.
Phase 3 Guild Strategy
Each shoot for around 3%, but this team has potential to do much more. Most teams using it got around 350k, with some upwards of 500k+. If needed, this phase will also require other randomly geared squads to get more damage in, as it is difficult to get damage in without the stated team above.
Phase 4 Ideal Squad
Phase 4 Squad Strategy
- Wedge (L) (crit chance/damage, speed)
- Biggs (crit chance/damage, speed)
- Lando (crit chance/damage, speed)
- Han (alt) (crit chance/damage, speed)
- 5s (alt) (potency, speed)
- Alternates: Leia, Phasma, AA
There are 2 main strategies here: toppling the AAT, and not toppling the AAT.
Topple: If you have Han and Leia as your alternates, use them for maximum dps and quickly take down the B2s before unloading AOEs on the turrets, which also have lots of health. Then when all turrets are down, attack as usual when toppled, but make sure either Han or Leia has buffed the entire team for the inevitable air strike following. Then repeat until death.
No Topple: if you don't have the required firepower to take down the turrets and B2s quickly enough, then use 5s or Phasma in the last slot to apply slow to the tank and turrets. You'll still need to kill the B2s, but they'll never respawn if you don't topple. Then kill the top turret and 1 side turret whenever they respawn. Otherwise, attack the tank with everything you've got. As a last resort, if you're about to die anyways, finally topple the tank with the expectation of being wiped by the dropship airstrike.
Phase 4 Guild Strategy
Each wiggs team should be able to get at least 3-4% here, or 800k+ damage. It is easy to get above 1mil in a run with great mods and gear.
After using your rebels, throw everything else you've got in to get the job done.
Total Health Breakdown
Best of luck to any guilds attempting heroic now. These are the teams I'd advise farming if you are unsure who to farm or how to progress. Obviously these teams perform best at G10+, but some G9s will also get the job done when mixed in with other highly geared characters. We were defeating the normal AAT in 2 refreshes (3 days total) before clearing heroic.
Feel free to post any questions or comments because this is only our findings so far and will definitely evolve as more raids are completed by more and more guilds.
EDIT: Bariss added to P3 alternates.