UNIT NAME: Ebon Hawk
ALIGNMENT: Light Side
CATEGORIES: Light Side, Old Republic, Support, Cargo Ship
PILOTS: Carth Onasi, T3-M4
Durable Old Republic Support that dispels enemies and prevents Target Lock
ABILITIES:Basic: Heavy Laser Turrets
FINAL TEXT: Deal Physical damage to target enemy and attack again. Grant another random buffed ally 15% Turn Meter for each attack.
Special 1 (Carth Onasi): Potent Pilot (Cooldown 3)

FINAL TEXT: Deal Physical damage to target enemy and dispel all buffs on them. This attack deals 20% more damage for each ally with Chaff, and can't be evaded by Sith enemies.
Chaff: Immune to Target Lock
Special 2 (T3-M4): Scramble Scanners (Cooldown 3)

FINAL TEXT: Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Dispel Target Lock from all allies and grant them Chaff for 2 turns. This attack gains 20% Critical Chance for each other Cargo Ship ally.
Unique 1: Critical Cargo
FINAL TEXT: The Ebon Hawk gains Foresight for 1 turn each time it is critically hit. It has +15% Defense for each other ally, doubled for Cargo Ship allies. All allies have +20% Potency, and the Ebon Hawk gains 30% Turn Meter each time it scores a critical hit.
Hardware: Special Delivery
FINAL TEXT: Enter Battle: Dispel Target Lock from all allies and grant them Chaff for 2 turns. Dispel all buffs on all enemies and inflict Evasion Down on them for 2 turns, which can't be evaded.
Developer Notes:
The Ebon Hawk was a really interesting ship to design because we don’t have an Old Republic fleet for it to nest into, and there are a limited number of scenes in the original games where it was directly involved in combat. From the outset, we designed this ship to be a viable plug-and-play option with more focus on strong reinforcement utility (vs. front line play).
Compared to character combat - which has a tremendous breadth of status effects - ships lacks some of that diversity today, so we're interested in continuing to expand this part of combat whenever we can. Early on in the design process we aligned around granting immunity to allies as the core of the new status effect, and this became central to how we built up what would eventually become Chaff.
We think the Ebon Hawk pairs particularly well with the Galactic Republic, Geonosians, and Bounty Hunter, however the ability to dispel all enemy buffs on reinforcement should help many different fleet configurations fare better against some of the more challenging fleets you may face.
Here are some of the lineups we played with:



Replies
It's probably going to be strongest as a reinforcement ship with that AoE enemy team cleanse but removing target lock can also be helpful in some situations
I agree. It seems like it will be the key to many things, like how Jolee was: seemed to be "okay" but will be much better in actuality. Truth is, I'm incredibly excited, I absolutely love the Ebon Hawk and I can't wait to get it. I do hope the sequel KotOR characters will be appearing with it too....
Because chaff make radar all screwy, which hinders targeting.
Chaff: Immune to Target Lock
If they have Chaff, it would prevent it...
Anti-Sith Ship for yet to be released Sith Ships maybe? We will see.
Got a picture?
I think its an interesting scenario which is a race in order of operations
Target Lock is dispelled and then it depends on what happens first, Chaff or Vader's re-applying Target Lock similar to Fracture and Old Ben Zeta
Hope they tested out and we don't get a bug on this
Because the content from it have made this game exponentially less enjoyable... Sith Raid and Arena both suck which are the largest parts of leveling up in this game.
Ebon Hawk applies Chaff anyway. Which means that if it throws Chaff onto them ("Dispel Target Lock from all allies and grant them Chaff for 2 turns.") they won't be getting Target Lock for those two turns. All I agree with hoping that Chaff prevents the re-application of Target Lock with order of operations though, that would just make sense to me.
@FREEDOMfrom I think most folks issue is that OR has pretty much dominated the game for just over a year now (with introduction of Traya and the Sith Raid). They're probably ready for a new "era" to get the limelight. Clone Wars era would be great, considering how many of those characters are junk in the game. They touched on Grievous and a couple Droids, but not enough to make a difference, and pretty much all of the Jedi from that time period need a lot of work.
Is that a term used in KotoR then? Because none of the dictionary definitions I’ve found say that chaff messes with radars.
It’s real world stuff. I work with the stuff.
Edit: link doesn't link right. Google as above. Wiki page" chaff countermeasure"