Sure there are newer squads, but you just can't deny, zVentress is fun once she builds up enough Offense. I ran mine for grins in p4 only to watch her drop the tank and droids in one attack
yeah it's a fun team. been running it myself since last summer. can get through part of phase 2, and all of phase 3 and 4 and just love it when her aoe takes everything out
yeah it's a fun team. been running it myself since last summer. can get through part of phase 2, and all of phase 3 and 4 and just love it when her aoe takes everything out
Young Han can absolutely smash HAAT. You can do a full solo with him (and others of course). The tricky part is getting through P1 as slowly as you can without hitting enrage, so that you have enough offense for P2. After P2 it is easy street.
@DuneSeaFarmer what are your mods on Asajj? I just swapped from a CD to offense set to see if it would ramp up faster. Almost exactly the same speed (within +/-2). Last HAAT I didn't see over 200k on her basic which I used to see with the CD set. Still cleared it easily though. She's only around 175 speed which isn't much but it's what I got lying around.
Very nice! I tried my RJT squad with Finn instead of RT. Almost finished P2. Had like 10% left. Will try again see if I do better next time. With topple buffs and Bb8's buff Finn's 3rd skill was hitting fir 120k per shot after building enough offense.
That last screenshot there, Executioner was hitting 245k+ on his special and about 160 ish on basic. Just need him faster and I'll clear the phase. He had so much stacked health he could survive the tank coming out of topple and hitting him twice. If I time it right so his special is off cooldown he can topple the tank in 3 successive turns while it's enraged.
I'm on the brink of 7* ventress, and need to gear and abmat her and BB8. I have CLS g9, zzthrawn g10, and AA g9. What gear lvl does ABC squad start to work in hAAT?
My guild doing our first realistic try at the moment. A couple of revans did for P1 and I'm holding my FO for P4.
We're 4% remaining on P2, but some bad rng lost me CLS, zbas, Hera, and a few others... now I'm out of toons who can topple, but thinking ABC for next time around
I'm on the brink of 7* ventress, and need to gear and abmat her and BB8. I have CLS g9, zzthrawn g10, and AA g9. What gear lvl does ABC squad start to work in hAAT?
My guild doing our first realistic try at the moment. A couple of revans did for P1 and I'm holding my FO for P4.
We're 4% remaining on P2, but some bad rng lost me CLS, zbas, Hera, and a few others... now I'm out of toons who can topple, but thinking ABC for next time around
Obviously g12 is best but g11 can work with good mods. Take a look at the link above.
Organize your best member squads. Phase 1 can be taken down using Kylo Ren with a zeta, g11 minimum. You have to practice escaping before he hits enrage. 100k to 200k max each run by multiple members can chip away at it. IF you have a member with a zzzCLS and zHan Solo (Raid Han) they can duo and clear phase 1. Keep in mind they need to escape luke if they plan to use a AA squad in phase 3 and 4.
Thanks.
Phase 1 went ok with a few revans, but we've stalled a bit in P3. I've got FO left (g12 zzKru, g12zkr, g9 or so for phas, FOST, foo, foex, fotfp). They're good in P4 but not making any real headway in P3 - too much time ability blocked
If you get tenacity down on the main Droid, use Executioner special and FOO second special to keep removing his TM as often as you can. Try to not hit him much with the others. You won't do a solo but you can put a big dent.
If you have FOST instead of FOTP you can solo P4 with First Order.
However, what I use:
P1 - Dathcha, CLS, Raid Han: escaped CLS as soon as you are down around 30%. Then let the other two do as much more as they can until death. G9-10 with really good mods, g10-11 with OK mods.
P2 - KRU, Kylo, FOST, FOO, FOE - can do about 80-90% of the phase. About 18 million. G11+
P3&4 - ABC: as long as you escaped CLS. With even halfway decent mods you can pull it off between G10-11 on all.
Ackbar - 6x health with at least +50-60 speed. Protection on circle, cross and triangle. 30,000+ protection goal. He can heal his health but can't Regen protection.
Thrawn - 4x speed, 2x anything, go for maximum speed. Ideally +80 or more. Protection on circle, cross and triangle. 25,000+ protection goal.
BB8 - 4x speed, 2x anything, go for maximum speed. Same as Thrawn, +80 or more. I use health on circle and triangle, protection on cross but that's more for P1 STR and I don't like moving mods. 25,000+ protection goal. He'll dodge a bunch so his doesn't need to be as high.
Asajj - 4x CD or 4x offense, 2x health. As much flat # offense you can find, with ideally +60 or more speed. CD triangle, offense cross, protection or health circle. She'll stack so much health it doesn't matter which one the circle is.
CLS - just go for super high speed. He's your primary TM removal for P3. The faster he is the easier and faster the phase goes by.
Once you have the mods set up, it's all about figuring out the mechanics.
The biggest gotcha:
Don't use Fracture after Ackbar used Tactical Genius. It'll waste the Fracture completely. Just use Thrawn's basic and try to time TG so BB8 can use Covert Data Transfer twice in a row.
Second biggest:
Asajj will be using her basic almost all the time, so make sure every time it's off cooldown you use her healing move even if she doesn't need it. It will refresh her Secret Intel buff so the cannon (P3) or air strike (p4) don't take her out in one shot.
Thrawn is your primary healer, pass turns to whoever lost protection from a big hit from the cannon.
I just love to go with nightsister in every raid.
Ventress lead made it possible for me to solo HPit
I can get first in STR6 because of Nightsisters deathstorm in p3 and Turn Meter Train in p4
HAAT is just as lovely with soloing most of it.
It is possible to solo p2-p4 all the way with deathstorm tactic. Just get two nightsisters to die in p2 as soon as possible and then try to deal damage to the main turret till shortly before it gets a turn and then topple it with ventress AOE. This gives enough damage output to solo p2 all the way with maybe one or two turns into enrage but thats bearable because of the massive health of daka and ventress.
P3 is tedious because you have to deal 80% damage in enrage but the most important point is only to ever keep the sidekicks alive to revive daka or ventress and the third nightsister.
P4 is a piece of cake with deathstorm.
I just love to go with nightsister in every raid.
Ventress lead made it possible for me to solo HPit
I can get first in STR6 because of Nightsisters deathstorm in p3 and Turn Meter Train in p4
HAAT is just as lovely with soloing most of it.
It is possible to solo p2-p4 all the way with deathstorm tactic. Just get two nightsisters to die in p2 as soon as possible and then try to deal damage to the main turret till shortly before it gets a turn and then topple it with ventress AOE. This gives enough damage output to solo p2 all the way with maybe one or two turns into enrage but thats bearable because of the massive health of daka and ventress.
P3 is tedious because you have to deal 80% damage in enrage but the most important point is only to ever keep the sidekicks alive to revive daka or ventress and the third nightsister.
P4 is a piece of cake with deathstorm.
No, P3/P4 require a positive buff on each member when cannon fires (P3), or airstrike (P4) hits. No way to keep them buffed as needed?
Replies
Yep
O.o? Can he match zV's damage output?
zVent's main plus is her Offense + AOE. But on a single target.. Hmmmmm
P4, just never gets old lol
I forget I have swgoh.gg lol
I think they fiddled with HAAT since it is linked to STR, same loot table etc..
I find P3 is a slog if your team is modded fast. The B2 only calls adds like twice for me and Asajj doesn't get very high dmg. Takes forever.
https://swgoh.gg/p/716522998/characters/han-solo
CLS escaped for AA squad use later
P3/P4
Here's my P2 FO squad. Trying to get FOX's speed up a bit to see if I can solo the phase:
Just a cool screen of zVentress' s attack.
My guild doing our first realistic try at the moment. A couple of revans did for P1 and I'm holding my FO for P4.
We're 4% remaining on P2, but some bad rng lost me CLS, zbas, Hera, and a few others... now I'm out of toons who can topple, but thinking ABC for next time around
This should help: https://swgoh.gg/squads/135299/
Obviously g12 is best but g11 can work with good mods. Take a look at the link above.
Organize your best member squads. Phase 1 can be taken down using Kylo Ren with a zeta, g11 minimum. You have to practice escaping before he hits enrage. 100k to 200k max each run by multiple members can chip away at it. IF you have a member with a zzzCLS and zHan Solo (Raid Han) they can duo and clear phase 1. Keep in mind they need to escape luke if they plan to use a AA squad in phase 3 and 4.
We're putting together web pages with help for our alliance, feel free to check it out, it may help you. Best of luck! http://greyarea51.freeforums.net/board/28/haat
Phase 1 went ok with a few revans, but we've stalled a bit in P3. I've got FO left (g12 zzKru, g12zkr, g9 or so for phas, FOST, foo, foex, fotfp). They're good in P4 but not making any real headway in P3 - too much time ability blocked
If you have FOST instead of FOTP you can solo P4 with First Order.
However, what I use:
P1 - Dathcha, CLS, Raid Han: escaped CLS as soon as you are down around 30%. Then let the other two do as much more as they can until death. G9-10 with really good mods, g10-11 with OK mods.
P2 - KRU, Kylo, FOST, FOO, FOE - can do about 80-90% of the phase. About 18 million. G11+
P3&4 - ABC: as long as you escaped CLS. With even halfway decent mods you can pull it off between G10-11 on all.
Ackbar - 6x health with at least +50-60 speed. Protection on circle, cross and triangle. 30,000+ protection goal. He can heal his health but can't Regen protection.
Thrawn - 4x speed, 2x anything, go for maximum speed. Ideally +80 or more. Protection on circle, cross and triangle. 25,000+ protection goal.
BB8 - 4x speed, 2x anything, go for maximum speed. Same as Thrawn, +80 or more. I use health on circle and triangle, protection on cross but that's more for P1 STR and I don't like moving mods. 25,000+ protection goal. He'll dodge a bunch so his doesn't need to be as high.
Asajj - 4x CD or 4x offense, 2x health. As much flat # offense you can find, with ideally +60 or more speed. CD triangle, offense cross, protection or health circle. She'll stack so much health it doesn't matter which one the circle is.
CLS - just go for super high speed. He's your primary TM removal for P3. The faster he is the easier and faster the phase goes by.
Once you have the mods set up, it's all about figuring out the mechanics.
The biggest gotcha:
Don't use Fracture after Ackbar used Tactical Genius. It'll waste the Fracture completely. Just use Thrawn's basic and try to time TG so BB8 can use Covert Data Transfer twice in a row.
Second biggest:
Asajj will be using her basic almost all the time, so make sure every time it's off cooldown you use her healing move even if she doesn't need it. It will refresh her Secret Intel buff so the cannon (P3) or air strike (p4) don't take her out in one shot.
Thrawn is your primary healer, pass turns to whoever lost protection from a big hit from the cannon.
Ventress lead made it possible for me to solo HPit
I can get first in STR6 because of Nightsisters deathstorm in p3 and Turn Meter Train in p4
HAAT is just as lovely with soloing most of it.
It is possible to solo p2-p4 all the way with deathstorm tactic. Just get two nightsisters to die in p2 as soon as possible and then try to deal damage to the main turret till shortly before it gets a turn and then topple it with ventress AOE. This gives enough damage output to solo p2 all the way with maybe one or two turns into enrage but thats bearable because of the massive health of daka and ventress.
P3 is tedious because you have to deal 80% damage in enrage but the most important point is only to ever keep the sidekicks alive to revive daka or ventress and the third nightsister.
P4 is a piece of cake with deathstorm.
No, P3/P4 require a positive buff on each member when cannon fires (P3), or airstrike (P4) hits. No way to keep them buffed as needed?
Had to return to share this.. Full clear of P2, P3, P4