TIE Phantom & Defender kits

Alijar1
381 posts Member
Yes, these would be yet more Empire ships, but they're recognisable and deserve to be added. These kits aim to reflect their unique positions within the Empire's navy while also adding to parts that were missing from the faction.

TIE Phantom
Evasive Empire Attacker that swoops in to deal heavy damage and leave the enemies disoriented.
Tri-ion-strike (Basic):
Deal physical damage to target enemy, and inflict Speed Down for two turns. This attack has a 60% chance to inflict Target Lock.
Target Lock: Inflict Daze for two turns.
Heavy Assault (Special 1/Pilot): Deal physical damage to target enemy three times, and inflict Defence Down for one turn. If TIE Phantom had stealth, deal damage two more times, and TIE Phantom loses Stealth.
Target Lock: Inflict Blind on target enemy for one turn.
Cloaking Systems (Special 2): Tie Phantom gains Stealth and Evasion Up for three turns, and target enemy loses 20% turn meter.
Target Lock: Empire allies gain Foresight for one turn.
Advanced Systems (Unique): Whenever any ally evades an attack, they gain 5% turn meter, doubled for Empire allies. Whenever TIE Phantom evades an attack, the cooldown of Cloaking Systems is reduced by one. While stealthed, TIE Phantom has -25% speed.
(Hardware): TIE Phantom enters the battle with Stealth and Foresight for two turns. All allies gain Evasion Up for two turns.

TIE Defender
Agile Tank that can deal heavy damage while protecting its allies.
Frontal Strike (Basic): Deal physical damage to target enemy. This attack scores another hit if the TIE Defender had any defensive buffs. TIE Defender gains 5% turn meter for each Critical Hit this attack scores.
Target Lock: This attack scores another hit.
Tactical Engagements (Special 1/Pilot): Deal physical damage to all enemies, and TIE Defender gains Taunt and Defence up for two turns. If TIE Defender already had taunt, it and all Empire allies gain Offence Up for two turns. Additionally, TIE Defender gains 10% bonus protection for each enemy with Target Lock that is damaged by this attack (stacking to 200%).
Torpedo Strike (Special 2): Deal physical damage to target enemy and inflict 1 Concussion Mine on them. Inflict an additional Concussion Mine if this attack scores a critical hit. This attack also deals damage to each enemy with Target Lock and inflicts another Concussion Mine on them, and cannot be evaded.
Stalwart Ship (Unique): Whenever another Empire ally falls below 100% protection, TIE Defender gains Taunt for two turns. If TIE Defender had any bonus protection, it loses 10%, and the Empire ally without protection regains 10%. While While TIE Defender has taunt, it has -25% speed.
Special Reinforcements (Hardware): All allies gain Speed Up for two turns, and all enemies with Target Lock gain Speed Down for two turns. Empire allies also gain Defence Up for two turns.
#MakeTuskensGreat
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Replies

  • Dk_rek
    3299 posts Member
    Options
    Alijar1 wrote: »
    Yes, these would be yet more Empire ships, but they're recognisable and deserve to be added. These kits aim to reflect their unique positions within the Empire's navy while also adding to parts that were missing from the faction.

    TIE Phantom
    Evasive Empire Attacker that swoops in to deal heavy damage and leave the enemies disoriented.
    Tri-ion-strike (Basic):
    Deal physical damage to target enemy, and inflict Speed Down for two turns. This attack has a 60% chance to inflict Target Lock.
    Target Lock: Inflict Daze for two turns.
    Heavy Assault (Special 1/Pilot): Deal physical damage to target enemy three times, and inflict Defence Down for one turn. If TIE Phantom had stealth, deal damage two more times, and TIE Phantom loses Stealth.
    Target Lock: Inflict Blind on target enemy for one turn.
    Cloaking Systems (Special 2): Tie Phantom gains Stealth and Evasion Up for three turns, and target enemy loses 20% turn meter.
    Target Lock: Empire allies gain Foresight for one turn.
    Advanced Systems (Unique): Whenever any ally evades an attack, they gain 5% turn meter, doubled for Empire allies. Whenever TIE Phantom evades an attack, the cooldown of Cloaking Systems is reduced by one. While stealthed, TIE Phantom has -25% speed.
    (Hardware): TIE Phantom enters the battle with Stealth and Foresight for two turns. All allies gain Evasion Up for two turns.

    TIE Defender
    Agile Tank that can deal heavy damage while protecting its allies.
    Frontal Strike (Basic): Deal physical damage to target enemy. This attack scores another hit if the TIE Defender had any defensive buffs. TIE Defender gains 5% turn meter for each Critical Hit this attack scores.
    Target Lock: This attack scores another hit.
    Tactical Engagements (Special 1/Pilot): Deal physical damage to all enemies, and TIE Defender gains Taunt and Defence up for two turns. If TIE Defender already had taunt, it and all Empire allies gain Offence Up for two turns. Additionally, TIE Defender gains 10% bonus protection for each enemy with Target Lock that is damaged by this attack (stacking to 200%).
    Torpedo Strike (Special 2): Deal physical damage to target enemy and inflict 1 Concussion Mine on them. Inflict an additional Concussion Mine if this attack scores a critical hit. This attack also deals damage to each enemy with Target Lock and inflicts another Concussion Mine on them, and cannot be evaded.
    Stalwart Ship (Unique): Whenever another Empire ally falls below 100% protection, TIE Defender gains Taunt for two turns. If TIE Defender had any bonus protection, it loses 10%, and the Empire ally without protection regains 10%. While While TIE Defender has taunt, it has -25% speed.
    Special Reinforcements (Hardware): All allies gain Speed Up for two turns, and all enemies with Target Lock gain Speed Down for two turns. Empire allies also gain Defence Up for two turns.

    bomber (slow attacker), interceptor (glass cannon fast), assault gunboat (tank)(YES), Missle boat mega glass cannon
  • Dk_rek
    3299 posts Member
    Options
    dimi4a wrote: »
    The TIE Defender should be an attacker, not a tank. Here is my TIE Defender kit:
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/147667/tie-defender

    I remember in the video game the defender could take a massive whallop..... fast enough to fly away 4 clicks recharge fly right back in and kill everything repeat..... but yeah it was an offensive beat too...... OP for sure
  • Options
    Tie defender would be great, but more than anything we need the Tie Interceptor. By far the most menacing and sleekest tie-fighter out there. Was also supposed to be the pinnacle of empire starfighter technology, until somebody dreamt up the Tie Defender.
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