CC-5576-39 (Commando Gregor)
Light side, clone trooper, support, leader, d-squad, 212th clone battalion
50 shards
Clone trooper who covers, protects and heals his allies.
Basic
Cover shot
Final Text: Deal physical damage to target enemy and apply defense down for two turns with a 70% to gain advantage for 3 turns. 90% give a random ally foresight and stealth for 3 turns
Special 1
Take cover! Cooldown 2
Final text: deal physical damage to all enemies and apply offense down and defense down to them all for 3 turns. All allies gain foresight and advantage for 3 turns, all clone allies also gain stealth for 2 turns, Commando Gregor gains taunt and health up for 3 turns.
Special 2
For the Galactic Republic! Starts on cooldown 5
Final text: deal physical physical damage to all enemies +20% damage for each buff on all enemies and allies and commando Gregor loses 25% health (this damage cannot defeat him). All allies gain +50% max health and foresight for 2 turns.
Unique
Leader of the delta squad
Whenever an ally falls under 30% health Gregor taunts if he has over 60%, if he doesn't have over 60% health the ally with the most health taunts for 2 turns if that ally is a 212th ally, that ally gains health up and foresight for 2 turns.
Zeta: Gregor gains +5% offense whenever an enemy is damaged (stacking until 100%) (212 allies also gain this buff)
Leader
Delta squad tactics
Final text: Whenever an ally or enemy bonus attacks all allies gain +5% offense and defense (stacking). Whenever an ally defeats an enemy that ally gains critical chance up and offense up for 2 turns. Clone trooper allies gain +50% offense and Jedi allies have +60% max health. All d-squad allies gain +30% offense and all 212th clone battalion allies gain +50% defense
Zeta: all allies gain max protection equal to 50% of their max health.
Massive damage to all enemies is a bit too OP, and none of the Clones have thermal detonators so why are those in his leader ability? Also a lot of buffs and debuffs in this kit don’t specify their duration.
+60% max health and protection!? Gregor gains +10% Offense whenever an ally gets a bonus attack, and +5% Offense when ANY enemy is attacked by ANY ally that has no cap!? Forget about Revan if they add this. Not to offend your creative kit making skills, but holy crap is that OP. And I didn’t even mention the Foresight/Stealth!
+60% max health and protection!? Gregor gains +10% Offense whenever an ally gets a bonus attack, and +5% Offense when ANY enemy is attacked by ANY ally that has no cap!? Forget about Revan if they add this. Not to offend your creative kit making skills, but holy crap is that OP. And I didn’t even mention the Foresight/Stealth!
I put on his description that he covers his allies and protection. Have you ever watched the clone wars in his first and I think only episode he literally covered his allies I out the stealth because he "taunted" so the fire came to him and then the others left so they wouldn't get hurt hense the foresight and stealth
Replies
https://youtu.be/6gtSe9NXkUg
I also hope he comes
Right, but Jedi, like Jolee, can gain 60% max health and protection, making them untouchable.
I put on his description that he covers his allies and protection. Have you ever watched the clone wars in his first and I think only episode he literally covered his allies I out the stealth because he "taunted" so the fire came to him and then the others left so they wouldn't get hurt hense the foresight and stealth
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198615/212th-clone-battalion-trooper/p1?new=1
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198991/cody-rework-kit-idea#latest
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198993/waxer-kit-idea#latest
And boil
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/198994/boil-kit-idea#latest