Director Krennic rework idea

Ichiraikou
758 posts Member
edited March 2020
Director Krennic
Dark Side, Empire, Support, Leader
Intimidating Empire Support who Dominates his enemies with devastating debuffs.

Test Their Defences (Basic)
Deal Special damage to target enemy and inflict Tenacity Down for 3 turns. If target enemy already has Tenacity Down, inflict Defence Down for 3 turns.

Death Trooper Assault (Special) (Cooldown: 3 Turns)
Deal Special damage to all enemies, Stagger them for 2 turns, and Daze the primary target for 3 turns.
If any enemies are debuffed, revive a random defeated Empire ally with 20% Health and Turn Meter for each debuffed enemy. This revive prefers Death Trooper. Then, if present, Death Trooper is called to assist.

Experimental Weaponry (Special) (Cooldown: 3 Turns)
Deal Special damage to target enemy, dispel all Buffs from them, and inflict Buff Immunity for 2 turns. This attack has a 65% Chance to Stun the target for 2 turns. If the target is not stunned, Inflict Ability Block for 2 turns instead, which can’t be Resisted. This attack can’t be Evaded.

Director of Advanced Weapons Research (Leader) (Zeta)
Empire allies gain +30% Critical Chance and +50% Potency, and recover 10% Protection whenever they score a Critical Hit.
Debuffed enemies who are Critically Hit during an Empire ally’s turn suffer Ability Block for 1 turn. If the affected enemy already has Ability Block, they become Stunned for 1 turn instead. These effects can’t be Evaded or Resisted. In addition, Ability Block can’t be Dispelled from Stunned enemies.

Immeasurable Power (Unique) (Zeta)
Director Krennic gains +10% Critical Damage for each active Empire ally, Rebel enemy, and Debuffed enemy. In addition, Krennic gains +10% Speed and +10% Offence for each defeated enemy. While there are no defeated enemies, Krennic’s attacks ignore Protection. If Death Trooper is present, he also gains these bonuses.
Post edited by Ichiraikou on

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