UNIT NAME: Wat Tambor
ALIGNMENT: Dark
CATEGORIES: Dark Side, Support, Separatist
A key member of the Separatist Council, Wat Tambor is a non-combatant Separatist support who distributes powerful Tech to his allies.ABILITIES:Basic: Binary Basic
Final Text: During Wat's turn: Dispel debuffs on target ally if any ally has debuffs. Apply Heal Over Time twice on all allies for 2 turns.
Out of turn: Inflict Damage Over Time twice on target enemy for 2 turns and remove 15% Turn Meter. This ability can't be evaded.
Special 1: Discharge Energy (Cooldown 4)

FINAL TEXT: Revive a random Separatist or Dark Side Droid ally at 100% Health and grant all allies Protection Over Time (30%) for 2 turns. Trigger the healing of all Heal Over Time buffs on allies and the damage of all Damage Over Time debuffs on enemies.
Protection Over Time: Recover Protection each turn
Unique 1: Overseer
FINAL TEXT: At the start of battle, other Separatist and Dark Side Droid allies gain Max Protection equal to 30% of Wat's Max Health. All Separatist and Dark Side Droid allies have +30% Critical Avoidance while they have Heal Over Time.
Whenever an ally with Tech uses a Special ability, Wat is called to assist. If there are no other allied combatants at the start of a turn, Wat escapes from battle.
Unique 2: Mass Manufacture
FINAL TEXT: (ZETA) At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.
The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.
- Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist
- Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection
- BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; Attacks ignore defense and enemies defeated by this character can't be revived
SYNERGIES:
15
Replies
He fits in almost any team and is vital for raid scores
That's going to be a nightmare to face
He looks like a thrawn 2.0.
And the instant DOTs damage will make a Vader team happy. He's already my favorite toon.
Exactly what I was I thinking.
I think I’m going all in on seps esp Wat
You can only give the same piece of tech out 2 times if the original user of the gear dies and he gives it to someone else.
Good thing I use GG lead in arena.
He has three piece of tech. Each tech can be given out to only one ally that doesn’t have a tech and is on cooldown until that ally is knocked out
Wat doesn’t hide under stealth so he needs to survive long enough to distribute tech to the team
Imagine Darth Malak with weapon mod. Yeesh
Here is hoping he gets a cool tech sound effect with some of his abilities.
wat tambor has!
more love for the droids in the future?
While I do agree that I hate the new gear and their placement. This new Tb sounds like you won’t do much with out that gp level anyway.
It’s g13 6dot mods and full zeta teams here on in!
Personally I would restrict it to separatists only but this is crazy. I love it.
I’m thinking Wat is going to be a game changer - no pun intended.
Thrawn 2.0