I know it's a lot to ask and it probably won't happen, but I've been thinking what would make this game awesome for me, and I might be the only one, but I'd kill for some kind of story mode. What I used to love about mobile games (Angry Birds, for example) is that you could take it anytime, play for as long as you liked, and stop anytime; could be while taking a load off at work, could be for a long road trip. And that is something I'm missing from this game.
I see it as a kind of (almost or totally) rewardless cantina, with "neverending" levels, for very little energy per battle (or no energy at all), so that you can really make use of your toons, goof around, have something to do at idle moments, without a goal.
It would also work great as the long asked for sandbox mode.
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No it's not, but from the games inception it was always described to buck the story line and allow more of a sandbox feel. I think we have gotten away from that with more unified teams and factions, but still that was the general concept.
I'm confused by what you want because this sounds to me like the opposite of a story mode. You can't possibly have never ending levels if you expect them to contain a story.
I didn't mean "story" in the sense of "plot", and I get what you're saying. Probably "story mode" wasn't the best name. Forget plot, forget progress; what I really meant is rewardless cantina, with "neverending" levels, for very little energy per battle. Call it whatever. May be @Kyno fell for the same literal reading. I feel AngryBirds is an easy way to see what I mean; that game has a plot, kind of, but no one cares; it's about playing whenever you feel, as much as you want, using more teams, against diferent enemies,
Story Mode; Star Wars EP Mobile. ( whatever )
This would be a chance to bring in a whole new story and brand new characters that could be used for it. When you finish it you get its exclusive toon/s for beating it.
Kicker is multiple toons multiple plays. Say 20 toons, 5 in a squad, 2 always have to take so leaves 3 that can be unlocked. ( after 1st play. )
Exclusive Gear.
Possible create own toon leader for it.
Potential there.
$$$ there.
Another Kicker, we get to keep our character we made and for every class ( Sith, Jedi, Bounty Hunter, Etc... ) change toon restarts at LV 1 for that class. If first play was a say Bounty Hunter you chose, 2nd play (IF) you choose a new Class you start over because simply your toon has no experience say being a Jedi. But say if you wanna go back to being a BH all your hard earned work will still be there. Just new class have to just build up just like a new character.
Fun twist. For advanced players who created character has multiple ( say 4-5 ) classes maxed can mend abilities.
Example; Max Jedi/Sith=Grey.
End of my rant.
Oh, don't get me wrong; I'd LOVE a really long Hero's Journey, that connects all movies and TV shows. I'd love a real Story mode. But I don't ask for that much (that probably looks more like a SWGOH 2); I'd settle for a few hundred new cantina fights, or a really long GW; don't event want any rewards, I'd be happy just by having the chance to play for, I don't know, a full 2hr bus-drive or whatever. They can even make up a silly plot (remember we're playing a character who's playing in the holotables, so anything can go), like "Where are the Kyber crystals?", and first yo use Dark side to "steal" them, then Light Side to retrieve them. Whatever.
I love "zen mode"/"endless mode"/whatever though, don't get me wrong