How often would you use Guild Sandbox?

According to the devs Q&A, they don't think there would be enough interest/use to warrant adding a sandbox mode where guild members could set teams, and others could fight them. Personally, my guild would use the heck out such a feature, but maybe we're just outliers. I know the forum isn't the perfect sample size, but I still think it's a pretty good determinant.

How often would you use Guild Sandbox? 55 votes

Daily/weekly
89%
YOUniverse10centLovinObi1_master1QuigonlivesNadebotfmCaptainRexGeitsTamchpMINIsolo_77lukeslefthandTeeeemBenchmarkCombatCommander7Zaraosjr8972686PeteskeetBamWrathBilliamDelvorinYerff_CaasiBarik_Edo 49 votes
Monthly
0%
Occasionally (such as when a new team is released)
9%
AntiFunnthecarterologist958RisinDragonEdwardoouno 5 votes
Never
1%
lucasbartonjr 1 vote
#CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere."

Replies

  • uno
    129 posts Member
    Occasionally (such as when a new team is released)
    i took their dismissal of the idea as one based on $....if we help them to figure out how to monetize, we'll get one
  • Daily/weekly
    uno wrote: »
    i took their dismissal of the idea as one based on $....if we help them to figure out how to monetize, we'll get one

    Exactly
  • Daily/weekly
    What Uno said..
    Officer of recruiting for Ewoks Fit In Blenders. Traya & Negotiator on farm. 4 spots open, ask me for an invite.
  • Billiam
    33 posts Member
    edited August 8
    Daily/weekly
    Ways to monetize:
    Each battle costs 10, or 100 sim tickets, sure many of us have gigantic stashes, but that's only because we can't spend them on anything faster than we accumulate from buying refreshes.

    The feature itself requires a 1000 Crystal purchase from each player (or an equivalent total across the whole guild). Think like a "guild hall" found in games like Maple story, where each member is encouraged to contribute to building up a collective guild hall with more and more features as you pay in. (Alternative names: Private Cantina, Spaceport, your own "Jabbas" palace, etc.)

    You can pay crystals to get X amount of time in the holodecks or whatever you call it. 100 crystals gets you 12hours of access to the training facility or whatever.

    You pay crystals to unlock training mode or whatever equivalent per character you want available for you to train against. With a scale of costs based on the relative "meta-ness" of who you're unlocking. I.E. Malak costs 500 crystals to unlock a training version, versus 50 for a Jawa.

    I thought of these things in the span of a few minutes, so no real depth or attachment, just suggestions.

    Edited to say these are all different options, not one monetization plan. Though some could be combined
  • while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,
  • Daily/weekly
    Dropper wrote: »
    while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,

    Yeah...that's kinda the point
    #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere."
  • Daily/weekly
    Dropper wrote: »
    while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,

    In what way is this unfortunate?
    "Don't take yourself so serious; it's a game, have fun!" • https://swgoh.gg/u/yerffcaasi/
  • Dk_rek
    3124 posts Member
    Dropper wrote: »
    while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,

    In what way is this unfortunate?

    if you can beat something you wont spend to beat it
  • Daily/weekly
    Dk_rek wrote: »
    Dropper wrote: »
    while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,

    In what way is this unfortunate?

    if you can beat something you wont spend to beat it

    Huh? If I can beat Malak in sandbox, I suddenly won't care about beating him in arena, GA, or TW?
    #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere."
  • Occasionally (such as when a new team is released)
    CaptainRex wrote: »
    Dk_rek wrote: »
    Dropper wrote: »
    while the idea is a fun one, would love to battle my guild members, if will unfortunately allow players to formulate different ways to build or beat teams,

    In what way is this unfortunate?

    if you can beat something you wont spend to beat it

    Huh? If I can beat Malak in sandbox, I suddenly won't care about beating him in arena, GA, or TW?

    He means if he already has the solution to beat those teams, he wouldn't even consider paying 1k crystals to unlock something unnecessary etc
  • uno
    129 posts Member
    Occasionally (such as when a new team is released)
    dev's choice would nerf or buff depending what was needed(how palp teams could beat malak initially)

    as far as monetizing they could introduce an unlock mechanic to a pay for only toon(crystal purchase) similar to malak appearing in get store after initial unlock...could b a way to bring more 'expensive' toons in game w/o too much complaint cuz 'hey, didn't they give us sandbox for this?'...lol
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