Health equalization is too broken when there is so much healing.

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    Works great on Lobot led droids
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    Darth Revan is busted, but what makes him so busted is health equalization, health equalization should at least punish the team to a certain extent but when you have so much lifesteal that you gain everything back up then it's a stupid mechanic. There is literally 0 counter play and it just makes no sense why you give such a powerful mechanic but don't offer a downside at all to balance it out. Now we have the same thing with Geo's and it's honestly becoming a bit too much to have to deal with, I'm sorry but it's not fun to see your hits do absolutely nothing! I seriously don't see any fun in that

    If you understand the mechanics of how "equalization" occurs you can definitely find ways to work around it. I posted in another section about this topic, feel free to take a look.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/210273/health-equalization-is-designed-incorrectly/p1
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