With ever increasing resource requirements for this game I think it’s only fair we get the Hard Node attempts back to 8.
It seems like with each update we need more gear for more characters with more requirements just to keep up. 3 extra attempts may not seem like much but it truly helps in the long run. Cmon devs, help your players out a bit
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You have less energy to spend on normal nodes after you are done with your character farming.
Fair enough if you want 8 hard node for farming characters, but your gear reason doesn't track.
And we know that will cause another complaint.
We most likely will be getting some marquees soon. Which is why it would be nice to have the node attempts put back at 8 considering we will have more character requirements with LSTB soon
Yes, and Malak.
It counts when it comes to refreshes and crystals spent on nodes.
As of now if you refresh 3 times you have 20 total rolls (5 for the day and 15 extra from refreshes). But if it was 8 it would be 32. If you wanted to hit 32 you need to spend more crystals on the nodes and those crystals could be used towards energy refreshes and also less energy required to hit those same number of attempts. The extra crystals and energy go towards.....gear lol
There is no immediate or pressing character that is going to be released that requires a lot of simultaneous back to back hard node farms in a short duration like SemiGod pointed out
You don't need more hard node attempts to farm gear so I'm not sure what the relation with needing mroe gear and 8 hard node attempts is
See above response to winter wolves.
3 crystal refreshes on hard nodes now give 15 extra attempts. Before you’d get 24 extra. So you’d need to buy two more refreshes for the same amount. Those crystals for extra attempts could be spent on energy refreshes to help farm kyro’s or any other gear.
As for the characters themselves, the 8 nodes were helpful for JKR and DR. However those were the primary focus of players to farm as they were the driving meta forces for awhile. That meant you had to neglect your sep droids like droideka and B1. You also couldn’t farm JKA starship either with any primary focus. Now Shak Ti is going to be tossed in there and you KNOW there will be toons added in the very near future that will be needed for LSTB. Also Vulture Droid ship is on the horizon too becoming farmable.
3 extra attempts per day, along with the 3 refreshes (9 attempts extra) for a total of 12 more rolls would greatly help players out.
So stop doing node refreshes? Then you will have the extra crystals to spend on energy refreshes AND you will have more left over energy to spend on gear farming since you won't have spent as much on the hard node.
If you have the current meta teams then there really aren't any toons currently that are in need of panic farming.
The more attempts you get the less resources you are farming so your original premise is contradictory. With 15 attempts, you have 9 attempts worth of energy left for gear compared to 24 attempts (180 energy). By reducing hard node attempts, CG is forcing us to use more of our energy on farming gear since we are out of attempts for shards.
3 extra attempts per day is 60 energy not being used to farm kyrotech, for every refresh you do, you are losing out on 6 more attempts at farming resources.
Going by your opening post, A reasonable request would be to reduce hard node attempts back to 3 so that players are more focused on using energy on increasing demand of resources
So you don’t think Shak Ti or JKA starfighter will have any roll to play in GeoLSTB? You don’t think Vulture Droid will be a huge help in GeoDSTB?
You have had plenty of time to 7* JKA star fighter by this stage
That’s something to keep track of.
Can you change it back to 8 attempts?
- no
Can you please change it back to 8 attempts?
-yes
1/1
2/2
Omg it’s too early in the morning for someone like you.
Yes let me forgo getting JKR, DR, Malak, Sep Droids, Shak Ti, or any of the other immediately needed toons just to get one ship for a capital ship that JUST became u lockable at 5* for some high end guilds...
Stop it with that “you’ve had plenty of time” argument. There have been several other more crucial toons needing to be farmed first and now that they’re done I’m sure a lot of people are now focusing on JKA starship for LSTB as well.
You get the same amount of energy. You get the same overall amount of resources. Those resources will be split between shard farming and gear farming in some way.
If you are early game such that you have 8 or more high priority standard hard node farms and 3 or more high priority fleet hard node farms, the difference between 8 and 5 attempts is minimal long-term. Whether you're doing more attempts on fewer different farms or fewer attempts on more different farms, you are getting the same number of shards per day and six months from now, you'll get the same number of units to seven stars. Gear, not shards, will remain the limiter overall.
If you are end game such that you have fewer than 8/3 high priority hard node farms left on the two tables, then 8 vice 5 attempts only affects the manner in which you split your energy between the few remaining hard node farms and gear. You will access new hard node units more slowly, but advance your units to G13 more quickly.
You do not receive fewer resources overall as a result of the reduction in attempts from 8 to 5. You will not receive more resources overall nor will your progress in the game ultimately be faster if they increase it from 5 to 8.
The main case that is affected by the shift is the crystal cost of node refreshes to race to a specific new event unit, and even that is a corner case.
It says in the Q&A from May 29th:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1871816#Comment_1871816
- Grand Admiral Thrawn
2. Kyrotech is an example of bottleneck gear, if you can’t farm kyrotech yet, you can replace it with any other bottleneck gear
3. OP said he wanted a way to farm more resources and that 8 attempts would help him when in fact, less hard node attempts would force him to farm resources more. OP is harming himself by asking for more hard node attempts, and he needs to change and argue for less attempts. I’m just trying to help him out before CG ups the hard node attempts and OP suffers
On now until old republic toons came along. Sure we gotta bunch of solo movie toons, sure we got a couple new bounty hunters, a range trooper, but now when we have a whole new thing we have to farm certain toons for (geo tbs) and eventually lightside geo tbs besides all the other marquee toons some havent finished still. And now its not as important as it was then because we “should” have all these toons already within a year, and no disrespect or respect to what she said... but sounds like some one covering her tracks if u ask me unless your at the tip of the spear **** it shouldnt really bother you or concern you i guess was the last message i got that any one really listened to from her
"Who is hurt?" is something of a nonsense question in context. The node cap isn't about "hurt." It's about pacing and economy balance.