Put Hard Node attempts back to 8

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With ever increasing resource requirements for this game I think it’s only fair we get the Hard Node attempts back to 8.
It seems like with each update we need more gear for more characters with more requirements just to keep up. 3 extra attempts may not seem like much but it truly helps in the long run. Cmon devs, help your players out a bit

Replies

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    If they increase the hard nodes to 8 it decreases how much gear gets farmed.

    You have less energy to spend on normal nodes after you are done with your character farming.

    Fair enough if you want 8 hard node for farming characters, but your gear reason doesn't track.
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    The only way it will happen is if we get 10 more marquees again.

    And we know that will cause another complaint.
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    SemiGod wrote: »
    The only way it will happen is if we get 10 more marquees again.

    And we know that will cause another complaint.

    We most likely will be getting some marquees soon. Which is why it would be nice to have the node attempts put back at 8 considering we will have more character requirements with LSTB soon
  • Ultra
    11575 posts Moderator
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    Do you have Darth Revan, and Jedi Knight Revan, OP?
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    Ultra wrote: »
    Do you have Darth Revan, and Jedi Knight Revan, OP?

    Yes, and Malak.
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    If they increase the hard nodes to 8 it decreases how much gear gets farmed.

    You have less energy to spend on normal nodes after you are done with your character farming.

    Fair enough if you want 8 hard node for farming characters, but your gear reason doesn't track.

    It counts when it comes to refreshes and crystals spent on nodes.

    As of now if you refresh 3 times you have 20 total rolls (5 for the day and 15 extra from refreshes). But if it was 8 it would be 32. If you wanted to hit 32 you need to spend more crystals on the nodes and those crystals could be used towards energy refreshes and also less energy required to hit those same number of attempts. The extra crystals and energy go towards.....gear lol
  • Ultra
    11575 posts Moderator
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    Ravens1113 wrote: »
    Ultra wrote: »
    Do you have Darth Revan, and Jedi Knight Revan, OP?

    Yes, and Malak.
    Well the purpose of 8 attempt hard nodes was so that we could get those characters. CG was helping the players out then.

    There is no immediate or pressing character that is going to be released that requires a lot of simultaneous back to back hard node farms in a short duration like SemiGod pointed out

    You don't need more hard node attempts to farm gear so I'm not sure what the relation with needing mroe gear and 8 hard node attempts is
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    Ultra wrote: »
    Ravens1113 wrote: »
    Ultra wrote: »
    Do you have Darth Revan, and Jedi Knight Revan, OP?

    Yes, and Malak.
    Well the purpose of 8 attempt hard nodes was so that we could get those characters. CG was helping the players out then.

    There is no immediate or pressing character that is going to be released that requires a lot of simultaneous back to back hard node farms in a short duration like SemiGod pointed out

    You don't need more hard node attempts to farm gear so I'm not sure what the relation with needing mroe gear and 8 hard node attempts is

    See above response to winter wolves.

    3 crystal refreshes on hard nodes now give 15 extra attempts. Before you’d get 24 extra. So you’d need to buy two more refreshes for the same amount. Those crystals for extra attempts could be spent on energy refreshes to help farm kyro’s or any other gear.

    As for the characters themselves, the 8 nodes were helpful for JKR and DR. However those were the primary focus of players to farm as they were the driving meta forces for awhile. That meant you had to neglect your sep droids like droideka and B1. You also couldn’t farm JKA starship either with any primary focus. Now Shak Ti is going to be tossed in there and you KNOW there will be toons added in the very near future that will be needed for LSTB. Also Vulture Droid ship is on the horizon too becoming farmable.

    3 extra attempts per day, along with the 3 refreshes (9 attempts extra) for a total of 12 more rolls would greatly help players out.
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    Ravens1113 wrote: »
    Ultra wrote: »
    Ravens1113 wrote: »
    Ultra wrote: »
    Do you have Darth Revan, and Jedi Knight Revan, OP?

    Yes, and Malak.
    Well the purpose of 8 attempt hard nodes was so that we could get those characters. CG was helping the players out then.

    There is no immediate or pressing character that is going to be released that requires a lot of simultaneous back to back hard node farms in a short duration like SemiGod pointed out

    You don't need more hard node attempts to farm gear so I'm not sure what the relation with needing mroe gear and 8 hard node attempts is

    See above response to winter wolves.

    3 crystal refreshes on hard nodes now give 15 extra attempts. Before you’d get 24 extra. So you’d need to buy two more refreshes for the same amount. Those crystals for extra attempts could be spent on energy refreshes to help farm kyro’s or any other gear.

    As for the characters themselves, the 8 nodes were helpful for JKR and DR. However those were the primary focus of players to farm as they were the driving meta forces for awhile. That meant you had to neglect your sep droids like droideka and B1. You also couldn’t farm JKA starship either with any primary focus. Now Shak Ti is going to be tossed in there and you KNOW there will be toons added in the very near future that will be needed for LSTB. Also Vulture Droid ship is on the horizon too becoming farmable.

    3 extra attempts per day, along with the 3 refreshes (9 attempts extra) for a total of 12 more rolls would greatly help players out.

    So stop doing node refreshes? Then you will have the extra crystals to spend on energy refreshes AND you will have more left over energy to spend on gear farming since you won't have spent as much on the hard node.

    If you have the current meta teams then there really aren't any toons currently that are in need of panic farming.
  • Ultra
    11575 posts Moderator
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    This was temporarily increased with the launch of Mods 2.0 to help players earn Jedi Knight Revan and Darth Revan.

    Now that players have had a chance to earn these characters and players will have had much more time to unlock the prerequisite characters in future events, we will be returning back to 5 attempts per refresh
    The only reason to have 8 hard node attempts was to help everyone get JKR and DR on the first pass. Not to help you out with farming JKA's starfighter or Sith Bomber or Shaak Ti or whatever else. This is literally CG trying to help the players out for a bit (like you are asking for in the opening post). There is nothing pressing going on right now to warrant 8 attempts per node

    The more attempts you get the less resources you are farming so your original premise is contradictory. With 15 attempts, you have 9 attempts worth of energy left for gear compared to 24 attempts (180 energy). By reducing hard node attempts, CG is forcing us to use more of our energy on farming gear since we are out of attempts for shards.

    3 extra attempts per day is 60 energy not being used to farm kyrotech, for every refresh you do, you are losing out on 6 more attempts at farming resources.

    Going by your opening post, A reasonable request would be to reduce hard node attempts back to 3 so that players are more focused on using energy on increasing demand of resources
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    Ultra wrote: »
    This was temporarily increased with the launch of Mods 2.0 to help players earn Jedi Knight Revan and Darth Revan.

    Now that players have had a chance to earn these characters and players will have had much more time to unlock the prerequisite characters in future events, we will be returning back to 5 attempts per refresh
    The only reason to have 8 hard node attempts was to help everyone get JKR and DR on the first pass. Not to help you out with farming JKA's starfighter or Sith Bomber or Shaak Ti or whatever else. This is literally CG trying to help the players out for a bit (like you are asking for in the opening post). There is nothing pressing going on right now to warrant 8 attempts per node

    The more attempts you get the less resources you are farming so your original premise is contradictory. With 15 attempts, you have 9 attempts worth of energy left for gear compared to 24 attempts (180 energy). By reducing hard node attempts, CG is forcing us to use more of our energy on farming gear since we are out of attempts for shards.

    3 extra attempts per day is 60 energy not being used to farm kyrotech, for every refresh you do, you are losing out on 6 more attempts at farming resources.

    Going by your opening post, A reasonable request would be to reduce hard node attempts back to 3 so that players are more focused on using energy on increasing demand of resources

    So you don’t think Shak Ti or JKA starfighter will have any roll to play in GeoLSTB? You don’t think Vulture Droid will be a huge help in GeoDSTB?
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    I wish
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    I forgot 8 attempts were even a thing.
    THE SUPREME JAWA OVERLORD!
  • tman135
    173 posts Member
    edited September 2019
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    Where did it say that the 8 hard node attempts were ment for farming certain toons? I also didnt read where it said there is nothing else important after that to work on besides kyrotechs? What about the people who cant farm them? What do they do with that energy ? Even though its none of your buisnes Ultra? Are you high? Who would ask for them to be reduced to 3 battles? Also Cg is not forcing anybody to do anything its all on the individual . Op didnt ask u for a guide on what u should be farming simply stated what the majority of us wants ? Whats the problem?
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    If u dont want to farm toons on hard nods thats your choice , if u wanna farm whatever its your choice. I never heard anyone say they dont like options? Just dont hit the button for 8 times? Jeez? “Hard head makes a soft a** just saying..!
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    Ravens1113 wrote: »
    Ultra wrote: »
    This was temporarily increased with the launch of Mods 2.0 to help players earn Jedi Knight Revan and Darth Revan.

    Now that players have had a chance to earn these characters and players will have had much more time to unlock the prerequisite characters in future events, we will be returning back to 5 attempts per refresh
    The only reason to have 8 hard node attempts was to help everyone get JKR and DR on the first pass. Not to help you out with farming JKA's starfighter or Sith Bomber or Shaak Ti or whatever else. This is literally CG trying to help the players out for a bit (like you are asking for in the opening post). There is nothing pressing going on right now to warrant 8 attempts per node

    The more attempts you get the less resources you are farming so your original premise is contradictory. With 15 attempts, you have 9 attempts worth of energy left for gear compared to 24 attempts (180 energy). By reducing hard node attempts, CG is forcing us to use more of our energy on farming gear since we are out of attempts for shards.

    3 extra attempts per day is 60 energy not being used to farm kyrotech, for every refresh you do, you are losing out on 6 more attempts at farming resources.

    Going by your opening post, A reasonable request would be to reduce hard node attempts back to 3 so that players are more focused on using energy on increasing demand of resources

    So you don’t think Shak Ti or JKA starfighter will have any roll to play in GeoLSTB? You don’t think Vulture Droid will be a huge help in GeoDSTB?

    You have had plenty of time to 7* JKA star fighter by this stage
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    I wonder if we asked the devs more politely for things would it work better?

    That’s something to keep track of.

    Can you change it back to 8 attempts?
    - no

    Can you please change it back to 8 attempts?
    -yes

    1/1
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    JDIII wrote: »
    Yes, PLEASE put them back to 8.

    2/2
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    Lysandrax wrote: »
    Ravens1113 wrote: »
    Ultra wrote: »
    This was temporarily increased with the launch of Mods 2.0 to help players earn Jedi Knight Revan and Darth Revan.

    Now that players have had a chance to earn these characters and players will have had much more time to unlock the prerequisite characters in future events, we will be returning back to 5 attempts per refresh
    The only reason to have 8 hard node attempts was to help everyone get JKR and DR on the first pass. Not to help you out with farming JKA's starfighter or Sith Bomber or Shaak Ti or whatever else. This is literally CG trying to help the players out for a bit (like you are asking for in the opening post). There is nothing pressing going on right now to warrant 8 attempts per node

    The more attempts you get the less resources you are farming so your original premise is contradictory. With 15 attempts, you have 9 attempts worth of energy left for gear compared to 24 attempts (180 energy). By reducing hard node attempts, CG is forcing us to use more of our energy on farming gear since we are out of attempts for shards.

    3 extra attempts per day is 60 energy not being used to farm kyrotech, for every refresh you do, you are losing out on 6 more attempts at farming resources.

    Going by your opening post, A reasonable request would be to reduce hard node attempts back to 3 so that players are more focused on using energy on increasing demand of resources

    So you don’t think Shak Ti or JKA starfighter will have any roll to play in GeoLSTB? You don’t think Vulture Droid will be a huge help in GeoDSTB?

    You have had plenty of time to 7* JKA star fighter by this stage

    Omg it’s too early in the morning for someone like you.
    Yes let me forgo getting JKR, DR, Malak, Sep Droids, Shak Ti, or any of the other immediately needed toons just to get one ship for a capital ship that JUST became u lockable at 5* for some high end guilds...

    Stop it with that “you’ve had plenty of time” argument. There have been several other more crucial toons needing to be farmed first and now that they’re done I’m sure a lot of people are now focusing on JKA starship for LSTB as well.
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    Ravens1113 wrote: »
    With ever increasing resource requirements for this game I think it’s only fair we get the Hard Node attempts back to 8.
    It seems like with each update we need more gear for more characters with more requirements just to keep up. 3 extra attempts may not seem like much but it truly helps in the long run. Cmon devs, help your players out a bit
    In the short run, it's noticeable. In the long run, it barely affects you.

    You get the same amount of energy. You get the same overall amount of resources. Those resources will be split between shard farming and gear farming in some way.

    If you are early game such that you have 8 or more high priority standard hard node farms and 3 or more high priority fleet hard node farms, the difference between 8 and 5 attempts is minimal long-term. Whether you're doing more attempts on fewer different farms or fewer attempts on more different farms, you are getting the same number of shards per day and six months from now, you'll get the same number of units to seven stars. Gear, not shards, will remain the limiter overall.

    If you are end game such that you have fewer than 8/3 high priority hard node farms left on the two tables, then 8 vice 5 attempts only affects the manner in which you split your energy between the few remaining hard node farms and gear. You will access new hard node units more slowly, but advance your units to G13 more quickly.

    You do not receive fewer resources overall as a result of the reduction in attempts from 8 to 5. You will not receive more resources overall nor will your progress in the game ultimately be faster if they increase it from 5 to 8.

    The main case that is affected by the shift is the crystal cost of node refreshes to race to a specific new event unit, and even that is a corner case.
    Still not a he.
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    Please add to the Whish list also more cantina energy refreshes B)
    Swiss Garde Officer, drop me a message if you're interested joining
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    tman135 wrote: »
    Where did it say that the 8 hard node attempts were ment for farming certain toons?

    It says in the Q&A from May 29th:
    Q: Will you set the hard node battle from 5 to 8 battle permanently? It will really help free to play players to follow the meta. -DarthTekuu
    A: CG_Carrie: Not in the near future. The game launched at three originally and it was definitely tuned too tight. When we started to release more Marquees, we bumped it up to five permanently. Whenever we thought an influx of Marquees necessitated it, we've bumped it to eight temporarily. However, we aren't releasing enough Marquees right now to make that make the numbers work. It's always a balance between giving good long and short term goals, and we'll watch and adjust as needed.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/1871816#Comment_1871816
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    It doesn't make a difference for me overall. In fact it would more destroy than help my current plans and i don't want this to happen. So no, i don't want them to switch it to 8 attempts.
    "Never make the mistake of believing forbearance equates to acceptance, or that all positions are equally valid."
    - Grand Admiral Thrawn
  • Ultra
    11575 posts Moderator
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    tman135 wrote: »
    Where did it say that the 8 hard node attempts were ment for farming certain toons? I also didnt read where it said there is nothing else important after that to work on besides kyrotechs? What about the people who cant farm them? What do they do with that energy ? Even though its none of your buisnes Ultra? Are you high? Who would ask for them to be reduced to 3 battles? Also Cg is not forcing anybody to do anything its all on the individual . Op didnt ask u for a guide on what u should be farming simply stated what the majority of us wants ? Whats the problem?
    1. https://forums.galaxy-of-heroes.starwars.ea.com/discussion/200329/changes-coming-in-the-next-update#latest

    2. Kyrotech is an example of bottleneck gear, if you can’t farm kyrotech yet, you can replace it with any other bottleneck gear

    3. OP said he wanted a way to farm more resources and that 8 attempts would help him when in fact, less hard node attempts would force him to farm resources more. OP is harming himself by asking for more hard node attempts, and he needs to change and argue for less attempts. I’m just trying to help him out before CG ups the hard node attempts and OP suffers ;)
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    Thanks for that jhbucholz, the influx of marquee toons were cool but not neccesary for what we got going
    On now until old republic toons came along. Sure we gotta bunch of solo movie toons, sure we got a couple new bounty hunters, a range trooper, but now when we have a whole new thing we have to farm certain toons for (geo tbs) and eventually lightside geo tbs besides all the other marquee toons some havent finished still. And now its not as important as it was then because we “should” have all these toons already within a year, and no disrespect or respect to what she said... but sounds like some one covering her tracks if u ask me unless your at the tip of the spear **** it shouldnt really bother you or concern you i guess was the last message i got that any one really listened to from her :)
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    Plain and simple do what u want in the game everyones focus is not the same, obviously some players say they dont want it i guess which is cool, but whois it really hurting out there to bump it back up to 8 if its not really a big deal?Myself and others dont need any one to tell us what a good short or long term plan is , besides keep playing and having fun
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    tman135 wrote: »
    Plain and simple do what u want in the game everyones focus is not the same, obviously some players say they dont want it i guess which is cool, but whois it really hurting out there to bump it back up to 8 if its not really a big deal?Myself and others dont need any one to tell us what a good short or long term plan is , besides keep playing and having fun
    No one is arguing that they do not want the hard node attempt cap to go back up. The argument is the cap going up does not give you more resources. Your daily energy remains the same. Only how the resources are distributed changes.

    "Who is hurt?" is something of a nonsense question in context. The node cap isn't about "hurt." It's about pacing and economy balance.
    Still not a he.
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