Hey guys, I'm just wondering what your mod slicing/farming strategy is and how to maximize the chance at really good mods without draining tons of resources. Scored a +24 speed square today, so it's a win!
Basically, I'm wondering what the cutoffs are for everyone for speed secondaries at certain tiers. For example, I slice a Green +9 speed mod and it upgrades Defense...do I try to slice this again knowing that it could still result in a +20 or +21 speed or do I save the resources and move on?Main Questions:
-Do you upgrade/slice grey mods that show a +3 or +4 speed or only +5? I have a TON of +3 grey mods, and not sure if it's worth the credits to up them to 15 just to hope a +3 speed increases...
-Do you slice Green mods that have between +4 to +7 speed?
-Do you slice Blue mods that have less than +10 speed?
-Note my questions are for your GENERAL rules. Not worried about exceptions like Crit Dmg Triangles or Offense secondaries, for example. Assume it's a Potency Square or something we are talking about My Current StrategyGrey Mods:
Any grey mod gets upgraded to level 6. If there's no speed secondary, goes to the junk. If it's a Crit Damage triangle or an Offense cross, I'll take to 9 or 12 just to see if a speed secondary pops up, otherwise to junk. For slicing, I've been slicing anything that gets a +4 or +5 speed. If its +3 speed, I send to junk.Green Mods:
Green mods get upgraded to level 9. If there's no speed secondary, goes to junk. If speed secondary, take to 12. If speed doesn't increase, send to junk. If Crit Dmg Triangle or Offense Cross, consider slicing anyway at +4 or +5 and hope.Blue Mods:
Blue mods get upgraded to level 6. No speed secondary goes to junk. Take to level 12. If speed ends up less than +10, leave as is. Again, Crit Dmg Triangles or Offense Crosses might get a slice at +8 or +9.