A negative binomial distribution can be used to estimate the number of trials needed before having a fixed number of successes. Don't eat your hat and set it up in the alternative fashion (counting the number of successes before a fixed number of failures) like i did in this discussion
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/21257/rey-drop-rate-32-72/p1Character Shards
Let's start with shards you need 330 shards to 7* a character and all data points to the probability of success is p=1/3. The average number of trials needed before success will be 990. The distribution looks like this:
p=1/3 r=330
And percentile ranks look like this (I've also added in the energy costs)
%tile tries 8 EN 10 EN 12 EN 16 EN 20EN
-----------------------------------------------------
0.01 891 7128 8910 10692 14256 17820
0.05 919 7352 9190 11028 14704 18380
0.10 935 7480 9350 11220 14960 18700
0.15 945 7560 9450 11340 15120 18900
0.20 953 7624 9530 11436 15248 19060
0.25 961 7688 9610 11532 15376 19220
0.30 967 7736 9670 11604 15472 19340
0.35 973 7784 9730 11676 15568 19460
0.40 979 7832 9790 11748 15664 19580
0.45 985 7880 9850 11820 15760 19700
0.50 990 7920 9900 11880 15840 19800
0.55 996 7968 9960 11952 15936 19920
0.60 1001 8008 10010 12012 16016 20020
0.65 1007 8056 10070 12084 16112 20140
0.70 1014 8112 10140 12168 16224 20280
0.75 1021 8168 10210 12252 16336 20420
0.80 1028 8224 10280 12336 16448 20560
0.85 1037 8296 10370 12444 16592 20740
0.90 1049 8392 10490 12588 16784 20980
0.95 1066 8528 10660 12792 17056 21320
0.99 1098 8784 10980 13176 17568 21960
Note you'll only 7* a character within 990 tries half the time, so the other half it will take longer. But only 1 time in 100 will you expect it to take longer than 1098 tries.
Gear
For the purple gear, I don't have as good of data as character shards. From what I understand the drop rate is somewhere around 1/5 or 1/6. For this example I assume p=1/5 and assume we are looking for 20 purple whatevers
p=1/5 r=20%tile tries 6 EN 8 EN 10 EN
---------------------------------------
0.01 61 366 488 610
0.25 87 522 696 870
0.50 100 600 800 1000
0.75 114 684 912 1140
0.99 154 924 1232 1540
Here's what it looks like to farm 50 purple pains
p=1/5 r=50%tile tries 6 EN 8 EN 10 EN
---------------------------------------
0.01 184 1104 1472 1840
0.25 229 1374 1832 2290
0.50 250 1500 2000 2500
0.75 271 1626 2168 2710
0.99 331 1986 2648 3310
Anyhow, that's more than enough for now. Are there any particular
p and
r values you want to see. Let me know below.
0
Replies
p=1/3 r=3
Here's the last 3 purple pains
p=1/5 r=3