Kit Reveal: Malevolence

CG_SBCrumb
568 posts EA Community Manager
edited November 2019
Want to learn more about this ship? Check out the Malevolence Developer Insight!


UNIT NAME: Malevolence
ALIGNMENT: Dark
CATEGORIES: Dark Side, Capital Ship, Separatist, Droid
Separatist Capital Ship that powers up both Separatists and Droids and has the means to shut down entire enemy fleets.

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ABILITIES:

Basic: Fire!

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FINAL TEXT: Deal Physical damage to target enemy and Stun them for 1 turn.

Special 1: Charging Malevolence (Cooldown 3)

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FINAL TEXT: Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.

Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied

Special 2: All Cannons Fire! (Cooldown 4)

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FINAL TEXT: Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 10% more damage for each ally with Overcharge.

Special 3 (Ultimate): Fire The Ion Cannon! (Cooldown 5)

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FINAL TEXT: Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.

Unique: Let Them Come

FINAL TEXT: Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.

Replies

  • Isn't the ultimate called fire the ion cannon
    This is... SPARTAAAAAAA
  • Dinotank46 wrote: »
    Isn't the ultimate called fire the ion cannon

    This is getting out of hand. Now there are two of them!

    Go Pens!
  • Just read the Kit Reveal for the Malevolence, and the Vulture Droid swarms look amazing.

    However, it raises the following question:

    Is the strength/power of the summoned Vulture Droid a function of the Capital Ship’s Power or personally owned Vulture Droid’s?

  • Apparently it's not good yet :p
  • Zaq_Dain
    3 posts Member
    edited November 2019
    I’m ready - just waiting to whale out on his ship. Curious if 7* VD is required to make the summons VD’s that much more powerful.

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  • Zaq_Dain
    3 posts Member
    edited November 2019
    Hoping Hyena Bomber being able to circumvent Taunt and Grievous’ Ultimate stopping HT from gaining Protection Up is enough time overtake GK’ Negotiator.
  • Looks nice, but can it fly?
  • As mentioned above, it would be great to know whether the summoned Vulture Droid’s stats are determined by the Malevolence’s stats, your own Vulture Droid’s stats or some other way. It would also be good to know if the summoned VD will be the exact same as our own individual VD in regards to stat distribution. Please CG, let us know :)
  • Its going to be based on Malevolence stats... summoned units are based on summoner stats... at least thats the way it has been so far
  • Vertigo
    4476 posts Member
    edited November 2019
    DoomeyEyes wrote: »
    Its going to be based on Malevolence stats... summoned units are based on summoner stats... at least thats the way it has been so far

    From the Dev Insights:
    wrote:
    Q: Why makes this ship interesting and unique?
    CG_M: This capital ship is all about Vulture Droids and synergizing with swarms of these ships. Whenever you use any capital ship special abilities, it summons a special version of the Vulture Droid into any open slot. This obviously creates a whole lot of Vultures throughout the battle. Bring your own playable Vulture Droid and then enemy is going to be fighting waves and waves of fragile attackers. Finally, don’t forget that Vulture Droids have a chance to assist when attacking Buzz Droid inflicted enemies. This means you can bring to bear an incredible amount of firepower with a fleet full of Vulture Droids.

    Special Version = Not based on our own Vulture Droid. Probably means it's stats scale w/ the cap ship, but they might also just be set values and not change.
  • The ultimate ability bonus protection of endurance will still work, as it says cannot be prevented, right?

    Not that I'm thinking endurance has any chance against this, just checking.
  • Grievous's day in the skies has arrived at last!

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  • someone all ready have it? alguien ya la tiene?
  • Lio
    821 posts Member
    Somebody on Reddit whaled out on crystal refreshes and unlocked it. His GG and geos are all 7*. He also has Vulture and Hiena both at 7*. He shared footage of his Mal against Neg



  • Lio
    821 posts Member
    Here is footage of a Negotiator trying to take down his Malevolence. The GR pilots are all relic'd, according to Reddit

  • Lio wrote: »
    Here is footage of a Negotiator trying to take down his Malevolence. The GR pilots are all relic'd, according to Reddit


    Dang, I thought he had it in the bag when he trashed Spy and Vulture on the same AOE right at the start.
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  • Jarvind wrote: »
    Lio wrote: »
    Here is footage of a Negotiator trying to take down his Malevolence. The GR pilots are all relic'd, according to Reddit


    Dang, I thought he had it in the bag when he trashed Spy and Vulture on the same AOE right at the start.

    That's MY Malevolence!
  • Why summoned Vultures or those replace Vulture Droid do not apply buff immunity?
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