Want to learn more about this ship? Check out the
Malevolence Developer Insight!
UNIT NAME: Malevolence
ALIGNMENT: Dark
CATEGORIES: Dark Side, Capital Ship, Separatist, Droid
Separatist Capital Ship that powers up both Separatists and Droids and has the means to shut down entire enemy fleets.ABILITIES:Basic: Fire!
FINAL TEXT: Deal Physical damage to target enemy and Stun them for 1 turn.
Special 1: Charging Malevolence (Cooldown 3)
FINAL TEXT: Dispel all debuffs on target ally and grant them 1 stack of Overcharge for 2 turns. Grant all allies 20% Turn Meter. Then, call target ally to assist.
Overcharge: +20% Offense and Defense per stack (max 5 stacks), can't be copied
Special 2: All Cannons Fire! (Cooldown 4)
FINAL TEXT: Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 10% more damage for each ally with Overcharge.
Special 3 (Ultimate): Fire The Ion Cannon! (Cooldown 5)
FINAL TEXT: Stun the enemy Capital Ship for 1 turn. Dispel all buffs from all enemies and remove all Protection and Turn Meter from them (including the Capital Ship). Affected enemies can't recover Protection or gain bonus Protection for the rest of the battle. These effects can't be dispelled, evaded, or resisted. This ability starts on cooldown.
Unique: Let Them Come
FINAL TEXT: Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.
Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.
Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.
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Replies
This is getting out of hand. Now there are two of them!
However, it raises the following question:
Is the strength/power of the summoned Vulture Droid a function of the Capital Ship’s Power or personally owned Vulture Droid’s?
From the Dev Insights:
Special Version = Not based on our own Vulture Droid. Probably means it's stats scale w/ the cap ship, but they might also just be set values and not change.
Not that I'm thinking endurance has any chance against this, just checking.
https://www.youtube.com/watch?v=Ew6RAQbNoeA&feature=share
https://www.youtube.com/watch?v=elqrNf5xHBc&feature=youtu.be
https://www.youtube.com/watch?v=oIgT_paq_l4&feature=share
Dang, I thought he had it in the bag when he trashed Spy and Vulture on the same AOE right at the start.
That's MY Malevolence!