Gear Crunch Discussion

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  • No_Try
    4051 posts Member
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    No_Try wrote: »

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Just don't bet against him, he has no euros left in his wallet.

    He won't check his pockets and write down what he accumulated in total either, so we'll never know.
  • Options
    It’s amazing how few responses this post had initially, but one person mentions poor drop rates and the thread blows up. What was this thread about again?
  • Options
    It’s amazing how few responses this post had initially, but one person mentions poor drop rates and the thread blows up. What was this thread about again?

    Who cares, Drop rate fight!!!

    But honestly, the discussion on the gear crunch was interesting, but I don't really dwell on it personally, it is what it is, the more you focus on it the faster it goes, as with anything in this game, it's just an economy, too high gear acquisition people stop spending and run out of progress to strive for, too low, payers pull too far ahead and more people quit, but actually it makes more sense to err on the side of stinginess for the game to survive. Regardless, watching someone use "deductive reasoning" to explain why the world is against them is just more fun. Sorry Pat.
  • xPat3678x
    251 posts Member
    edited December 2019
    Options
    It’s amazing how few responses this post had initially, but one person mentions poor drop rates and the thread blows up. What was this thread about again?

    Who cares, Drop rate fight!!!

    But honestly, the discussion on the gear crunch was interesting, but I don't really dwell on it personally, it is what it is, the more you focus on it the faster it goes, as with anything in this game, it's just an economy, too high gear acquisition people stop spending and run out of progress to strive for, too low, payers pull too far ahead and more people quit, but actually it makes more sense to err on the side of stinginess for the game to survive. Regardless, watching someone use "deductive reasoning" to explain why the world is against them is just more fun. Sorry Pat.

    It's all good bud. I was curious to see if people thought it was a little easier in some ways ha.

    And that's what it was about.
  • Options
    Lotto and casino examples are perfect to understand that for every person that gets lucky there at least 100 that dont get lucky,if you cant see it,then i dont know what more to tell you.Its simple facts.
    That isn't how RNG works.
    Its not 1 lucky & 100 unlucky.
    The average is 33% it should look like a bell curve with the same # of lucky to unlucky the further away from the middle you get.

    Have you collected your own data over time?
    I have been tracking since late August & have over 10K sims of data.
    In the end, the nodes aren't perfect 33% but all are within an acceptable standard deviation of it.



    m4g9p0gspzfc.png

    Oh i missed your post,but i cant clearly see the picture or know how to.

    The key word you use is average.That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    Also being a bit stubborn about some beliefs i have,all that data you know what reminds me?All the politicians who keep saying that economy is thriving but i have 0 euros in my wallet.

    Your post reminds me of all the other drop theory conspiracy posts.

    - I don’t need data, I’ve got my own perceptions which can’t possibly be wrong.
    - Wait, I do have data, I’ve got the most recent sims I did which is about 20 total.
    - Yes I’ve heard of confirmation bias, but it would never affect me.
    - All these 1000s of sim data sets are fine, but they’re measuring one player’s drops and don’t prove anything.

    You believe what you like about the drop rates. But don’t you think it’s a little rich that you’re dismissing the evidence of those who have gone to the trouble of keeping track of drop rates when you are not prepared to do the same yourself? It’s like you’ve already decided that your drop rates are lower than others and are actively avoiding any method of identifying the truth.

    Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.
    Thanks for this. It’s now clear that continuing this debate is a complete waste of my time.
  • Options
    @Katsapliakos Challenge Accepted
    Last Thursday I farmed:
    • LS 8B, got 3/5 (60%) Droideka, 3/5(60%) Xanadu Blood
    • Fleet 5A, got 4/5 (80%) Shaak Ti
    • Fleet 5B, got 2/5 (40%) B1
    All together that is 12/20 (60%).

    I understand your frustration, but you should keep track of your observations and you will find what the rest of us find: shards drop at an approximately 33% rate. FOR EVERYONE. No, you aren't especially unlucky, you just aren't keeping track like you think you are. Write it down, you will see.

    Careful, that looks like your data, remember it isn't worth as much because his opinion is more valuable than your research.

    Huh and why his Research is more valuable than mine,stop dismissing not only me,other ppls complains here in forums.

    Btw in last 3 days from fleet Energy alone i got 2 salvages of that 6 athakam thingy,i dont remember out of my head the full name tho.Is that enough for you?Everything else Energy spend was 0000000000000.00000000%,as i stopped farming toon shards from there,trying to make a g13.

    At least 1/3 of every day normal Energy gives 0 rewards as well,but i gues.

    From the other person above good for you that got that High,but missing the whole point of it,just couse it can happen one day it doesnt mean thats the case for most days.It wasnt meant to be a literal challenge,but sure.

  • Options
    No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine

    While i agree with this statement somehow,i tried to mention it again with that black and Red example of casino.I'll try be more precise,at 1 million throws it eventually will even out at 50% correct?The thing is with how rng Works is that you may get the First 500000 times only black and then 500000 only Red to finally even out.

    So while one person needs black and will finally get his Money,some ppl will need only Red to get their Money.
    Sooo in this example the black makes some ppl very happy,while all the Red are very very unhappy to the point its very demoralising to continue playing.

    So congratz to all the ppl who say that its 30% and to those that get even higher than this,but some of us,have bad luck,i dont understand why you keep saying we are wrong,i am believing my eyes than other ppls drops.

  • Options

    Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.

    @Katsapliakos Challenge Accepted
    Last Thursday I farmed:
    • LS 8B, got 3/5 (60%) Droideka, 3/5(60%) Xanadu Blood
    • Fleet 5A, got 4/5 (80%) Shaak Ti
    • Fleet 5B, got 2/5 (40%) B1
    All together that is 12/20 (60%).

    I understand your frustration, but you should keep track of your observations and you will find what the rest of us find: shards drop at an approximately 33% rate. FOR EVERYONE. No, you aren't especially unlucky, you just aren't keeping track like you think you are. Write it down, you will see.

    Oh i tried to quote that person that answered you but somehow it didnt work well.I wish i was getting those,my personal grudge is especially at fleet Energy if you will bother to read what i answered to someone else.Thats one great day you had there,can you say its consistent to reach the 30%?
  • Options
    No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine

    While i agree with this statement somehow,i tried to mention it again with that black and Red example of casino.I'll try be more precise,at 1 million throws it eventually will even out at 50% correct?The thing is with how rng Works is that you may get the First 500000 times only black and then 500000 only Red to finally even out.

    So while one person needs black and will finally get his Money,some ppl will need only Red to get their Money.
    Sooo in this example the black makes some ppl very happy,while all the Red are very very unhappy to the point its very demoralising to continue playing.

    So congratz to all the ppl who say that its 30% and to those that get even higher than this,but some of us,have bad luck,i dont understand why you keep saying we are wrong,i am believing my eyes than other ppls drops.

    All we're asking you to do is to actually track your own drops for a couple of weeks.

    And I mean actually track them, not go off your memory.

    The mark of a true drop rate conspiracy theorist is that they are completely unwilling to do this. If you are unwilling to do this, then you've already decided that drop rates are lower for you in the absence of credible evidence.

  • Options
    No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine

    While i agree with this statement somehow,i tried to mention it again with that black and Red example of casino.I'll try be more precise,at 1 million throws it eventually will even out at 50% correct?The thing is with how rng Works is that you may get the First 500000 times only black and then 500000 only Red to finally even out.

    So while one person needs black and will finally get his Money,some ppl will need only Red to get their Money.
    Sooo in this example the black makes some ppl very happy,while all the Red are very very unhappy to the point its very demoralising to continue playing.

    So congratz to all the ppl who say that its 30% and to those that get even higher than this,but some of us,have bad luck,i dont understand why you keep saying we are wrong,i am believing my eyes than other ppls drops.

    All we're asking you to do is to actually track your own drops for a couple of weeks.

    And I mean actually track them, not go off your memory.

    The mark of a true drop rate conspiracy theorist is that they are completely unwilling to do this. If you are unwilling to do this, then you've already decided that drop rates are lower for you in the absence of credible evidence.

    The drop rates affect the gear crunch while ppl trying to farm stun guns,cuffs,carbatis,etc all other gear as well,i dont know why some ppl dont get why drop rates affect gear crunch.

    Also from all the polls gear crunch is Number 1 problem in game,but i guess some of you will dismiss that as well,so do you think my drop rates is significant enough while 1 million players play this game?I am sorry but while all other 10 ppls data saying its 30% its no more trustworthy than my own in a pool of 1 million players.
    I dont know what the hell is that conspiracy you are saying,but do tell me how long do you think its enough to gear a toon from g1 to g13r7 and if its good as it is currently in the game while we have over 200 toons.
  • Options
    No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine

    While i agree with this statement somehow,i tried to mention it again with that black and Red example of casino.I'll try be more precise,at 1 million throws it eventually will even out at 50% correct?The thing is with how rng Works is that you may get the First 500000 times only black and then 500000 only Red to finally even out.

    So while one person needs black and will finally get his Money,some ppl will need only Red to get their Money.
    Sooo in this example the black makes some ppl very happy,while all the Red are very very unhappy to the point its very demoralising to continue playing.

    So congratz to all the ppl who say that its 30% and to those that get even higher than this,but some of us,have bad luck,i dont understand why you keep saying we are wrong,i am believing my eyes than other ppls drops.

    All we're asking you to do is to actually track your own drops for a couple of weeks.

    And I mean actually track them, not go off your memory.

    The mark of a true drop rate conspiracy theorist is that they are completely unwilling to do this. If you are unwilling to do this, then you've already decided that drop rates are lower for you in the absence of credible evidence.

    The drop rates affect the gear crunch while ppl trying to farm stun guns,cuffs,carbatis,etc all other gear as well,i dont know why some ppl dont get why drop rates affect gear crunch.

    Also from all the polls gear crunch is Number 1 problem in game,but i guess some of you will dismiss that as well,so do you think my drop rates is significant enough while 1 million players play this game?I am sorry but while all other 10 ppls data saying its 30% its no more trustworthy than my own in a pool of 1 million players.
    I dont know what the hell is that conspiracy you are saying,but do tell me how long do you think its enough to gear a toon from g1 to g13r7 and if its good as it is currently in the game while we have over 200 toons.

    I had promised not to waste my time, but here goes...

    - there are 179 characters, which is not over 200
    - It's not 10 people's data. Hundreds of people contributed to the studies (Project coruscant) and they collated the data to get the agreed drop rates.
    - The drop rates for gold / purple gear pieces has also been measured in a similar way. It is lower than the shard drop rate, but consistent at around 20%.
    - The conspiracy I'm talking about is when forum users like you claim that the drop rates are different than those people have measured through data gathering. Like all others making this claim, you are fitting the mould by providing no actual data whatsoever, just vague statements made from memory.

    Where this discussion has to end is when you dismiss the large data set studies is irrelevant compared to your own half-baked observations. This is not how data gathering works. Your memory is not reliable. It is susceptible to mis-remembering things and forgetting good days entirely.

    Seriously - for 2 weeks - just try it. Write down your attempts and what you get from them. If it doesn't tally up with the observed drop rates from these studies, then there's something to talk about. Until you ACTUALLY track your data, your claims will be rightly dismissed by anyone who understands statistics and probability.
  • Options
    No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine

    While i agree with this statement somehow,i tried to mention it again with that black and Red example of casino.I'll try be more precise,at 1 million throws it eventually will even out at 50% correct?The thing is with how rng Works is that you may get the First 500000 times only black and then 500000 only Red to finally even out.

    So while one person needs black and will finally get his Money,some ppl will need only Red to get their Money.
    Sooo in this example the black makes some ppl very happy,while all the Red are very very unhappy to the point its very demoralising to continue playing.

    So congratz to all the ppl who say that its 30% and to those that get even higher than this,but some of us,have bad luck,i dont understand why you keep saying we are wrong,i am believing my eyes than other ppls drops.

    All we're asking you to do is to actually track your own drops for a couple of weeks.

    And I mean actually track them, not go off your memory.

    The mark of a true drop rate conspiracy theorist is that they are completely unwilling to do this. If you are unwilling to do this, then you've already decided that drop rates are lower for you in the absence of credible evidence.

    The drop rates affect the gear crunch while ppl trying to farm stun guns,cuffs,carbatis,etc all other gear as well,i dont know why some ppl dont get why drop rates affect gear crunch.

    Also from all the polls gear crunch is Number 1 problem in game,but i guess some of you will dismiss that as well,so do you think my drop rates is significant enough while 1 million players play this game?I am sorry but while all other 10 ppls data saying its 30% its no more trustworthy than my own in a pool of 1 million players.
    I dont know what the hell is that conspiracy you are saying,but do tell me how long do you think its enough to gear a toon from g1 to g13r7 and if its good as it is currently in the game while we have over 200 toons.

    I had promised not to waste my time, but here goes...

    - there are 179 characters, which is not over 200
    - It's not 10 people's data. Hundreds of people contributed to the studies (Project coruscant) and they collated the data to get the agreed drop rates.
    - The drop rates for gold / purple gear pieces has also been measured in a similar way. It is lower than the shard drop rate, but consistent at around 20%.
    - The conspiracy I'm talking about is when forum users like you claim that the drop rates are different than those people have measured through data gathering. Like all others making this claim, you are fitting the mould by providing no actual data whatsoever, just vague statements made from memory.

    Where this discussion has to end is when you dismiss the large data set studies is irrelevant compared to your own half-baked observations. This is not how data gathering works. Your memory is not reliable. It is susceptible to mis-remembering things and forgetting good days entirely.

    Seriously - for 2 weeks - just try it. Write down your attempts and what you get from them. If it doesn't tally up with the observed drop rates from these studies, then there's something to talk about. Until you ACTUALLY track your data, your claims will be rightly dismissed by anyone who understands statistics and probability.

    This. 10000000% this. It's one thing to claim drop rate manipulation - it's quite another to blindly disregard hours and hours of work your fellow players have put in tracking drop rates over thousands of data points that prove that they are consistent and reliable just to cling to tin-foil hat conspiracy theories. I can provide several links to thousands of sims here and on reddit to show the drop rate consistency of gear, shards, etc. But I honestly don't think Katsap would even bother looking at them, let alone allow them to enlighten his already-made-up mind.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.
  • Options
    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.

    Other people's data reflects the same drop rates as yours. The drop rates are not different for you or anyone else. Math is math. Google "probability" and "variance". Giving us anecdotal "evidence" from your memory is not proof of anything. If you still aren't sure, Google "confirmation bias" - which is precisely what you are doing citing what you "remember".

    The fact that the drop rates for everything in the game (gear, shards, etc.) has been proven and consistent - beyond argument. And yet, here you are.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Ahhh, drop rates. This old chestnut.

    /thread?
  • Options
    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.
    Purple gear drop rate is ~20%.

    If you've done 100 sims and got 20 pieces, you are bang on the money for that.
  • Options
    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.
    Purple gear drop rate is ~20%.

    If you've done 100 sims and got 20 pieces, you are bang on the money for that.

    This is kind of hilarious.

    Kats, you are showing that the drop rate is accurate with those figures. Even if you did 8 energy instead of 10, it's not that far off for a small sample (16%). If you did any 20 energy sims, you are above the drop rate.
  • xPat3678x
    251 posts Member
    edited December 2019
    Options
    This thread I made was never about drop rates. It was about gear crunch, and if people thought it was easier to find gear in other places. Which CG has done.

    I should have known it would get uncivil.. What was I thinking? Lawl
  • Nikoms565
    14242 posts Member
    edited December 2019
    Options
    xPat3678x wrote: »
    This thread I made was never about drop rates. It was about gear crunch, and if people thought it was easier to find gear in other places. Which CG has done.

    I should have known it would get uncivil.. What was I thinking? Lawl

    Is it easier to obtain gear? Yes. But that does not "ease the gear burden", because, while on the one hand making gear more obtainable, CG has also increased the demand exponentially by making g12+ and g12 "finishers" (and even high level relics) all still require the same gear - stun guns, carbanti, stun cuffs, Mk5 droid callers, etc. So now, you not only need Kyros but you also need the same gear you would use to get toons to gear 8, gear 9, gear 10, gear 11, gear 12, etc. On top of all of that, the new characters that require Kyros don't require them instead of stun guns or carbanti or stun cuffs. Now, new characters need both.

    All you have to do to see what I mean is look at two characters in the same "class" - we'll use GSky and Boba Fett - 2 attackers.

    Boba needs 100 Kyros (for his g12 finishers)
    GSky needs 500 Kyros....starting at g7

    Okay, but that's supposed to be the part the outweighs the "easing" of the other gear, right?
    Oh...wait.
    Stun cuffs? Boba needs 100. GSky needs 300
    Carbantis? Boba needs 50. GSky need 250
    Stun guns is the same, at 100 salvage each.

    So yeah, there is no "gear burden easing". You can see this with any of the newer characters (many of whom are now "required" for various aspects of the game. As an example, Arc doesn't require 700 Kyros (just 100 like Boba) - but he does require the same 300 stun cuffs and 250 carbanti that GSky does.

    So CG has actually increased the gear burden of "old gear" while including the need to farm/purchase several hundred Kyros for most newer characters - and all g12 finishers. The "gear burden easing" is fake news.


    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • xPat3678x
    251 posts Member
    edited December 2019
    Options
    Nikoms565 wrote: »
    xPat3678x wrote: »
    This thread I made was never about drop rates. It was about gear crunch, and if people thought it was easier to find gear in other places. Which CG has done.

    I should have known it would get uncivil.. What was I thinking? Lawl

    Is it easier to obtain gear? Yes. But that does not "ease the gear burden", because, while on the one hand making gear more obtainable, CG has also increased the demand exponentially by making g12+ and g12 "finishers" (and even high level relics) all still require the same gear - stun guns, carbanti, stun cuffs, Mk5 droid callers, etc. So now, you not only need Kyros but you also need the same gear you would use to get toons to gear 8, gear 9, gear 10, gear 11, gear 12, etc. On top of all of that, the new characters that require Kyros don't require them instead of stun guns or carbanti or stun cuffs. Now, new characters need both.

    All you have to do to see what I mean is look at two characters in the same "class" - we'll use GSky and Boba Fett - 2 attackers.

    Boba needs 100 Kyros (for his g12 finishers)
    GSky needs 500 Kyros....starting at g7

    Okay, but that's supposed to be the part the outweighs the "easing" of the other gear, right?
    Oh...wait.
    Stun cuffs? Boba needs 100. GSky needs 300
    Carbantis? Boba needs 50. GSky need 250
    Stun guns is the same, at 100 salvage each.

    So yeah, there is no "gear burden easing". You can see this with any of the newer characters (many of whom are now "required" for various aspects of the game. As an example, Arc doesn't require 700 Kyros (just 100 like Boba) - but he does require the same 300 stun cuffs and 250 carbanti that GSky does.

    So CG has actually increased the gear burden of "old gear" while including the need to farm/purchase several hundred Kyros for most newer characters - and all g12 finishers. The "gear burden easing" is fake news.


    Yeah, I see what you mean. Idk how to explain it tho I guess. It seems easier someway, somehow I can't quite figure it completely out yet lol.

    It could be that I'm not farming any stars rn only gear...
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    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.
    Purple gear drop rate is ~20%.

    If you've done 100 sims and got 20 pieces, you are bang on the money for that.

    This is kind of hilarious.

    Kats, you are showing that the drop rate is accurate with those figures. Even if you did 8 energy instead of 10, it's not that far off for a small sample (16%). If you did any 20 energy sims, you are above the drop rate.

    Guys its 100 sims for 2 pieces,you got the math wrong at 10 Energy it was gear not shard.
    I got with the reset just now 1/6 so 3 pieces out of 106 sims.
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    xPat3678x wrote: »
    This thread I made was never about drop rates. It was about gear crunch, and if people thought it was easier to find gear in other places. Which CG has done.

    I should have known it would get uncivil.. What was I thinking? Lawl

    I am sry english isnt my first language how isnt drop rates of you spending your Energy in farming gear attributing as well to gear crunch?
    Ppl allready have been covering very well other part about Shops,drops from raids,etc.

    What still amazes me is that ppl think i have a very ulterior method in posting false data or i dont know what else and wasting my time here and keep dismissing my every post.

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    Update after getting 2nd Free Energy of the 3rd day for fleet nodes.

    20/1000,that means in last 3 days i got 2 salvages out of 1k Energy spend in fleet nodes.


    Like i said i dont disregard other ppls data,but it wont apply to everyone,couse the pool of players is huge.

    Plz tell me how much is 20/1000 and then tell me i am wrong in being tilted about drop rates.

    Should i add that i waited over 2,5 months to get one omega from ship challenges?I can add more things,tho i admit i dont track nor i remember everything.

    But plz answer me about my drop rate in fleet Energy and i will then admit i am wrong in all my previous posts.
    Purple gear drop rate is ~20%.

    If you've done 100 sims and got 20 pieces, you are bang on the money for that.

    This is kind of hilarious.

    Kats, you are showing that the drop rate is accurate with those figures. Even if you did 8 energy instead of 10, it's not that far off for a small sample (16%). If you did any 20 energy sims, you are above the drop rate.

    Guys its 100 sims for 2 pieces,you got the math wrong at 10 Energy it was gear not shard.
    I got with the reset just now 1/6 so 3 pieces out of 106 sims.

    The drop rate on purple gear is 20%. Google "variance".
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    So you think that over the life of the game of every node combined, someone out there is averaging 10% while someone else is at 90%.

    And your saying your the 1 in millions that only ever gets 1/10 to drop?

    Well what your data is telling me is nothing because you haven't bothered to track it.


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    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.


    This is the closest I could find to a day where EVERY single node put out 30% or more.

    Much larger sample size than Eventine's & I still came pretty close.

    I give you, October 25th


    s915bbyify3r.png
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    Btw in last 3 days from fleet Energy alone i got 2 salvages of that 6 athakam thingy,i dont remember out of my head the full name tho.Is that enough for you?Everything else Energy spend was 0000000000000.00000000%,as i stopped farming toon shards from there,trying to make a g13.

    At least 1/3 of every day normal Energy gives 0 rewards as well,but i gues.

    So Fleet Nodes are the issue?

    Here is every fleet node I've farmed in 4 months.

    Separated into Characters v/s Gear

    005lbigyoqva.png


    gpbxotofw9d4.png
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    xPat3678x wrote: »
    Honestly, it still really sucks and it's quite annoying that we still have to farm 50 by 50 by 50 for our stun guns, eyeballs, all the gear ya know we just love soo much! Haha. Sarcasm. Anyways, I still just see soo much more from people about how CG isn't easing the gear crunch enough, oh and trust me I'm one of those people too, there is def some more work that can be done to help us that shouldn't hurt CG soo much where it hurts the most... But what I'm trying to say is that honestly it is easier to gear up now compared to how it used to be.. I had taken a 2 year "break" and I still remember how hard it was to gear, but since this past March up until now I've grown my roster very considerably..

    I wanna know how y'all feel about the gear crunch. Like come on ladies and gentlemen, yes farming all this year sucks bad still, but I don't think anyone could possibly deny that it is much easier than it used to be...

    I'd love to hear what y'all think, and let's be civil my swgoh friends! :)

    It's easier to get to Gear 12 and Gear 13 than it is to move from Gear 8 to Gear 9 to Gear 10 to Gear 11.
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    Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.

    @Katsapliakos Challenge Accepted
    Last Thursday I farmed:
    • LS 8B, got 3/5 (60%) Droideka, 3/5(60%) Xanadu Blood
    • Fleet 5A, got 4/5 (80%) Shaak Ti
    • Fleet 5B, got 2/5 (40%) B1
    All together that is 12/20 (60%).

    I understand your frustration, but you should keep track of your observations and you will find what the rest of us find: shards drop at an approximately 33% rate. FOR EVERYONE. No, you aren't especially unlucky, you just aren't keeping track like you think you are. Write it down, you will see.

    Oh i tried to quote that person that answered you but somehow it didnt work well.I wish i was getting those,my personal grudge is especially at fleet Energy if you will bother to read what i answered to someone else.Thats one great day you had there,can you say its consistent to reach the 30%?

    Yes, I can say that.
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    xPat3678x wrote: »
    Honestly, it still really sucks and it's quite annoying that we still have to farm 50 by 50 by 50 for our stun guns, eyeballs, all the gear ya know we just love soo much! Haha. Sarcasm. Anyways, I still just see soo much more from people about how CG isn't easing the gear crunch enough, oh and trust me I'm one of those people too, there is def some more work that can be done to help us that shouldn't hurt CG soo much where it hurts the most... But what I'm trying to say is that honestly it is easier to gear up now compared to how it used to be.. I had taken a 2 year "break" and I still remember how hard it was to gear, but since this past March up until now I've grown my roster very considerably..

    I wanna know how y'all feel about the gear crunch. Like come on ladies and gentlemen, yes farming all this year sucks bad still, but I don't think anyone could possibly deny that it is much easier than it used to be...

    I'd love to hear what y'all think, and let's be civil my swgoh friends! :)

    It's easier to get to Gear 12 and Gear 13 than it is to move from Gear 8 to Gear 9 to Gear 10 to Gear 11.

    Yeah, I think that's what it is also haha.
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