Please could you heavily consider, adding a reject mod option after events and farming.
Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.
Thanks
MadDad
But if you applied them to your characters you wouldnt need more room.
And increase my gp and handicap myself in grand arena. By modding unused players. I do sell mods weekly. But rather than flooding the inbox, should be able to reject them.
I have my GP inflated because I try to keep all the “good” mods and I will place them on unused characters. Then I have more total space for other mods to eventually upgrade and sort through
Please could you heavily consider, adding a reject mod option after events and farming.
Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.
Thanks
MadDad
But if you applied them to your characters you wouldnt need more room.
And increase my gp and handicap myself in grand arena. By modding unused players. I do sell mods weekly. But rather than flooding the inbox, should be able to reject them.
How will it handicap you in GA? Matchmaking isn’t done on your entire roster.
Replies
But if you applied them to your characters you wouldnt need more room.
And you could just sell the ones u dont want
Or give a tool that could cause easy mistakes to the unwary.. hmmm
And increase my gp and handicap myself in grand arena. By modding unused players. I do sell mods weekly. But rather than flooding the inbox, should be able to reject them.
Well clearly I mean the tool from inbox. Not mod menu...so big deal if its in error, I'd lose like 8 mods.
However the actual mod menu, I have heard of people selling all by mistake.
How? just lock them
How will it handicap you in GA? Matchmaking isn’t done on your entire roster.