Please please please add mod rejection

MadDad_NewWarframe
153 posts Member
edited December 2019
Hello CG

Please could you heavily consider, adding a reject mod option after events and farming.

Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.

Thanks
MadDad

Replies

  • Monel
    2786 posts Member
    Options
    Hello CG

    Please could you heavily consider, adding a reject mod option after events and farming.

    Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.

    Thanks
    MadDad

    But if you applied them to your characters you wouldnt need more room.
  • Options
    Monel wrote: »
    Hello CG

    Please could you heavily consider, adding a reject mod option after events and farming.

    Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.

    Thanks
    MadDad

    But if you applied them to your characters you wouldnt need more room.

    And you could just sell the ones u dont want
  • Options
    Let’s see.. hit sell, highlight x mods, sell..

    Or give a tool that could cause easy mistakes to the unwary.. hmmm
  • Options
    Take the time to go through your mod pile and sell anything that wont be profitable ala no speed secondaries after initial upgrades
  • Options
    Sell all your mods
  • Options
    Monel wrote: »
    Hello CG

    Please could you heavily consider, adding a reject mod option after events and farming.

    Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.

    Thanks
    MadDad

    But if you applied them to your characters you wouldnt need more room.

    And increase my gp and handicap myself in grand arena. By modding unused players. I do sell mods weekly. But rather than flooding the inbox, should be able to reject them.
  • MadDad_NewWarframe
    153 posts Member
    edited December 2019
    Options
    Let’s see.. hit sell, highlight x mods, sell..

    Or give a tool that could cause easy mistakes to the unwary.. hmmm

    Well clearly I mean the tool from inbox. Not mod menu...so big deal if its in error, I'd lose like 8 mods.

    However the actual mod menu, I have heard of people selling all by mistake.
  • Options
    I have my GP inflated because I try to keep all the “good” mods and I will place them on unused characters. Then I have more total space for other mods to eventually upgrade and sort through
  • Options
    Let’s see.. hit sell, highlight x mods, sell..

    Or give a tool that could cause easy mistakes to the unwary.. hmmm

    Well clearly I mean the tool from inbox. Not mod menu...so big deal if its in error, I'd lose like 8 mods.

    However the actual mod menu, I have heard of people selling all by mistake.

    How? just lock them
  • Options
    Monel wrote: »
    Hello CG

    Please could you heavily consider, adding a reject mod option after events and farming.

    Or/plus add 1000 more to stored capacity. There's way more toons and events, so it needs a capacity increase.

    Thanks
    MadDad

    But if you applied them to your characters you wouldnt need more room.

    And increase my gp and handicap myself in grand arena. By modding unused players. I do sell mods weekly. But rather than flooding the inbox, should be able to reject them.

    How will it handicap you in GA? Matchmaking isn’t done on your entire roster.
Sign In or Register to comment.