When it comes to picking who to zeta next I typically try to aim for a toon who will in someway shape and form improve how well i perform in battle. Like mother talzin and her revival ability would work wonders for my nightsisters in sith raid if i ever get around to gearing her up. Or how much better gm Yoda works after filling his special ability zeta. What are some other game changing zetas I should be on the lookout for? Any suggestions would be greatly appreciated
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Do you have a swgoh.gg account? There are many faction defining zetas out there, but its hard to make a full list without knowing what would be redundant for you.
This is terrible advice for new or even mid game accounts. Those zetas help your teams and they do absolutely nothing when they sit on your bench. There will come a time when the extra GP outweighs a novelty zeta, but that time is way later in the game
The big ones off the top of my head are Bastila's lead zeta, where the added tenacity makes the team far harder to kill. Bossk's lead which gives the team a ton of regeneration. KRU lead gives them regeneration and extra tankiness. And Fives' sacrifice unique turns the Clones into a powerhouse in raids and on offense
Other zetas that singly make a huge difference are Han Solo’s Shoots First, Vandor Chewbacca, Jedi Training Rey’s Lead, Geonosian Brood Alpha’s Lead, Darth Traya’s Unique (although that one really pairs best with her lead and Darth Sion’s zeta), emperor palpatine’s lead, commander Luke Skywalker’s It Binds All Things, Chewbacca’s Loyal Friend...
For mid game players, imho, it depends on the situation. Putting zeta somewhere just because you collected one is not good too. If you dont know why you need zeta on a spesific character then you dont need it there. Its better to keep it and use when you need it, imho.
It is often to see how guildmates first ask "where to put zeta, I just have one" and then after rework are crying thet they dont have enough zetas for a new team...
Agreed. A zeta should provide immediate value or not be placed.
Like having to zeta a basic?
On my alt (Definitely newer/mid game at most)I have 110 zetas, just waiting to unlock JKA and there go 5 zetas for the padme squad. Generally I won't save them, on my main they fly out of my inventory pretty quick, but some times it does make sense to wait.
The most game changing zetas are often on leader abilities. However, I believe we're long past the point, where a single zeta will be game changing. Years ago all you needed was a zeta on EP's leader ability or Veers' unique to make a whole team viable. Nowadays, you need several zetas to make the new (and several recent) META teams viable.
Leader zetas can also be the fastest to become completely irrelevant, like GMY.
- turn meter
- Cooldown
- Health and/or protection, especially in the same sentence
4. Enfys Nest zeta = Enfys Nest game changer. Enfys Nest is probably the single best value in the game considering she can solo certain teams. Economically you cannot beat that.
5. Nute Gunray zeta is actually sick. Again, 1 zeta there and significantly more power if he leads a debuff team.
Traya lead and unique, but not early gameplay.
3. Nightsisters Talzin
1a. Bossk lead
6. Chirpa lead
1b. Bastilla, 4through6 b depending on R2, KRU maybe this 1 even a 1c if you prioritized it for early arena on a young shard . Those are the zeta I would consider as fast as possible if making a new account.