So sick of rigged drop rates

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  • Kyno
    32087 posts Moderator
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    Everything is rigged for their pleasure. Way of slowing down progress so they don't have to create real content.

    For all playerbase it might even out at the given 33%, but for individual players it will be much higher or lower depending on hidden modifiers that are encouraging players to spending or frustrating to spending.

    Have you tracked frop rates and have any evidence of this adjustment?

    Because it doesnt exist, and trying to prove it through data would show you.

    Individuals have tracked this and seen the drop rate, it is not based on a group or even with a sample size smaller than 1 character.
  • Kyno
    32087 posts Moderator
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    30 sims 2 shards of MM. If you all are convinced flavour of the month multiplier is nonexistent and my 10 day cold streak evens out.

    Your sample size is too small. You will need to track all the drops for that character, and record them, because you are more likely to forget or misremember over time spans like that, it's called confirmation bias.
  • Waqui
    8802 posts Member
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    30 sims 2 shards of MM. If you all are convinced flavour of the month multiplier is nonexistent and my 10 day cold streak evens out.

    Here's my MM drops (no refreshes):

    Mon Mothma:
    3/5, 0/5, 2/5, 2/5   1/5, 2/5, 1/5.         =  11/35
    1/5, 2/5, 3/5, 3/5   1/5, 2/5, 4/5.         =  16/35
    4/5, 1/5, 3/5, 2/5   2/5, 0/5, 3/5, 1/5  =  16/40
    1/5, 2/5, 1/5, 2/5   2/5, 0/5, 1/5          =    9/35
    3/5, 1/5, 0/5, 2/5   3/5, 1/5, 2/5, 0/5  =  12/40
    3/5, 1/5, 3/5, 2/5  2/5, 0/5, 3/5, 1/5   =  15/40
    2/5, 1/5, 0/5.         0/5, 2/5, 2/5, 0/5.   =. 7/35
    1/5, 3/5, 4/5, 1/5  2/5, 2/5, 3/5.          =.  16/35
    1/5, 2/5, 4/5, 4/5
  • TVF
    36605 posts Member
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    Got a 5/5 on Mothra this morning.

    #employeediscount
    I need a new message here. https://discord.gg/AmStGTH
  • Options
    Everything is rigged for their pleasure. Way of slowing down progress so they don't have to create real content.

    For all playerbase it might even out at the given 33%, but for individual players it will be much higher or lower depending on hidden modifiers that are encouraging players to spending or frustrating to spending.
    I’ll take “made up conspiracy nonsense” for $100

    I'll take it for 1000
  • Options
    Waqui wrote: »
    30 sims 2 shards of MM. If you all are convinced flavour of the month multiplier is nonexistent and my 10 day cold streak evens out.

    Here's my MM drops (no refreshes):

    Mon Mothma:
    3/5, 0/5, 2/5, 2/5   1/5, 2/5, 1/5.         =  11/35
    1/5, 2/5, 3/5, 3/5   1/5, 2/5, 4/5.         =  16/35
    4/5, 1/5, 3/5, 2/5   2/5, 0/5, 3/5, 1/5  =  16/40
    1/5, 2/5, 1/5, 2/5   2/5, 0/5, 1/5          =    9/35
    3/5, 1/5, 0/5, 2/5   3/5, 1/5, 2/5, 0/5  =  12/40
    3/5, 1/5, 3/5, 2/5  2/5, 0/5, 3/5, 1/5   =  15/40
    2/5, 1/5, 0/5.         0/5, 2/5, 2/5, 0/5.   =. 7/35
    1/5, 3/5, 4/5, 1/5  2/5, 2/5, 3/5.          =.  16/35
    1/5, 2/5, 4/5, 4/5

    78/250 for 31.2%

    Looks fine to me
  • Options
    So I had originally thought the idea of rigged drop rates was preposterous, but after investigating the issue further I now see how wrong I was. I've discovered a set of equations which will accurately determine a shard's drop rate as a function of the number of node refreshes and the number of days the character/ship has been farmable. I know that many people will be skeptical of this claim, I welcome your skepticism, but I challenge anyone to plug your own data into these equations and see for yourself.
    qm7xz2h5xcm4.png

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