I know there's multiple threads about this. I am fairly sure the dramatic increase in dodging was a way to mitigate the high damage output of most characters. But it needs to be fixed. Asap.
Watching the same group in 3 fights dodge a perfect 15 of 15 on 3 consecutive AoE in multiple fights in a row with nothing but Dooku dodge buff is absurd. To do that a total of 9 times (45 dodges total, in a row, are you kidding me?) and then proceed to dodge anywhere from 3 to 12 single target attacks .... Just what....
Not pushing the issue on this ridiculous ninja dodge buff only spells massive trouble for the game as a whole if it is not corrected before enacting the hp and fortitude buffs that have been unveiled.
Stop putting band aids on thinks that need stitches because all you are doing is opening more wounds.
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Answer is dodge. The game is finally starting to get more balanced and now people have a chance against speed meta teams. Try changing your line up, farming other characters and get max gear. I've done this and have no problem against speed meta teams or dooku lead teams.
Careful what you wish for...
Do you really want no defence available to any character? How is that a good thing?
I had Sid dodge every attack until my whole team was dead. where is the fun in that?
having dodge now and again to offset speed/damage is one thing but EVERY attack dodged is lame and not fun at all
Have a snickers Brah
This game has characters that use this ability called taunt that helps to buy a turn against speed teams.