I only have a passing understanding of Pavlov's dog and how ringing the bell would cause the dog to salivate because he had trained it to come to food when he rang the bell. Are there any psych majors who have a better understanding of how that relates to game design and game theory? I posted a FEEDBACK about GL tickets and how I feel that applies to pavlov's dog if anyone is interested. It can be found in the FEEDBACK forum.
Anyways this discussion isn't about that. This is a GENERAL DISCUSSION about pavlov's dog and game design and theory. Anyone care to share insights from the game community on how psychological programming works in game design choices?