SLKR ultimate loop

Replies

  • ShaggyB
    2390 posts Member
    Options
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.
  • ShaggyB
    2390 posts Member
    Options
    Kill his team faster and he builds it slower.

    Dont kill his team and you are done for.

    Kylo teams are typically made up of aoe crit dealers or turn meter swap characters or both. Throw in a taunter like kru and you have a solid team.

    But its not unbeatable and it doesnt always beat glrey. Timing is ecerything in kylo vs rey fights from the kylo side.

    Rey teams are designed to force kylo in directions that dont help him build the ultimate faster. And its all about having at least 1 charge to use when rey does her ultimate..... which can be a challenge if your kylo is faster than opponents rey.
  • Options
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that
  • Options
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Exactly. @ShaggyB giving broscience advice.
    SnakesOnAPlane
  • Daishi
    718 posts Member
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    Slaveen wrote: »
    Slaveen wrote: »
    TVF wrote: »
    Kill his friends faster. He can't charge his ult much without help.

    As an SLKR owner, this is what the AI does every time against my team. It’s very successful. If I don’t time my ultimate(s) properly, I lose to Rey.

    It’s not hard to “time” SLKR ultimates properly. She takes 2-3 turns between ultimates. Just activate SLKR’s ultimate after Rey, she uses hers, then use yours.

    Rey, in the other hand, has a brief window to damage SLKR... if he even comes out of his ultimate, which he doesn’t do half the time.

    What are you using for your team? If you’re using all resistance, it’s really on you for not doing better against SLKR.

    Jedi are tough to kill, and I rarely get more than 1 down before Rey starts her ultimate. With jkr’s savior, GK’s crit immunity, and Hoda’s foresight, you should be able to do 2 whirlwinds before either play starts an ultimate. Almost every match ends 1 on 1 with the GLs.

    You should spend more time trying different teams instead of demanding Rey buffs on the forums.

    SLKR owner: “Yeah, I beat all Rey compositions with a full FO squad, who I had to gear to get SLKR in the first place, without having to break apart my Sith Empite, Sith Triumvirate, and GG Separatist teams. You’re upset because you can’t do the same with Rey with Resistance? I think it’s fair that you should have to gear up unplayable Resistance toons to get Rey, them have to take your JKR, GAS, GK, and Hoda to G13 and and relic them too, breaking apart your Jedi, 501st, and Galactic Republic teams to even have a chance at defeating a full FO SLKR squad. You should spend more time theory crafting, spending credits to live your mods all around, etc, to develop a Rey team that can consistently beat SLKR, even though I didn’t have to do that. Gosh, so entitled, quit complaining.”

    Do you even hear yourself?

    Huh???

    Lol you seem to be forgetting that SLKR was really bad against the Jedi Rey team prior to the changes. I did level toons that weren’t FO and spend lots of crystals to get a team that could at least win consistently against Rey (still couldn’t hold on D). Maybe you should try to stop forcing that resistance team to work. It would save you time on the forums.

    So don't expect Resistance and Rey to be on par with Kylo? Imagine if your Kylo team was reliably countered by a CLS team for 60 banners. Or by a GS team that just needed echo swapped out for thrawn.

    Imagine that in order to make Kylo harder to counter you had to deploy GG, GBA, and DR with Kylo.
    Sure, for arena no big deal. But for GAC you had to choose between Kylo being reliably countered, or breaking up 3 other major meta teams.

    All we want is for Rey to be on par with Kylo. At least in PvP. Ideally it would be nice if she could also solo HSTR.

    KYLO and Rey were on par when first released. Kylo has been patched 3 times to block counters to him. Now buff rey so she's immune to DOT and fracture.
  • Kyno
    32087 posts Moderator
    Options
    Daishi wrote: »
    Slaveen wrote: »
    Slaveen wrote: »
    TVF wrote: »
    Kill his friends faster. He can't charge his ult much without help.

    As an SLKR owner, this is what the AI does every time against my team. It’s very successful. If I don’t time my ultimate(s) properly, I lose to Rey.

    It’s not hard to “time” SLKR ultimates properly. She takes 2-3 turns between ultimates. Just activate SLKR’s ultimate after Rey, she uses hers, then use yours.

    Rey, in the other hand, has a brief window to damage SLKR... if he even comes out of his ultimate, which he doesn’t do half the time.

    What are you using for your team? If you’re using all resistance, it’s really on you for not doing better against SLKR.

    Jedi are tough to kill, and I rarely get more than 1 down before Rey starts her ultimate. With jkr’s savior, GK’s crit immunity, and Hoda’s foresight, you should be able to do 2 whirlwinds before either play starts an ultimate. Almost every match ends 1 on 1 with the GLs.

    You should spend more time trying different teams instead of demanding Rey buffs on the forums.

    SLKR owner: “Yeah, I beat all Rey compositions with a full FO squad, who I had to gear to get SLKR in the first place, without having to break apart my Sith Empite, Sith Triumvirate, and GG Separatist teams. You’re upset because you can’t do the same with Rey with Resistance? I think it’s fair that you should have to gear up unplayable Resistance toons to get Rey, them have to take your JKR, GAS, GK, and Hoda to G13 and and relic them too, breaking apart your Jedi, 501st, and Galactic Republic teams to even have a chance at defeating a full FO SLKR squad. You should spend more time theory crafting, spending credits to live your mods all around, etc, to develop a Rey team that can consistently beat SLKR, even though I didn’t have to do that. Gosh, so entitled, quit complaining.”

    Do you even hear yourself?

    Huh???

    Lol you seem to be forgetting that SLKR was really bad against the Jedi Rey team prior to the changes. I did level toons that weren’t FO and spend lots of crystals to get a team that could at least win consistently against Rey (still couldn’t hold on D). Maybe you should try to stop forcing that resistance team to work. It would save you time on the forums.

    So don't expect Resistance and Rey to be on par with Kylo? Imagine if your Kylo team was reliably countered by a CLS team for 60 banners. Or by a GS team that just needed echo swapped out for thrawn.

    Imagine that in order to make Kylo harder to counter you had to deploy GG, GBA, and DR with Kylo.
    Sure, for arena no big deal. But for GAC you had to choose between Kylo being reliably countered, or breaking up 3 other major meta teams.

    All we want is for Rey to be on par with Kylo. At least in PvP. Ideally it would be nice if she could also solo HSTR.

    KYLO and Rey were on par when first released. Kylo has been patched 3 times to block counters to him. Now buff rey so she's immune to DOT and fracture.

    I dont really think they were on par.

    Rey was not being beat by a 2 man team. Rey also didnt have crippling weaknesses to the previous meta.

    Rey (no ultimate)was rocking the previous meta and Kylo with random toons, while Kylo (no ultimate) was having trouble winning in arena at all.

    They were far from equal at first rollout. Rey owners were fine with that level of equality, I understand that, and I am in no way saying they are fully equal now, but they are closer to on par now than they were at first roll out.
  • Options
    Slaveen wrote: »

    Not only does he charge it during ultimates, but it only requires 60% charge to activate. Rey require 100% charge and doesn’t gain charge while in her ultimate.

    The resultant effect is that SLKR uses his ultimate again either immediately after his last one finishes or he takes one non-ultimate turn before activating his ultimate again, hence the “infinite loop” feel to it even if it not a true “infinite loop.”

    Not even remotely close to an "infinite loop". That's like saying Vader has an "infinite loop" because he takes 7-8 turns in a row with Merciless Massacre.
  • ShaggyB
    2390 posts Member
    Options
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Since when?

    Reading his kit i see crit damage goes way up but not crit chance. I see if an ally loses advantage before critting he gains it back... but i dont see always crits.
    I also see it as a nice way to stop crits from happening to my team, which slows down kylo v kylo matches

    p37mwf658cv4.jpg

    If im missing something please let me know
  • Kyno
    32087 posts Moderator
    Options
    ShaggyB wrote: »
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Since when?

    Reading his kit i see crit damage goes way up but not crit chance. I see if an ally loses advantage before critting he gains it back... but i dont see always crits.
    I also see it as a nice way to stop crits from happening to my team, which slows down kylo v kylo matches

    p37mwf658cv4.jpg

    If im missing something please let me know

    The advantage buff is what he is referring to. An attack with the Advantage will crit over any modded avoidance.
  • ShaggyB
    2390 posts Member
    Options
    Kyno wrote: »
    ShaggyB wrote: »
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Since when?

    Reading his kit i see crit damage goes way up but not crit chance. I see if an ally loses advantage before critting he gains it back... but i dont see always crits.
    I also see it as a nice way to stop crits from happening to my team, which slows down kylo v kylo matches

    p37mwf658cv4.jpg

    If im missing something please let me know

    The advantage buff is what he is referring to. An attack with the Advantage will crit over any modded avoidance.

    Then why does it have the statrment that if you fail to crit regain advantage?
  • Options
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    I don’t have Rey and looked at her kit. It says 6% charge whenever a character takes a turn. Does that really not apply why she is using her ultimate?

    With regards to chaining the ultimate with Kylo: it’s not that easy to do this on offensive and his ultimate is not that useful if you trigger it at 65%. I can usually only manage to trigger his ultimate at full charge after I lost 1 or 2 allies. And I have to waste a lot of attacks on opponents who cant take damage. Rey, GK, GAS, JKR and WAT is a comp that is hard to beat.
  • Options
    ShaggyB wrote: »
    Kyno wrote: »
    ShaggyB wrote: »
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Since when?

    Reading his kit i see crit damage goes way up but not crit chance. I see if an ally loses advantage before critting he gains it back... but i dont see always crits.
    I also see it as a nice way to stop crits from happening to my team, which slows down kylo v kylo matches

    p37mwf658cv4.jpg

    If im missing something please let me know

    The advantage buff is what he is referring to. An attack with the Advantage will crit over any modded avoidance.

    Then why does it have the statrment that if you fail to crit regain advantage?

    It doesn’t say if you fail to crit. It says if advantage is removed. SLKR, Hux, and many other toons can remove buffs, so when this happens, advantage us reapplied.
  • Options
    Daishi wrote: »
    Slaveen wrote: »
    Slaveen wrote: »
    TVF wrote: »
    Kill his friends faster. He can't charge his ult much without help.

    As an SLKR owner, this is what the AI does every time against my team. It’s very successful. If I don’t time my ultimate(s) properly, I lose to Rey.

    It’s not hard to “time” SLKR ultimates properly. She takes 2-3 turns between ultimates. Just activate SLKR’s ultimate after Rey, she uses hers, then use yours.

    Rey, in the other hand, has a brief window to damage SLKR... if he even comes out of his ultimate, which he doesn’t do half the time.

    What are you using for your team? If you’re using all resistance, it’s really on you for not doing better against SLKR.

    Jedi are tough to kill, and I rarely get more than 1 down before Rey starts her ultimate. With jkr’s savior, GK’s crit immunity, and Hoda’s foresight, you should be able to do 2 whirlwinds before either play starts an ultimate. Almost every match ends 1 on 1 with the GLs.

    You should spend more time trying different teams instead of demanding Rey buffs on the forums.

    SLKR owner: “Yeah, I beat all Rey compositions with a full FO squad, who I had to gear to get SLKR in the first place, without having to break apart my Sith Empite, Sith Triumvirate, and GG Separatist teams. You’re upset because you can’t do the same with Rey with Resistance? I think it’s fair that you should have to gear up unplayable Resistance toons to get Rey, them have to take your JKR, GAS, GK, and Hoda to G13 and and relic them too, breaking apart your Jedi, 501st, and Galactic Republic teams to even have a chance at defeating a full FO SLKR squad. You should spend more time theory crafting, spending credits to live your mods all around, etc, to develop a Rey team that can consistently beat SLKR, even though I didn’t have to do that. Gosh, so entitled, quit complaining.”

    Do you even hear yourself?

    Huh???

    Lol you seem to be forgetting that SLKR was really bad against the Jedi Rey team prior to the changes. I did level toons that weren’t FO and spend lots of crystals to get a team that could at least win consistently against Rey (still couldn’t hold on D). Maybe you should try to stop forcing that resistance team to work. It would save you time on the forums.

    So don't expect Resistance and Rey to be on par with Kylo? Imagine if your Kylo team was reliably countered by a CLS team for 60 banners. Or by a GS team that just needed echo swapped out for thrawn.

    Imagine that in order to make Kylo harder to counter you had to deploy GG, GBA, and DR with Kylo.
    Sure, for arena no big deal. But for GAC you had to choose between Kylo being reliably countered, or breaking up 3 other major meta teams.

    All we want is for Rey to be on par with Kylo. At least in PvP. Ideally it would be nice if she could also solo HSTR.

    KYLO and Rey were on par when first released. Kylo has been patched 3 times to block counters to him. Now buff rey so she's immune to DOT and fracture.

    Imagine a situation where Kylo is countered easily by the previous meta. Now, imagine that that counter is even easier if you remove some clones from the GAS team. To take it further, imagine a situation where Kylo has enough easy counters that he can’t reliably be used on defense for GAC due to AI that won’t allow him to aoe or use his ultimate. Now, you can see where Kylo has been for his existence as a character.

    Use Rey on offense if she’s that bad. I started getting SLKR tickets 2 weeks after his release. I’ve used him on defense once due to the number of easy counters that have existed during his time. I’ve made kyber every GAC since he came out (Including before the buffs). Stop asking for an “I win” button in GAC and try to outsmart your opponent. Rey should be an easy 60+ point win against almost any team.
  • ShaggyB
    2390 posts Member
    Options
    ShaggyB wrote: »
    Kyno wrote: »
    ShaggyB wrote: »
    ShaggyB wrote: »
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    No it should do what its doimg. Its mechanic is to be built based on the attacks that do physical or special damage and its more if they crit.

    You should do everything in your power to mod for crit avoidance. If you dont, ren will walk on you. Thats how he is designed.

    Crits are guaranteed under advantage. Don't mod for avoidance. Don't zeta holdo for that

    Since when?

    Reading his kit i see crit damage goes way up but not crit chance. I see if an ally loses advantage before critting he gains it back... but i dont see always crits.
    I also see it as a nice way to stop crits from happening to my team, which slows down kylo v kylo matches

    p37mwf658cv4.jpg

    If im missing something please let me know

    The advantage buff is what he is referring to. An attack with the Advantage will crit over any modded avoidance.

    Then why does it have the statrment that if you fail to crit regain advantage?

    It doesn’t say if you fail to crit. It says if advantage is removed. SLKR, Hux, and many other toons can remove buffs, so when this happens, advantage us reapplied.

    Ah ok. Thanks
  • ShaggyB
    2390 posts Member
    Options
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    I don’t have Rey and looked at her kit. It says 6% charge whenever a character takes a turn. Does that really not apply why she is using her ultimate?

    With regards to chaining the ultimate with Kylo: it’s not that easy to do this on offensive and his ultimate is not that useful if you trigger it at 65%. I can usually only manage to trigger his ultimate at full charge after I lost 1 or 2 allies. And I have to waste a lot of attacks on opponents who cant take damage. Rey, GK, GAS, JKR and WAT is a comp that is hard to beat.

    Yeah. She stays at full charge when she uses it until her next turn where she does massive damage and her ultimate is reset to 0%
  • Options
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    I don’t have Rey and looked at her kit. It says 6% charge whenever a character takes a turn. Does that really not apply why she is using her ultimate?

    With regards to chaining the ultimate with Kylo: it’s not that easy to do this on offensive and his ultimate is not that useful if you trigger it at 65%. I can usually only manage to trigger his ultimate at full charge after I lost 1 or 2 allies. And I have to waste a lot of attacks on opponents who cant take damage. Rey, GK, GAS, JKR and WAT is a comp that is hard to beat.

    That's the point, why should a Rey team break 3 meta teams just to beat one?
  • Daishi
    718 posts Member
    Options
    Daishi wrote: »
    Slaveen wrote: »
    Slaveen wrote: »
    TVF wrote: »
    Kill his friends faster. He can't charge his ult much without help.

    As an SLKR owner, this is what the AI does every time against my team. It’s very successful. If I don’t time my ultimate(s) properly, I lose to Rey.

    It’s not hard to “time” SLKR ultimates properly. She takes 2-3 turns between ultimates. Just activate SLKR’s ultimate after Rey, she uses hers, then use yours.

    Rey, in the other hand, has a brief window to damage SLKR... if he even comes out of his ultimate, which he doesn’t do half the time.

    What are you using for your team? If you’re using all resistance, it’s really on you for not doing better against SLKR.

    Jedi are tough to kill, and I rarely get more than 1 down before Rey starts her ultimate. With jkr’s savior, GK’s crit immunity, and Hoda’s foresight, you should be able to do 2 whirlwinds before either play starts an ultimate. Almost every match ends 1 on 1 with the GLs.

    You should spend more time trying different teams instead of demanding Rey buffs on the forums.

    SLKR owner: “Yeah, I beat all Rey compositions with a full FO squad, who I had to gear to get SLKR in the first place, without having to break apart my Sith Empite, Sith Triumvirate, and GG Separatist teams. You’re upset because you can’t do the same with Rey with Resistance? I think it’s fair that you should have to gear up unplayable Resistance toons to get Rey, them have to take your JKR, GAS, GK, and Hoda to G13 and and relic them too, breaking apart your Jedi, 501st, and Galactic Republic teams to even have a chance at defeating a full FO SLKR squad. You should spend more time theory crafting, spending credits to live your mods all around, etc, to develop a Rey team that can consistently beat SLKR, even though I didn’t have to do that. Gosh, so entitled, quit complaining.”

    Do you even hear yourself?

    Huh???

    Lol you seem to be forgetting that SLKR was really bad against the Jedi Rey team prior to the changes. I did level toons that weren’t FO and spend lots of crystals to get a team that could at least win consistently against Rey (still couldn’t hold on D). Maybe you should try to stop forcing that resistance team to work. It would save you time on the forums.

    So don't expect Resistance and Rey to be on par with Kylo? Imagine if your Kylo team was reliably countered by a CLS team for 60 banners. Or by a GS team that just needed echo swapped out for thrawn.

    Imagine that in order to make Kylo harder to counter you had to deploy GG, GBA, and DR with Kylo.
    Sure, for arena no big deal. But for GAC you had to choose between Kylo being reliably countered, or breaking up 3 other major meta teams.

    All we want is for Rey to be on par with Kylo. At least in PvP. Ideally it would be nice if she could also solo HSTR.

    KYLO and Rey were on par when first released. Kylo has been patched 3 times to block counters to him. Now buff rey so she's immune to DOT and fracture.

    Imagine a situation where Kylo is countered easily by the previous meta. Now, imagine that that counter is even easier if you remove some clones from the GAS team. To take it further, imagine a situation where Kylo has enough easy counters that he can’t reliably be used on defense for GAC due to AI that won’t allow him to aoe or use his ultimate. Now, you can see where Kylo has been for his existence as a character.

    Use Rey on offense if she’s that bad. I started getting SLKR tickets 2 weeks after his release. I’ve used him on defense once due to the number of easy counters that have existed during his time. I’ve made kyber every GAC since he came out (Including before the buffs). Stop asking for an “I win” button in GAC and try to outsmart your opponent. Rey should be an easy 60+ point win against almost any team.

    Lol, everyone said you just add Malak to the SLKR team and it stopped the GS counter... much like how Rey needs to break up meta teams to make her work. Instead they fixed kylo to let him continue to work with full FO. Fixed again to stop the padme counter. All we want is rey to be fixed to stop some of her easy counters, and to work best with the characters we geared to unlock her.
  • Options
    I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, when the ultimate runs out he is already charged for another 1, what, as I see, is a loop that should not happen.

    The ultimate should not recharge while its being used. So, I think this should br fixed. What about you guys?

    I don’t have Rey and looked at her kit. It says 6% charge whenever a character takes a turn. Does that really not apply why she is using her ultimate?

    With regards to chaining the ultimate with Kylo: it’s not that easy to do this on offensive and his ultimate is not that useful if you trigger it at 65%. I can usually only manage to trigger his ultimate at full charge after I lost 1 or 2 allies. And I have to waste a lot of attacks on opponents who cant take damage. Rey, GK, GAS, JKR and WAT is a comp that is hard to beat.

    That's the point, why should a Rey team break 3 meta teams just to beat one?

    2 meta teams, JKR and GAS. GK has been part of many metas. Btw, as a Kylo owner I am not happy with what is going on. I can think of ways to fix the problem that is caused by 5s. But whatever they do a group of players will be off worse.
  • Rafini
    299 posts Member
    Options
    It does loop with or without his “friends”. he does ult with zero friends and rey has all 5 and he crits on that opening activation and then does aoe before rey does her move. now he has another ultimate ready. for those of you who are constantly saying you have the counters that work without fail, post them or stop commenting. i can beat slkr sometimes too but if malevolence or negotiator or thrawn ship all could spam ultimates how would you feel? the ultimate is a reward earned. the fact he can gain it on ACTIVATION alone is stupid and then during it is stupid where rey just stands there in hers and can’t earn it at all. and he can activate it early! seriously those of you who think this is perfectly ok and wai congrats on your thinking to Make Swgoh Great Again
  • TVF
    36606 posts Member
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    Rafini wrote: »
    It does loop with or without his “friends”. he does ult with zero friends and rey has all 5 and he crits on that opening activation and then does aoe before rey does her move. now he has another ultimate ready.

    Got a video?

    If he activates his ult, he's not charging up to 60% again on his own.
    I need a new message here. https://discord.gg/AmStGTH
  • Legend91
    2441 posts Member
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    TVF wrote: »
    Rafini wrote: »
    It does loop with or without his “friends”. he does ult with zero friends and rey has all 5 and he crits on that opening activation and then does aoe before rey does her move. now he has another ultimate ready.

    Got a video?

    If he activates his ult, he's not charging up to 60% again on his own.

    He means ultimate (6x crits = 30%) into AoE (6x crits = 30%) for a total of 60% ultimate charge so SLKR can go into ultimate again on his next turn. Vs a Geo squad that is...oh wait...
    Legend#6873 | YouTube | swgoh.gg
  • TVF
    36606 posts Member
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    Well regardless I really haven't had this issue, maybe it's a user issue?
    I need a new message here. https://discord.gg/AmStGTH
  • Rafini
    299 posts Member
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    https://youtu.be/B95vYttue1s this show what it’s like in reverse for rey users
  • Options
    I’ve seen this issue before. Taken SLKR down to 5v1 and he’s used ultimate, gone into damage immune stance, then used ultimate again, gone into damage immune stance, then used it a third time.
  • TVF
    36606 posts Member
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    I just had the loop happen, because I ran a team on auto.

    Still won.

    On auto.

    Thank you Jedi Luke.
    I need a new message here. https://discord.gg/AmStGTH
  • Slaveen
    481 posts Member
    edited July 2020
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    TVF wrote: »
    I just had the loop happen, because I ran a team on auto.

    Still won.

    On auto.

    Thank you Jedi Luke.

    SLKR with FO autos Rey without JKLS.

    Rey needs JKLS to auto SLKR.

    26 relic’ed toons to auto for Rey.

    13 relic’ed toons to auto for SLKR.

    “Balanced.”
  • TVF
    36606 posts Member
    Options
    Slaveen wrote: »
    TVF wrote: »
    I just had the loop happen, because I ran a team on auto.

    Still won.

    On auto.

    Thank you Jedi Luke.

    SLKR with FO autos Rey without JKLS.

    Rey needs JKLS to auto SLKR.

    21 relic’ed toons to auto for Rey.

    12 relic’ed toons to auto for SLKR.

    “Balanced.”

    Not really relevant to my post, but ok.
    I need a new message here. https://discord.gg/AmStGTH
  • Slaveen
    481 posts Member
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    Added 5 to Rey’s total: Rey, JKLS, JKR, GAS, GK

    Added 1 to SLKR’s total: SLKR
  • Slaveen
    481 posts Member
    Options
    TVF wrote: »
    Slaveen wrote: »
    TVF wrote: »
    I just had the loop happen, because I ran a team on auto.

    Still won.

    On auto.

    Thank you Jedi Luke.

    SLKR with FO autos Rey without JKLS.

    Rey needs JKLS to auto SLKR.

    21 relic’ed toons to auto for Rey.

    12 relic’ed toons to auto for SLKR.

    “Balanced.”

    Not really relevant to my post, but ok.

    Actually... it is relevant since you said, “Thank you Jedi Luke.”

    It’s also relevant because it’s not all about you, as much as you like to think it is.

    It’s about the thread topic as a whole. I just quoted you to demonstrate the fallacy of arguments of people like you who make straw man arguments in defense of CG’s treachery.
  • TVF
    36606 posts Member
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    I'm not defending CG lol. Just mentioning that if you planned ahead and got Luke, the loop isn't an issue.
    I need a new message here. https://discord.gg/AmStGTH
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