Maybe it's just me who's not clear for but what exactly determines who has how much overflow? Probably it's not the speed, because
in the example CLS has less speed than Rex, in spite of that CLS goes first:
Assume that each unit has the following current Speed stat
Rex: 250
Echo: 200
CLS: 200
Old Ben: 225
Assume that each unit has the following Turn Meter
Rex: 100% (Overflow: 10%)
Echo: 90%
CLS: 100% (Overflow: 30%)
Old Ben: 98%
Why does CLS have more overflow than Rex while Rex has more speed? Anybody can explaine that? I have read the announcement several times, but I have not found an explanation of what determines the extent of the overflow in the case of a tie.
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I understand it may take some practice to get it right, but the mechanics are fairly straightforward to deducting who goes next.
Yes a visualization would make it easier to see this, but it's just new and it will be come second nature in no time.
"you'll get used to it" shouldn't be good enough standard, if they aren't giving us visualization, I hope its something in the pipeline with some level of priority
I dont disagree, as I said and already agreed in your post. (And brought this up to the dev team before this post went live). As far as we know, this is not in the pipeline on any level.
I dont think it's as hard as people think once it's in place, I think it's harder to visualize it outside of the context of a match.