Please fix or nerf Dooku Leader evasion ability effectiveness percentage is almost imposible now win to a group with him as leader evenly sometimes same tunes have dodge and offence more than 3 - 4 times in a row attacking the same ones. Is frustrating and annoying for pvp evenly more than the teams that can achieve all the turns ahead please balance this better too. And im talking about full gear, 7stars, full ability mats and level on the characters as base point to talk. Tnx!
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Uh wha u says? Just debuff his counters and I'll be happy.
Top 3 in my arena is all dooku lead. I beat these guys most times but today the dodge rates were even more crazy so I couldn't take a top 3 spot
While you can formulate a FEW strategies around his leader ability, ultimately, it still comes down to a bit of luck.
In essence, Dooku-lead doesn't hard-counter anything, really (save maybe Speed teams), but it incorporates a heavy dose of RNG into the game. Either way, you can't exactly rely upon it or expect it to be consistent.
why? what is wrong with counters? no idea.
"evade" was means nothing when I was load the game. it means evade now. and that is nice. title are equal to mechanism - nice to see.
Both are 15% at the current caps. Old Ben's, however, doesn't seem to grant the turn-meter on evade that it should (making it a bit useless for the moment).
Sure yo can win 1/5 normally...the better example of this is that all the top rank of my server is only dookus recently ...haaa and some speed Qui-gons left. If that is good example of game balance for you? For me is boring and predictable same that happend with the Droid - Geonosean team + Poe before they fixed for some more accurate and still playable.
Joke aside, All evasion stat/leader skill got boosted, dooku just happened to be benefitted the most cause not limited by faction and giving offense up on evade.
The only workaroud for now is to field dooku lead team as well or 1-2 retry against same opponent with different moves/targets.
Dooku has way too many abilities compared to other toons in the game. Dooku did not need a buff,
give his leadership ability to a toon that actually needs it. ie Talia etc....
Dooku was a main character that led the separtist and a sith..... Who is Talia in the main Star Wars movies?
QGJ lead with Yoda on the team helps negate that happening. I've had a lot of luck fighting Dooku teams with QGJ, Yoda, Rey, Dooku, and Lumi.
I never asked for a Poe nerf, that could be countered with the likes of Ackbar/Han, but Dooku's lead needs to be nerfed so it only applies to Sith. If you disagree with this, you're straight out wrong.
However, these "crazy" frequencies DO NOT occur every single time (excluding the possibility in GW, since it's pre-determined and will happen identically if you continue to try the same patterns of actions with the same roster over and over).
Contrary to what many would have you believe, you don't always go into a fight against a Phasma-led or Dooku-led arena team and have them proc 90% of the time EVERY time. You go in, and either they proc sub-par to their value, on-par to their value, or super-par to the value. If sub-par when you faced them, someone that attacks them later has a higher chance to face their procs at super-par.
Additionally, folks also act like these high-frequency proc-rates never occur when they're controlling the characters/group, but it DOES happen, as well.
In essence, the long-term metrics show averaging out performance values to be on-par with the value modifier chances. Short-term sample sizes, however, lead to subjective opinions about "the AI ALWAYS has higher proc rates", and confusion over the behavior of mechanics in GW further skew individual perspectives.
If you understand the mechanics, however, the rates for Dooku's evasion are pretty accurate (via average). Additionally, the evasion rate he grants his team is pretty much on par with that of Luminara's evasion bonus when leading a full Jedi team (despite being 2% less from her).
Lastly, you should bear in mind that many forms of debuffs can now be evaded in addition to rolling against resists (as of 2+ weeks ago). While this doesn't mean much against things like Sideous's Deathstroke, where if the attack is evaded, the debuff is voided, it DOES, however, cause a significantly noticeable increase to dodge rate due being able to evade non-damaging debuffs (i.e.: Dooku's Lightning stun chance on secondary target, Daka's basic stun chance on secondary target, Poe's taunt for expose, Old Ben's special for offense down/ability block). THIS recent implementation of the mechanic is vastly increasing the noticability of evasion, as of late, and since Dooku's leader ability causes evades to proc offense up, it's one of the most apparent reasons for folks to isolate and call out Dooku (since it makes it even further noticeable).
All pain aside, Dooku is fine where he is. Some matches are really terrible, others are more stable. Making new topics after every loss doesn´t help much.
irrelevant. this is a game not the movie.
besides dooku was in only 1 movie (and the start of episode 3) and got hid head chopped off, should darth vader (aka Anakin) be 6x times stronger because he was in all 6 movies?