Galactic Republic Jedi kits pt3

Treeburner
773 posts Member
edited April 2021
General Kenobi
· Basic · Level 8
Intuitive Strike
Deal Physical damage to target enemy with a 85% chance to grant Foresight to a random ally that doesn't have it for 2 turns, deal 25% more damage for each buffed Ally.
•35% chance to gain Defence Up if all Allies are Galactic Republic Jedi.

· Special · Level 8
The Negotiator 4 turn cooldown
Dispel all debuffs from all allies and grant them the opposite buffs, if any, for 2 turns. All allies that were not debuffed gain Retribution for 2 turns. General Kenobi gains 60% Turn Meter.
Clone and other Galactic Republic Jedi allies gain 20% Turn Meter.

· Special · Level 8
Lead the Charge 4 turn cooldown
Deal Physical damage to target enemy and grant two random allies Offense Up for 2 turns. Call all other buffed allies to assist, dealing 30% less damage. Jedi Knight Anakin and Ahsoka Tano are not affected by this damage penalty.
Galactic Republic Jedi allies gain Health Up for 2 Turns on a critical hit.

· Leader · Level 8
212th Attack Battalion Commander
Jedi and Clone allies have +35% Max Health and +75% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 40% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.
When a Galactic Republic Jedi Ally uses a special ability, they have a 25% chance to gain Protection Over Time for 1 turn and call a random ally to assist dealing 60% less damage.

· Unique · Level 8
Soresu
At the end of his turn, General Kenobi has a 70% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.
(ZETA)
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up, and that ally gains Defence Up for 1 turn.

Plo Koon
· Basic · Level 8
Quelling Blow
Deal Special damage to target enemy and dispel all buffs on them. If an effect is dispelled, Plo Koon gains Defense Up for 2 turns.
If Plo already had Defense Up , he gains Foresight for 1 turn and grants Defence Up to a random Galactic Republic Jedi, or Clone Ally who doesn't have the buff.

· Special · Level 8
Force Judgment 3 turn cooldown
Deal Special damage to all enemies and inflict Offense Down for 3 turns, and Buff Immunity for 1 turn.
Recover 2% Max Health and Max Protection for each debuff applied, and gain Protection Up for 1 turn.
Plo Koon has a 25% chance to gain Frenzy for 1 turn, if all allies were Galactic Republic Jedi at the start of the battle.


· Special · Level 8
Take Charge 4 turn cooldown
Clone and Jedi allies gain 55% Turn Meter and other allies gain half that amount.
Galactic Republic Jedi and Clone allies gain Protection Over Time for 2 turns, and Retribution for 1 turn.

· Unique · Level 8
Overwatch
Plo Koon has +15% Accuracy and a 70% chance to remove Stealth from each enemy at the start of his turn .Plo gains 20% Offence stacking for each enemy he dispell's untill the end of his next turn.
Galactic Republic Jedi and Clone allies gain half of these bonuses untill Plo Koon is defeated.

NEW UNIQUE
· Unique · Level 8
Jedi Vision
Plo Koon gains 3% Max Protection and Health at the start of the encounter, for each Galactic Republic Jedi and Clone ally present.
Every time an Enemy looses stealth Plo gains 12% defence and 2% Tenacity stacking till the end of the encounter, and Taunts for 1 turn.

Jedi Consular
· Basic · Level 8
Saber Strike
Deal Physical damage to target enemy and reduce Jedi Consular's cooldowns by 1 on a Critical Hit .
Jedi Consular has an 65% chance to attack again when under 50% health.
•25% chance to gain Health Up for 1 turn with each attack if all Allies are Galactic Republic Jedi.

· Special · Level 8
Jedi Healing 3 turn cooldown
Each ally recovers Health equal to 40% of Jedi Consular's Max Health, Jedi Consular gains 3% Turn Meter for Each Galactic Republic Jedi ally present, then all other Galactic Republic Jedi allies gain half of this Turn Meter amount.

· Special · Level 8
Attack as Defense 2 turn cooldown
Deal Special damage to target enemy and recover Health and Protection equal to 20% of the damage dealt.
If Jedi Consular is at full health, call a random Galactic Republic Jedi Ally to assist dealing 50% less damage, both the Ally and Jedi Consular have a 40% chance to reduce their cooldowns by 1 on a Critical Hit.


NEW UNIQUE
· Unique · Level 8
What doesn't kill you.
Jedi Consular has +10% Critical Chance and gains 2.5% Max Health stacking every time he scores or suffers a Critical hit till the end of the encounter.
Galactic Republic Jedi ally gain half of these bonuses untill Jedi Consular is defeated.

Jedi Knight Guardian
· Basic · Level 8
Saber Sweep
Deal Physical damage to target enemy and inflict Offense Down, Recover 2% Protection for each debuff applied. Gain Potency Up for 1 turn if no debuffs landed.
•75% chance to Inflict Damage over Time for 1 turn if all allies are Galactic Republic Jedi at the start of the battle.

· Special · Level 8
Saber Throw 3 turn cooldown
Deal Physical damage to all enemies with a 75% chance to inflict Ability Block and Healing Immunity for 1 turn. This chance is increased to 100% on a Critical Hit. In addition Jedi Knight Guardian gains Defense Up for 2 turns, and other Galactic Republic Jedi allies gain it for 1 turn.


· Unique · Level 8
Defend the Order
While below 50% Health, Jedi Knight Guardian has +30% Tenacity, Potency and Defence, and recovers 15% of her Max Health at the start of each of her turns.
These bonuses are doubled if Jedi Knight Guardian is the last ally combatant.

· Unique · Temple Guardian.
Jedi Knight Guardian Gains 2.5% Max Protection stacking each time she suffers or lands a debuff. Galactic Republic Jedi Ally gain half these bonuses untill Jedi Knight Guardian is defeated.


PT1
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/232155/galactic-republic-jedi-rework#latest

PT2
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/233228/galactic-republic-jedi-reworked-kits-p2#latest
Post edited by Treeburner on

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