Thought maybe we should list characters that are likely to remain useful regardless of meta changes.
Since meta changes are unpredictable these may or may not be viable all the time, but currently I think these characters may be very useful regardless of meta. Please note this is opinion and speculation, but may prove to be useful to new players wondering who to level up.
Royal Guard - Auto taunt.. let's face it taunt will always be useful in arena. It just so happens that RG has the best taunt in the game, not to mention has a very large health gauge, and stuns on basic ability, meaning he has an 80% chance to stun any character on every turn, at least until his health drops below 50%. Plus free turn meter and health meter gain.
Luminara - Ability Block on special with a really good heal over time ability and hits hard. Particularly deadly with combo'd with RG. When RG's auto taunt kicks in she can jump in and heal, since its heal over time, it just makes it that much more difficult for the opponent. Her ability block is useful against characters like Poe or Phasma.
Captain Phasma - Speed down, RNG assists, turn meter/advantage gains, tank like health. Phasma looks like a solid performer, when combo's with the right chracters.
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not sure about rey, I have a feeling that the devs are going to "balance" her, which probably means NERF.
it's already stated in the updates that the fast hard hitting characters are going to get nerfed. I guessing rey will be part of that.
Reys is good at speed and damage,
the upcoming update includes damage decrease to speed characters along with fortitude as an extra shield. Im afraid rey will not be meta proof. Two of her only strong abilities will be nerfed out the gate. She might be useful still but IMO nowhere near what she is now.
Turn meter gain and reduction
Asisst attack with heal
Dispel and offense up
Speed leader ability
I think you will be suprised I think the new fortitude will make it so she can't OHK as often, but a 164 speed who can smack for 10k and get dodge, is going to be sick.
Rey - currently stupid good, with super high speed at level 90 (highest, or second highest iirc) and two great specials and a situationally terrific unique. Bonus she is Resistance.
Fives - I don't use him myself, but he is really tanky, and might "rebalance" well.
Anakin - several others have talked about his 80 stats, they look great, and his kit is good. Big plus, he is a Jedi.
Lando - with less focus on OHKO, his aoe is looking really promising.
QGJ - looks good at 80, and speed leadership should remain important.
Also a few Chromium exclusives that might get a bump: Cad Bane, Leia (already good at 70), and (fingers crossed) Maul.
As an example, say you have QGJ (L) + GS + Heroes X, Y and Z. Even if you have to swap out who your X, Y & Z are currently due to damage reduction/effectiveness changes, as long as you have a few toons viable in the new meta, they would still work with assist-callers.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Considering how difficult and expen$$$$$$ive it is to farm RG, I reeeeeeaaaaallllly hope they don't nerf RG at all in any ability. Been paying a ton of crystals buying RG shop shards and node refreshes.
People that have 7* Rey must be upset with the news of nerfing high speed high damage characters. Considering how difficult it is to farm rey also. But still RG is even more difficult.
That makes me think though - are we talking about "meta" proof meaning the most elite tier or "utility" proof, meaning they will still be some level of valuable? I think Rey will remain some level of value for certain - meta though I think is at least questionable. I agree on your assist point about utility, but will QGJ still be meta ... hard to say.
Tanks because all they need is hp and taunt, they look like they will become a lot more useful.
Rey will always be the highest damaging character and the game will always be about killing the other squad.
Yoda with his support abilities and he should alway remain at the top for speed.
AoE characters are generally slow in the game and have low hp. Simply giving them more time to rain down punishment(regardless if their damage is increased or not) is going to be amazing. Giving more time to Maul, VS, 88 and Lando means death to the other side.
Secondly, we don't know if that applies only to basic attacks or specials as well - and to what degree?
Third, does "faster acting" simply mean higher speed? Or modified speed? So does a Ahsoka do that same amount of damage when "sped up" by QBJ leadership...or less? It would seem odd for it to be less, as then anyone who has a "speed up" leadership ability, in essence, nerfs all of his teammates who have been sped up, by also lowering their damage output.
Going back to my "assist callers" question, do fast assist callers surrounded by slower (possibly high damage, in the new meta) heroes become the new meta? So something like super-sped up QGJ does 2k, but calls in an assist from super-slow (but now hard-hitting) Ventress, who now does 8k?
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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So basically, everyone agrees that we don't know who will be the next op toon will be. But we know that anyone who can protect and give this character more turns will be very useful. So go that route if you want to be safe: pick your healer, pick your tank, pick your support and wait to see who is the next dps.
Sorry to say this, but changing the meta can nerf or buff anyone. And the changes they are talking about makes it a whole new game.
My advice, especially for f2p, is don't level or spend expensive gear on anyone til the changes come out. The whales can afford to make mistakes on who they level, f2p mostly can't. Wait to see who needs to be moved.
Also, I would suggest making sure you have 3*d everything you can and get as far as you can before the update. You never know how the changes will affect challenges and other things.
They can't overnerf Rey. Just because you won't be able to OHKO most of the time in the future meta, doesn't mean that the value of toons that can contribute a lot of damage is diminished. As a matter of fact, I think the reasons you state why Rey is in trouble (no leader skill, no turn meter manipulation, no team synergy,) is why she should keep her amazing damage.
+1
Rey can do one thing, deal damage and she will continue to do so after the patch. Players who don't have her say she is OP, but she only brings one thing to the table - high damage. She will always be the highest damaging character for that reason.
Daaka - double stun on basic, heal+revive, passive revive
Poogle - mass offense up is just enough
Phasma - as long as victory march gives 50% tm he will always be viable
And the list can go on.
Judging from my experience - top dd's usually get shuffled mercillesly, but its a proper support what makes them into monsters
If I have to chose one meta proof, it would be Rey only because she's the star of upcoming Lucasfilm movie. Come on, where's advertisement if devs nerf the most important hero of their most important contributor!? )))
Well that's not what happened to Poe.