With the addition of the armourer and some theory crafting (not mine though ;p)
JML will be able to gain +200% bonus protection (from bast lead), 60%+ protection recovery (for each of his turns) and 100% counter chance, critical immunity (if they get the 3rd stack)
So on offence, you can easily get an immortal JML who will be able slowly kill all the enemies with counter attacks while increasing his max hp (max 20%)
And on defence you basically just have to hope the AI doesn’t prioritize JML ASAP because it’ll be pretty a rough battle for some teams.
Seems kinda broken to me offensively but what are your guys’ thoughts.
But I’m pretty confident SLKR & SEE can take it on O easily.
Post edited by SemiGod on