I have made an Ugnaught faction, which includes Ugnaught, Kuiil, and two new additions, the Ugnaught Chief and the Ugnaught Engineer. And for Ugnaught, he is getting a rework, and he will become Ugnaught Scavenger. If you have any feedback, please put it below.
Kit #1: Ugnaught Chief
Unit Name: Ugnaught Chief Tags: Neutral, Ugnaught Description: Ugnaught Leader that grants Ugnaught allies Dismantle Basic: Shock Prod (Omega):
Deal Special damage to target enemy with a 70% Chance to Stun them for 2 turns. Special: Ugnaught Force (Cooldown 3) (Omega):
Deal Special Damage to target enemy, then call all Ugnaught allies to assist. Special: Repair Functions (Cooldown 5) (Omega):
All Ungaughts gain Max Health equal to 10% of Ugnaught Chief's Max Health. Any defeated Ugnaught allies revive at 10% of their Max Health. Leader:Chief of the Ugnaughts (Zeta):
All Ugnaught allies have +30% Defense, +20% Potency, and +25 Speed. At the start of each encounter, all Ugnaught allies are granted the ability Dismantle, which can only be used once each encounter.Dismantle: Dispel all debuffs on target ally, then deal damage to target enemy equal to 30% of the target ally's Max Health. Droid enemies are instantly defeated by this attack instead. Unique: Head of the Ugnaught Tribe (Zeta):
Whenever an Ugnaught attacks a Droid enemy, they gain 5% Offense (stacking). Whenever an Ugnaught defeats any enemy, they gain Defense Up for 2 turns. Ugnaughts have 30% Counter Chance.
Kit #2: Ugnaught Engineer
Unit Name: Ugnaught Engineer Tags: Neutral, Support, Ugnaught Description: Swift Ugnaught Support that Carbon-Freezes enemies. Basic: Welding Tool Strike (Omega):
Deal Physical Damage to target enemy and inflict Burning for 2 turns. Special: Carbon-Freeze (Cooldown 5) (Omega):
Stun target enemy for one turn, and inflict them with the debuff Carbon-Sickness for three turns once they are unstunned. These debuffs cannot be evaded or resisted. Carbon-Sickness: Are dazed and blinded for 3 turns, have 0% evasion, and -50% Speed. Special: Carbon-Freeze Expert (Cooldown 4) (Omega):
Deal special damage to all enemies. If they have Carbon-Sickness, increase their cooldowns by one. Unique:Tibanna Engineer (Omega):
Whenever an enemy is Stunned by Carbon-Freeze, Ugnaught Engineer gains Offense Up, Potency Up, and Speed Up for 2 turns.
Kit #3: Reworked Ugnaught (Ugnaught Scavenger)
Unit Name: Ugnaught Scavenger Tags: Neutral, Attacker, Ugnaught Description: Ugnaught Attacker with strong Anti-Droid synergy Basic: Break Open (Omega):
Deal physical damage to target enemy. This attack does 100% more damage against and inflicts Defense Down on Droids. Special: Stun Grenade (Cooldown 3) (Omega):
Deal special damage to all enemies with a 80% chance to Stun Droids for 1 turn, and a 50% chance to stun other enemies for 1 turn. Special: Scavenge (Cooldown 4) (Omega):
Deal Special damage to target enemy and grant allies one of these bonuses based on the type of opponent: Attacker: Offense Up or Defense Penetration for 2 turns Support: Speed Up or Stealth for 2 turns Tank: Defense Up or Protection Up for 2 turns Healer: Heal Over Time or Tenacity Up for 2 turns Unique: Droid Experts (Omega):
Ugnaught Scavenger has +20% Defense Penetration and +10% Evasion for each Droid Enemy.
Okay, I'm going to try to add it, and when it says needs to be approved, you'll find the changes in a new discussion called An Ugnaught Faction (Updated).
Agreed. I don't truly have a favorite. I just decided to make more Ugnaughts because of the Ground War Assault Battle. It says Ugnaughts are one of the factions you can pick from, yet there are only two Ugnaughts. So the Ugnaught kits will make their team.
Replies
With a +45% speed it would be way too OP
No, +25 speed
Yeah +20% potency instead