Can someone explain me how the GC modifications of the current GC work?
When I use the Global one with "can not be revived" why do the troopers the still revive?
Sure the enemy modification let them revive for 3 times. But with this global ability this should not be happening or am I wrong?
Also with Dr death mark? Vader? GAS?
They have "can not be revived abilities right?
Or do I miss something?
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That's due to Moff Gideon's leader zeta. They get 3 revives from the event (shared between all troopers) and one from his lead (per trooper, except dark trooper who can't revive). The event revives can't be prevented, but the revive from mg's lead can be prevented (deathmark, anhillate).
Edit: nope, Dark trooper can revive fom MG lead too, which seems wrong.
Getting Gideon's leadership after the endless ranks expire also seems wrong, as his leadership says "The first time they are defeated..."
I don’t have bad batch clones yet
if I did use Volatile, the Imperial Troopers revived (thanks to Gideon's lead)
if I didn't use it, but instead used Rebels character abilities to kill those Imperial Troopers, then those troopers didn't revive...
This is really, really "magically" interesting..
What's more, Piett, Deathtrooper, and Gideon didn' revive, but Shoretrooper and Darktrooper revived...., and my CLS was killed by their use of Volatile..
Not even close, I can't complete even tier 7 with my 501st lol
Yeah, I was thinking about Bad Batch too, but it will not happen, I'll get 8th crate at most I think
Also my 501st have my second best mod set on them (tons of health and all 20+ speed, all 6dots), as I leave that set on for the KAM mission rather than move mods around every time. I doubt the slight upgrade to my arena mods would turn this around.
I did the same. Good enough. Good riddance.
If that makes sense. Lol. This one is a mess.
"volatile energies" says they cant revive. gideons revive says nothing that it cant be prevented. this makes it seem like its bugged.
My SLKR could only beat up to lvl vii, so don't feel bad.
What did you use for the tmr feat? I tried gideon but he constantly dies
Something that would help: some kind of tracker to see how close or far you are from the feat while in battle or after completion. I am surprised I’ve never seen this suggested in all of the GCs to date. 😉
@Realkickaxe how did you lose with SLKR?
That would be great
Thank you for evaluating. Your feedback is appreciated.
They give characters impossible stats already
Why not give them an instakill mechanic that we can't even use
Ohhhh, it’s been suggested. People have been putting threads up on this since before Conquest’s kickoff.
What happened now?
Also, just going to throw this out there: Gideon doesn't start with an AoE, and he's the only one you can't realistically outspeed. This means you can try a low investment BB member, like echo or tech, as your 5th - Dark trooper will still generally kill lower power chars without foresight, BUT some of those abilities could make a very significant difference.
I don't even have Rex reliced, let alone a full clone team, so I'm just accepting that I won't clear anything decent with the faction.
T10 was easy enough to clear with GLRey/RHduo/Han/Chewie though, and for those without a GL but a 7* malak, DR can do it if you don't use aoes and hard focus gideon to get rid of stacks via deathmark spam, then just take them out one by one.
Getting the T9-10 feats for the secondary objectives is... a pain, though. JTR can do it but this team is just... annoying to fight, and heavily rng dependent it seems.