Slave I: Taunt is Silly

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  • LordDirt
    5024 posts Member
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    CaptainRex wrote: »
    LordDirt wrote: »
    SemiGod wrote: »
    I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.

    What’s this Slave 1 you speak of? I only know Boba Fett’s Starship ;)

    You mean Firespray.

    Which one? There are quite a few flying around the galaxy. Slave 1 is the most famous of course ;)

    Boba’s Firespray, lol
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
  • Options
    Retribution + Taunt = Massive Target Lock
    Which means faster Executor trigger

    I love the taunt and regularly abuse it
  • Options
    Retribution + Taunt = Massive Target Lock
    Which means faster Executor trigger

    I love the taunt and regularly abuse it

    Sure, great for offense.
    SnakesOnAPlane
  • dgree
    521 posts Member
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    so does the current fix mean slave1 will come out sooner, as he does under other capital ships? to make sure the enemy team can dispel his buffs and blow him up in 4 seconds?
  • Options
    I agree he doesn’t need the taunt in fact for him to come out under stealth would be better. The longer he survives the more seismic charges he can release which is really the only reason to use him.
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