Those are rookie numbers, gotta pump them up. My phone froze at this point because Nest was supposed to take a turn and I would hazard a guess that the game engine cant handle calculating damage from over 4000 detonators and over 2000 DOTs.
Those are rookie numbers, gotta pump them up. My phone froze at this point because Nest was supposed to take a turn and I would hazard a guess that the game engine cant handle calculating damage from over 4000 detonators and over 2000 DOTs.
Try talking a DV lead against the Moff in sector 5. Game pauses for about 10 seconds between moves as it reapplies all the dots per character, then the first dot does damage, then the game goes through removing all the dots, seems like one per second. It gets worse as the battle goes on making it so that you only get about 3 minutes of actual battle, the other 7 taken up by the game thinking about itself.
I didn't realise that each dot would individually apply its damage sequentially until trying this. Thought once you got to 50 dots they would kill themselves, but no.
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Edit: I had the same thing happen with Paploo, so watch out.
Kru can be equally painful, especially when trying to use DoTs, due to his kit negating that type of damage.
My bad. Edited.
Finished fixing it.
Try something else.
I changed that to him as I am now taling about Kru, unless you know something we dont
Sorry Kyno. Reading fail. I'll be on the naughty step if I'm needed.
THE GAME IS BROKEN THOUGH IF THE ONLY WAY YOU CAN EXIT IS CLOSE THE GAME OR WAIT OUT A TIMER !!!
Fix that ^^^^^^^^^^^^
Lol that's hilarious
I didn't realise that each dot would individually apply its damage sequentially until trying this. Thought once you got to 50 dots they would kill themselves, but no.