Do speed mods have any impact on the raid? They weren’t listed. Am I going to have to remod every character every time I do the raid because their current sets focus on speed which makes no impact but other sets do?
Hopefully they just missed it. Having to remod for every raid run will be brutal.
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works that way in GL Leia T5 aswell
Thank god. Not sure why they didn’t include it with all the other mods in the post.
I keep my characters in ‘raid mods’ outfit outside of raids because I hate moving mods around and didn’t anything different in gac.
Now if the ‘raid mod outfit’ means not paying attention to speed secondaries and then slow down like crazy a bunch of great characters to get a high score, that might be a problem for me. Sad.
For the same reason as any other stats listed here.
This game was never intended to be played in a financially responsible way.
Bump. We need a completely revamped mod management tool suite, with the “full roster” loadouts as the first and foremost feature. This new raid sounds like it will require copious remodding to achieve best results, so need to put this out like yesterday.
I really think just adding full roster mod snapshots would be enough. I'd take more mod management tools, for sure - but the most recent changes to mod management were a huge leap forward and probably covered 90% of my biggest gripes about the old system. If they just add snap shots I'd be happy as a pig in... mud.
No.
If it improves score and your guild is ‘just’ making it to a particular reward milestone then yes you do need to 😂.
I mean yeah I fully agree. There are some additional features I could think of that would make things WAY easier when moving mods around, but the full roster mod snapshot is really the primary thing.
I want too add too the existing thread.
Can I use 1-2 dot mods instead of 5 dot mods?
Easier too farm 1-2 dot mods than 5 dot accuracy mods.
There's no minimum mod quality requirement so you can use whatever mods you want - I definitely wouldn't go out of my way to start farming trash mods to use - that seems really counter productive. Accuracy arrows really have niche uses, but when you need one it'll be really nice to have a good one (or three?) at 5 or 6 dots.
With regard to the question of speed that's come up a couple of times in this thread - yes, speed on your mods still functions the same way it always has affecting turn order and how quickly your TM bar fills.
Eh. It's in the section titled "Affected by Mods".
Han was sitting in a cantina booth when he shot Greedo first, because Han is faster.