Easiest GW I have had in over a month.
I was shocked, honestly. "On paper" it should have been much harder. In practice, it was much easier.
Now I will admit that I may have gotten lucky (my enemies weren't quite as hard as I have had in the past) but I finished with like, 10 guys completely untouched and my A team at full health.
One great tip I read somewhere and followed was to start with a B team instead of my A team. The idea is that the B team is good enough to get through the first few nodes, and you save the A team's protection for later on.
Well, my B team took me into node 8 (!). The real revelation was RG. He is absolutely amazing in GW because of his stuns. Use him near the start, not the end. You don't want him to taunt ideally, you want to keep him healthy so his stun works. He and Daka kept opponent teams almost completely shut down. It was amazing.
I also started using JC for the first time.. I never needed or used him before except in a suicide team. He spammed heals to keep RG and others going.
Anyway... this is not to diminish any frustrations some of you may be having. It is just to encourage people to give it a shot. You may be pleasantly surprised.
Quit 7/14/16. Best of luck to all of you.
0
Replies
My A team is Barriss, Daka, Dooku, GS and Lumi. The B team I started with was Phasma, RG, Daka, IG-88 and JC (one overlap). I didn't even use my A team until node 9.
With my B team (droid squad) I will loose my advantage if one or two of them die, after that point I my B team cant be really useful.
@thecuriousocelot - Stunning falls into the category of "damage is better prevented than healed". Since it also prevents negative effects and special attacks. I've always relied on stuns by using Daka and Dooku. But RG will now anchor this B team of mine.
Again, RG is better used early than late. If you can prevent him from taunting, he can stun for ages.
What sucks is that you don't get protection back each node. If you don't have a pretty deep roster you probably won't make it far at upper levels. I'm fortunate enough to have a strong c team but now it takes too long. GW is really just a way to get credit and mats. It should be challenging enough to be fun but it shouldn't be frustrating for the average player
So, that was the most fun of had at GW in 3 months.
First, I don't it any harder than before.
Reason being is your healers have more time to reduce cool downs in between matches, huge buff.
Next, remember the AI is terrible, because of this, you can save the weak hitters for last (as always). So while your healers cool downs are being reduced at end of fights you arnt being damaged.
I also had to retreat only about 1/4 as much as before. Again because matches last longer there is less 'luck' involved, so it actually took me less time to complete than usual.
Loved it
It felt like a slog to me, but on reflection, it didn't take me much longer to complete all daily activities this time round.
We'll see how things go.
Boba leader
Phasma
Lando
Lumi/barris
RG
My RG is 6* and Gear VIII with half those slots filled, level 70. (I did not level up my characters, anticipating these big changes.. but he will get credits soon.)
You mustmustmust get him to Gear VII for the protection as soon as possible, but even before that, he can be useful. Put him with Barriss and JC, use her equalize and his spam heal and he will last a long time.
all f2p, easy going with a little bit thinking..
too many crybabies out there..
Vader is ridiculous and I could get past him with my A team and/or 1 or 2 suicide squads but honestly just thinking about it bores me and I think I'm not even gonna bother. Taking to much time doing challenges and other stuff to waste my day retreating and using suicide squads every node.
People are saying jedi were killed by the update. I don't see it. All the self- and group healing allows non-protected jedi teams to still defeat protected teams in GW.
I also do not have a deep bench. When people say A B and C teams that doesn't mean they are all maxed out.
I think the rage is based on a loss of dominance by speed-damage meta. Sure that was "fun" for you. But it seems that the update makes the game closer to what I imagine it is supposed to be. This isn't Street Fighter or Mortal Combat. It is Pokémon...with Star Wars.
Today's GW I completed, but it took me longer and I had to think more on when to retreat, when to send in the suicide squad and when to use heals. I liked it.
I ended up running three different squads to finish it up today, and it was challenging but rewarding.
My new early squad had Phasma(L), Kylo, Daka, RG, and JC. I had already used my original A team of QGJ(L), Lumi, Dooku, Maul, and JC on the first node, so this team got me through nodes 2 thru 8, with high level and gear teams early. This team was all about multiple stuns, bonus procs from Phasma, and rapid healing from JC when needed, and it rocked.
Ran another squad in nodes 9 and 10 to ward off some high level Sids. I put Barriss in the lead, surrounded by Vader, Sid, Boba Fett, and Tusken Shaman. Lots of DOTs, some offense up from Shaman, constant heals from Barriss, and this got me almost to the end.
Came back in the last two nodes, which featured 3 or 4 Jedi in each one, with my original A team.
Bottom line: most GW FUN I've had in over a month.
three healers is massively helpful. I dont have barris but I was struggling on node 8 with my usual QGJ, Lumi, Yoda, JC, Sid team so I swapped Sid for Daka and was able to make it to the last node without losing anyone. My "a" team ended up wiping during the last battle after killing 3 of the opponents toons but I couldve easily kept going a battle or two more with phasma, han, sid, old ben, mace, eeth, savage
Mine was the hardest in as long as memory serves. I had a lvl 73 Poe DPS node 1. I faced 7 maxed gear 9 RG's, 4 gear 9 CT5's, 4 gear 9 Leioas, 2 with RG 5's and gear 9 Rey, 3 gear 9 Rey's. I had bodies hitting the floor like crazy. Droid team, AOE team, Phasma ren team, Lumi, Barriss, Sid, GS, Dooku, Yoda, all fell. I had to dig down in there to some I left at 70-72 to finish this. It was frustrating as heck. I thought this would be the first in over 110 strait I'd fail at, so finishing felt awesome.
I think protection needs to reset each fight, not health, just the shield. To balance it a bit. So if you are in yellow, your hp stays there, but the shield is up.
I know the next one I plan to switch up, build a new team to start out and run with. Ahh strategy is back in GW. The protection is a bit frustrating, but we must adapt and strategize for it. I wanted strategy, I got it.