Thoughts on (Rumored) Shard Exchange

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  • Open_Palm52
    195 posts Member
    edited January 2016
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    I don't ever see this getting implemented purely because EA's greed level on this game. Players trading shards slows the sale of Chromium packs and they want you to throw thousands at that, not abandon it. Second, if they decided to create this function, I'm sure they would nerf it to where you wouldn't even want to use it as the cost of the trade would probably be as terrible as Chromium with some 10 of your useless shards for one you need proportions, making it another sucker's deal...

    I'm going to be patient and give them the benefit of the doubt, for now. That said, I agree with you in that this game has unparalleled greed.

  • Midirataj
    121 posts Member
    edited January 2016
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    You guys are out of your mind?
    You casino from chromium packs, which gives you mostly the shards you dont need, and now you are talking about 8 to 1 exchange ratio, so the chromium pack in general becomes a 350crystal way to buy 1,5 shards of the character.
    You are not even independent human beings, you are EA puppets.
    Instead of demanding EA to reason prices you, you just ask for ridiculous way to complicate firther this mascarade. They should just remove the characters you maxed 7* from the pool you draw the characters. In a paper version of collectible card games they cannot actually take out the cards you already own. But its called progress, civilizations move on to achieve greatness. If you so sadistically enjoy gambling, why dont you go to a real casino, there you not only trash your money but also are offered a chance to win some.
    10k$ for a full collection of characters is enough. You sim out or autoplay all the battles anyway so whats the point.
    And you would think rich people are at least be reasonable. At least demand whats your birthright for the grand you spend. And get a freakin shard exchange, 1:1 ratio. What you need exchange system for?
    Why complicate the money equation even further.

    $ for crystal, crystal for dozens of useless shards you dont want, then those dozens shard for the shards you like
    So whats the difference

    So why not
    $ for shards you want. Whats wrong with that?

    Seriously what you get from luck based draw if you' re goal is the complete collection of chars or aqcuire particular heroes you desire?

    I'm not jealous, I just despise how ridiculous your expectations are.

    The reason you go to casino is to get faster what you have to work for.

    clearly if you have tons of shards left its not working isn't it?

    Does Riot games make you gamble for champs you want to play?
    Okey lets gamble?
    Introduce 2 packs:
    Carbonite more expensive - only chars you dont have.

    Chromium less expensive - only shards.
    The you can gamble, even I can gamble on this model is at least fair and fun.

    21st century we explore Galaxy, and you fellas enjoy pulling characters you maxed out to 7*.
    That's fun for anybody.
    Seriously I don't want to grow up.
    I value the resources I'm granted by my parents. They thought me amongst many other things:
    Respect every human being,
    Value work of others, no matter what they occupation is,
    When you spend money, consider quality to price ratio.
    I value work of EA, I disrespect thair greed.
    I value CD Projekt for instance and bought all their games I like. Beacuse they ask for a fair price.


    I sincerely apologize if some whale thinks like a vialolated the first rule.
    Maybe someday you will buy a brain and understand what I thought you. But you know, millions of neurons to unlock, I don't think even you whales have that kind of money.
    Then you will cry tears, but not salty ones like ocean, rather bitter like the white parts of the orange.
    Bon appetite, I just wonder why rich adults even play games. When I grow up and have a wife, I would have better things the video games.
    As darth electronic arts once said: "Yes, yes, let the money flow to me"
    You're hopeless cheers.
    I rarely play games other then ones with storyline, but I really hoped for this one since its collecting SW heroes and fighting battles rpg style.
    But You people who cannot see wrong in the price tag on that beauty, you are responsible for the demise of this game.
    Beacuss you fuel the greed that Captains this ship. You are like sheeps, indeed. Any shepherd would do, even a wolf.
    I dont mind, this road is cool, I wonder whats around a corner.
    For a grand $ you can make your life and of others meaningful.
    I do so, 50$ for a game every two months, a grand for a cooking course, or basketball camp. I dont donate for charity, but I never refused to share or buy a hungry person lunch. Or to help tend the horses for at a local hippotherapy


  • Midirataj
    121 posts Member
    edited January 2016
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    Why not trade with others. I want Lando and you want Leia, we can exchange, the game equation is untouched. Number of protons, neutrons and shards unchanged.
    Use your brain.
    No, an exchange market with ridiculous ratio and crystal tax is clearly a better way. And those are just mild community suggestions for developers.
    I salute you.
  • Midirataj
    121 posts Member
    edited January 2016
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    And you thought Whales =rich people are the wise leaders to guide is into the future. The workforce of civilization is honest people who work hard and contribute to society. while rich people pointless life revolves around things like putting 10grand into a single mediocre mobile game.
  • Options
    I don't ever see this getting implemented purely because EA's greed level on this game. Players trading shards slows the sale of Chromium packs and they want you to throw thousands at that, not abandon it. Second, if they decided to create this function, I'm sure they would nerf it to where you wouldn't even want to use it as the cost of the trade would probably be as terrible as Chromium with some 10 of your useless shards for one you need proportions, making it another sucker's deal...

    They change cash for new pack releases instead of gems I don't think gems are all that valuable to them. Just because I buy gem doesn't guarantee I'm going to buy packs. Does it matter if players can trade shards, idk? I'm sure the data for gem purchases doesn't show a 1:1 ratio. I never understood how dev's think gems and packs have a 1:1 buying ratio. They only get your money once when you buy gems. Not when you buy packs.
  • Options
    It'll be interesting to see what the developers do. The data point that we, as forum community, are missing are the details on the economics of the game, but I'm going to assume that the vast amount of revenues come from the very big whales (top 1% of spenders). (I've read about a couple folks confessing to dropping four figures on this game, so think about how much more one of those whales matters to the game compared to the rest of us.)

    There's two points: (1) what's the most likely shard exchange going to look like and (2) what should it be in an ideal world.

    On how it is most likely to look. The revenue stream from the whales continuing to spend to complete the collection is just too alluring. Think about the guy that just is competitive enough, rich enough, bored enough, fan of SW enough, to just want to have a 7-star Lando. He'll just keep buying and buying chromium packs until he finally gets there.

    So, on the idea of having shards over 7-stars not dropped and have them eliminated from the possible options of shards to be dropped, I think it will represent too much of a financial hit to the game. I think the most likely outcome is that if you draw shards from a 7-starred character, you'll 'see' what shards you drew and then 'see' them get converted to crystals or another alternative.

    As y'all have noted before, if shards for your 7-starred players just won't drop, they you'll complete the collection eventually and there will be a 'hard ceiling' of cash to spend on chromium cards (endless on energy though...).

    On how it might look in an ideal world. After playing for ~1 hour a day for the last six or so weeks, and spending a total of $25 bucks on the game (one 8 pack chromium and one 7-day subscription), I'm basically at the point where I would pay a fixed amount for the 'entire game'. Think walking into a store and buying a toy. I wonder how many others would do that? What is the right price for it? How would the whole revenues of the game look? Yes, gameplay would change a bit, maybe you get a higher number fixed numbers of crystals per day or something to keep the gambling excitement of opening chromium packs. But it would also eliminate the tension of developers thinking of ways to hook the players and then seeking to maximize revenues from it.

    Part of the fear that I have in not paying again is that I don't know where the devs are going to take the game to (Barriss nerf?). They are in the opposite side of the table, constantly trying to get you excited about the game and at the same time have you open your wallet. How about having devs and players on the same side of the table? A fair price for a fair product that provides a reasonable amount of entertainment?

    Anyways, rant of the day. (Nothing compared to @Midirataj, hahaha!)

    PS. Spending thousands on a mobile game is absolute bananas not to mention arguably unethical. It's not about your how wealthy you are and whether you can afford it. Its about calling a spade a spade and a casino a casino. There should be a minimum required age (same age as to enter a casino in your home country) before spending above a certain amount of money in this game.

  • Options
    My 2 cents worth are:
    • Characters you have at 7* should be removed from any shard draws - be it Chromium, Bronzium or shards that drop in Galactic War or future equivalents. I think they should also be taken out of shipments and replaced with another character
    • If you have any shards that are not committed - i.e. that are not already upgraded into the character - you should be able to exchange them 1:1 for shards of an equal rarity character. There could also be an option for 'upgrading' to a higher rarity character at a slight hit. Not 8:1 as I saw some proposing, but I think it should be a point system. A 1* shard is worth 1 point - a 2* shard is worth 2 points, etc. If you draw a chromium pack and pull 12 shards of a 1* character you could effectively exchange it for 3 shards of a 4* character. This would allow you to still get use out of all shards you receive, while not rewarding players for farming cheap / easy characters to try to upgrade the shards.
    • If people want a way to completely "cash in" existing characters and turn them into shards, it could be based on the same rate the game gives you if you draw a dupe character - meaning that if you cash in a 1* character you'd get 7 shards, etc. This rate should be based on the star level your character is at - not what it's base is - otherwise it's penalizing you for the upgrades you've already done
    • Lastly - I really hope that they do not put in place any way to trade with other users. The reason that I say this is because once you can do that, this game will move to the secondary market - meaning that you will be able to buy / sell shards, characters, gear on eBay and other similar venues. Not only would this take money directly out of EA's pockets by allowing users to buy from other users instead of buying gems in game, it would also change the dynamics of the game to make everything based on a monetary value - completely ruining the game, at least for me.
  • Options
    Wonderful idea. Being able to trade shards with other players would be amazing.
  • Options
    1 for 1 exchange once 7 star reached
    Did a chromium drop and got 2 full character jedi cousulors which i already have at 7 star
  • Options
    So here is something you need to consider EA is in the game to make money, once all the whales in the game get all 7 stars their profits will plummet period. I know most of the whales in this game, and they are already close to having enough shards to 7 star every single character. So what to do what to do. I was thinking shard exchange would work but once again if you have every single character 7 star it is pretty useless. The one things that nobody is close to maxing is....abilities. Yep that is the ticket. Set it up so you can trade 50 or a 100 shards of a character to upgrade one of their abilities. Boom done that is the best possible outcome from this p2p don't instantly get all new characters and there is still some benefit to buying packs. It doesn't help f2p that much, but hey there is nothing stopping a f2p from farming 50 luke shards a in a week to get an extra ability point so that is a little bonus for them too.
  • Nonemo
    1656 posts Member
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    To Nonemo, I'd say that unless they increase the star cap (which I think its unlikely), the shards are pretty useless. At least with the conversion idea, there is a chance to extract some value out of them. In other words: "you played for new shards and lost (i.e. got old ones). You can either sit on those useless shards or, for a very small fee in crystals when compared to the cost of getting the shards, you can extract some use out of them". I think that's a good trade for all around.

    /.../

    Let's say that you bought a pack of chromiums and got 10 shards of an elite, chromium-only character. However, you (a) have no desire to collect that character and (b) are not willing to draw dozens of additional chromiums to get that character to a competitive level, anyways. Those 10 shards on that random (if rare) character are pretty useless to you. I'd pay a few (more) crystals to convert those shards to ones that belong to a character that I actually am interested in. Even if that perceived trade was not very attractive. (i.e. 10 shards of the character I don't want for 5 of the character that I am interested in...) The exchange ratio can be set on a character per character level.

    Well... There's a little problem with this scenario, even though I welcome any ideas. And that problem is that GC would end up discouraging the big spenders from buying more Chromium packs. As you get more and more 7* characters, more and more of the shards you pull will have to be converted to be useful at all. If that conversion rate is poor, it would essentially mean that GC was penalizing big paying players.

    And that's bad for business I think.
  • Options
    What about a shard exchange between players (or allies)? You could post how many shards you have available of a given character, and others could make you offers. That way it would help those who have maxed out on 7*, but it would also enable bringing up some of the minor characters (i.e. all of my ewok scout shards for all of your tusken raider shards).
  • MBL_66
    2465 posts Member
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    If it's like any of the other games I play then it will be exchange 10 shards of a character you have at 7 stars for 5 shards of whatever characters they decide to put in the shop which will refresh every 6 hours just like the rest of the shipments
  • Options
    So, a collection of proposals:

    1- Extra shards post 7-stars re-dropped and current 7-stars in your collection blocked from future drops. Pro: Probably easiest solution from a developer perspective. You also get the added bonus that, if you're a big spender, you know that no drop will be 'wasted' (about that...) in unnecessary shards. Con: No way to exchange shards pre 7-stars.

    In OK with this.
  • Options
    So there is this soo-to-arrive shard shop where we will be able to trade character shards for stuff.

    I haven't readd anything besides the ability to trade for other shards.

    I think the store should allow us to trade for Ability Mats as well. Level 3 Mats are hard to come by and there's always some decision making in where to spend them. It would be very welcome to have a way to trade our excess shards for them, if the situation requires.
  • Options
    *watches tumbleweeds*

    no one is interested in additional sources for ability mats?
  • Options
    no. the level 3 mats are scarce because they intend for you to have to make a choice of who gets the upgraded abilities. otherwise there would soon be people with 15 7* toons all with upgraded abilities. this way you have to manage your very best team and allocate the level 3 mats to them.
  • Options
    lol, I would be happy having another way to collect lvl3 mats, they are tough to collect. Maybe also a way to buy rare gear? Trying 20 times just to get 1 piece of purple gear can be frustrating. :/ Maybe even be able to trade lvl 1 and 2 mats for a lvl3.
  • RAYRAY
    2761 posts Member
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    They could cap it at 1 or 2 Level 3 mats per day to keep the time sink in place. But if they did that, the could just as easily double the drop rate of ability mats in cantina battles (I hear level 6 is much better in that regard, I am only lvl 65 though). Today I got 3 lvl3 mats from GW, Maybe 4-5 would be a better number for a complete clear? Or they can add 1-2 per ability mats challenge so instead of getting 6-9 you get 9-12 for the 3 battles. Anything!!!
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
  • Options
    these are great suggestions, but they dont want you to have more. The same has happened for gear drop rates. people have been begging for an increase in drop rates for shards and gear, but it will probably never happen.
  • Options
    I keep 20-30 Level 3's in reserve so I can quickly upgrade a toon if I need to. It's handy insurance if there is a nerf or a meta shift.

    After all once you max out your core just upgrading people that sit on the bench really does nothing.
  • Options
    BUT...

    Remember folks, the shard shop is supposed to be a place for veterans. People trade surplus which is unlikely to exist unless the player has been polaying for some time.

    Reducing a bit of the barrier for old-timers is one trait which helps player retainment, reduces burnout.

    If the shop unlocks only at level 65 or 70, so be it.
  • Options
    I’m a fan of the game and enjoying the balance of gameplay/grind/gambling excitement/star wars characters.
    Wanted to share some thoughts on the art of the possible on the rumored upcoming shard exchange. I think it could help paying users, non-paying users and, of course, the house.
    The Stem Shard.
    What if you could trade-in a certain number of character shards for a Stem Shard. A Stem Shard would be a blank shard where the owner (user) would have the choice for it to be any shard of any character desired.
    The different values/rarities of character shards would dictate how many would be needed to exchange for a Stem Shard. So shards from a common character (i.e. Jedi Consular) would have a low trade-in value, let’s say 10-to-1 (i.e. give up 10 Jedi Consular shards in exchange for one Stem Shard). And shards from a rare character (i.e. Lando) will have closer to a 1-to-1 conversion to a Stem Shard.
    How does the house profit? Create a transaction tax. Each Stem Shard converted would cost, call it, 10 crystals. There could be different terms if you’re converting shards from a 7-starred character.
    Developers could adjust over time the conversion rates depending on rarity/commonality of characters.
    A kicker for the house? Create a Stem Shard pack. How much would some users pay for 10 shards of their choice!
    The above was in mind for shards of un-activated characters or residual shards of activated characters. But what about the stars of already activated characters? Either, (i) prohibit their conversion (i.e. you’re stuck with that character) or (ii) allow to exchange shards and ‘de-star’, perhaps at a more unfavorable exchange ratio.
    A second proposal: full open market with a crystal transaction tax. Where users trade at their discretion with each transaction costing a fixed number of crystals per side. But let’s leave the details on that for another day.

    I mean... Just sayin'.... Posted December 26... #quoteyourself
  • Options
    Except it isn't that is it? You trade the shards for currency to buy other shards. That isn't a blank shard.
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    You trade shards in from one character for a different character is how I hope it works and I do hope the shard shop makes Vader shards available. 7* Vader would be nice. Not like we can't trade in Vader shards after he gets maxed.
  • Options
    You really think you can trade Lumi shards straight up for FOTP? lol.
    Without saying only farmable shards will be available, more importantly rarity will be reflected.

    You trade 15 Lumi shards to a certain amount of shop credit, that credit is probably good for 10 Eeth Koth, or 5 QJG, or 2 FTOP.
  • Telaan
    3454 posts Member
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    Source?
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    No one said you could trade shards 1 to 1...
  • Randall
    1001 posts Member
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    I wouldnt do 2 FOTP but I would do 5 QJG, not much else to do with GW shipments unless I decide to pull the trigger on the resistance team I have been toying with.
  • rotam
    120 posts Member
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    objection! speculation
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