Guild Reward System MEGATHREAD - An Essay on Raiding and its Rewards

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    +1. Great post
  • fudgra
    982 posts Member
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    The guild shop is up now. So far I don't see the unobtainable gear we need for gear 8.

    I really hope getting at least 1st, 2nd, or 3rd place on Tier 5 raids won't be the only way to get these pieces. So many people will be left out in the cold.
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    Tl;dr;

    Guilds are mini Arenas, except guild members pay to give prizes to the top 3.
  • Tocinoelcerdo
    47 posts Member
    edited April 2016
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    Thanks you Naecabon, this sums up my thoughts exactly. +1 @EA_Jesse @CG_JohnSalera
  • Alexone
    3646 posts Member
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    Harmonica wrote: »
    @Naecabon great post and spot on as usual.

    @CG_JohnSalera is this all about the bottom line? Who came up with the design choice? How did everyone think this was a good idea that wouldn't upset the player base? These are the sort of questions most of the community is having because of implementing such a reward system.

    As somebody who has sunk more hours in their life in to raiding and guilds than they should, including leading multiple guilds in different games, this game design choice is insulting. Guilds are about comradery and coming together as a group to achieve what is impossible for the individual. Guilds build life long friendships and memories.

    Building a competition in to the guild system where we are pitted against each other is lazy and insulting. We should be competing against other guilds, not ourselves. Building a reward system that is divisive is a sure fire way to destroy guilds, increase drama and hold back the game's community from developing in a healthy way.

    For the love of anything, please change this as it is a terrible game design decision.

    Awesome!
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    Spot on... 10/10.
  • Eris_Discordant
    223 posts Member
    edited April 2016
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    Each time a Raid is purchased by the Guild leader, give the leader a checkbox option that all members can see. The option cannot be changed during a Raid:
    1. Current loot system (purely competitive)
    2. Chests awarded randomly to everyone who participates*
    3. All chests opened and prizes awarded randomly to everyone who participates
    4. Chests awarded round robin to everyone who participates
    5. All chests opened and prizes awarded round robin to everyone who participates

    This would allow the Guild to still have one (or more) competitive raids per week, if desired, but the choice would be in the hands of the Guild. Party loot systems are traditionally left to the play team, not fixed by the development team.

    Leave the credit and coin distribution the way they are, that encourages people to do a good job on the Raid and still allows some distribution based on contribution, which obviously the developers want.
    [But also I think a roughly 2x spread for rewards is not a real problem.]

    You could also do this checkbox system for daily Guild Activities, but the coin distribution there is mostly fair, from 200 to 400.

    Personally I don't think someone getting more coins is that big a deal. If every day someone gets 400 coins and I get 200, I still got 200 coins, only half the highest award. And that's the most extreme differential in Activities.

    Raid chest awards appear to be a 10x differential based on prize descriptions ("Great chance" or "Best chance" versus "Slight chance".)

    But if every day someone gets Mark 6 chests and I get Mark 1 chests...let's call this a 50% chance at fully crafted gear versus a 5% chance...that's a ten times differential.

    * You can set a minimum level somehow, but I don't think that will be necessary. If some free rider shows up every Raid to do 1 damage, the Guild leaders can just boot that member, same as in MMO raids.

    Edit: I do understand Round Robin would be complex. I merely included that because it's a traditional system.
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    +10086!
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    TravNasty wrote: »
    The update just dropped less than 20 hours ago, maybe you can relax and let the dust settle before you go saying this is such a terrible update...I don't agree with the toon changes either (no counter on assist, all counters damage taunt toon) but this isn't the first time we've had unpleasant and unforseen changes made to game mechanics and characters we already enjoy. I wasn't a huge fan of the previous update with protection, but after a couple days it certainly grew on me. Everybody take a deep breath and calm down, it's not like any of you are going to stop playing entirely lmao.

    You're right. I'm not quitting just yet. But this did make the game less appealing to me.

    No, the killer for me is not whether I'm gonna quit. It's whether I'm gonna spend money. Thank god I didn't spend money on the ewok bundles. But if I had, I probably would have quit playing.

    And I was very close to starting to spend money again after my last upset with the game. But now I'm back to swearing it off. I'll keep playing for free. Until I get sufficiently bored.

    But hey, maybe I'm in the minority.
  • Nikoms565
    14242 posts Member
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    "Adapt or leave". I believe that was the mantra all the anti protection update people were being told. I now deliver that little gem to all the anti guild update people. Karmas a you know what

    I'm not anti-guild. I love the idea of working together as a team to accomplish bigger goals. That's not what was implemented. What this update brings is a "guild" system that encourages guild members to compete against each other instead of alongside each other. It was just a weak PvP implementation masquerading as a "Guild". When they implement an actual guild system, I will be all on board.

    But if they want to simply **** on our heads and tell us it's raining and continue the cash grab, I am sure a great many players will, indeed, leave. Karma is indeed a you know what.

    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Randall
    1001 posts Member
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    +1
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    +1
  • Telaan
    3454 posts Member
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    The fact that the servers are, for the first time ever being overloaded, goes to show how popular the idea of guilds is. I truly think this is a make it or break it update. I have never seen a guild system that was built on competition from within. It's a self defeating mechanic that the exact opposite of the natural design. The ultimate result will be the dissolution of many guilds and the hemorrhaging of players.
  • Options
    Agree with what has already been said. Competition should be inter-guild, NOT intra-guild.

    The horse is out of the barn on this one, but really the competitive ladder should have been set up so guild rankings determined loot.....like what's been done in other games a million times before. So if your guild came in number one against ALL OTHER GUILDS out there, then everyone in your ENTIRE guild gets the best loot. This would promote teamwork, it also would promote camaraderie and esprit de corps. It would also satisfy EA/CG's desire for money because top guilds would encourage their members to spend money to stay on top.....and you wouldn't want to be the no. 50 guy in guild no. 1 when everyone else is busting their **** to get the best loots for the entire team. Either you would be kicked, or you would need to keep up the pace.

    The way they have it set up now, the best 50 players will never be in the same guild. Why would you want to be no. 50 in guild no. 1 when you could be top 5 in guild no. 10, as an example?

    CG should rename the whole system. This is not what guilds are. Here is the definition of a guild:

    An organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.

    They should rename it Bloodsport instead. Or maybe Liege, because the entire system is feudal. The most efficient thing would be to create your own guild where you are lord and have 49 serfs beneath you toiling away so you can always come in first. Let your minions fight over the scraps.

    Clearly at this point, a few things become obvious. Either people who make the "games" at CG have not played other games and have no idea how to create team-based games (doubtful), or it is apparent that the beancounters at CG have more input in game design than the actual game designers themselves (more likely). The obvious money-grab is shameful. Hope you enjoy your 30 pieces of silver.
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    The devs will see it, they'll laugh and move on. Guilds are just another money grab with us competing with each other. They won't change anything that is a pay wall

    Everyone of your post is cringe worthy.

    Staying on topic.
    Those of us looking at the implementation of loot system have thought to themself ( uh oh, now I have to compete with 50 other people to get the rewards I want).
    This isn't what we wanted, this system reward distribution completely negates comradeship.

    So Dissapointing
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    +1000 for this post OP, thanks a lot. I agree 100% on it. If only the devs listened...
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    Completely agree with the original post. Unfair how rewards will be allocated.

    EA should run focus groups and beta test their releases. If they do, they are not doing it with the right people. I see an overwhelming amount of evidence in the discussion forum about how unhappy people are about the rewards.

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    Great post.
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    I think I might be done with this game. The more they add the worse it gets.
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    Raids rewards SHOULD be equal for everyone if they have contributed. @EA_Jesse @CG_JohnSalera @CG_Method
    Bad game management here
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    +1 I really hope they address this thread. I feel like I've joined a entire new arena where I'm not going up against random people, but actually against my own friends. For me to do better I've gotta take from a friend, and that's not a guild at all. A guild helps each other against a foe not against fellow members.
    **Officer in the Synėrgy Guild**
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    "Adapt or leave". I believe that was the mantra all the anti protection update people were being told. I now deliver that little gem to all the anti guild update people. Karmas a you know what

    YIKES!!!! It's clear you'll be enjoying the complaints today. I never called anyone a whiner in this game and at times like this, it's nice to feel vindicated...
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    +1. I joined a guild with friends and family so we could compete together, not against each other.
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    +1
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    +1
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    +1
  • Nikoms565
    14242 posts Member
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    Kingken85 wrote: »
    +1 I really hope they address this thread. I feel like I've joined a entire new arena where I'm not going up against random people, but actually against my own friends. For me to do better I've gotta take from a friend, and that's not a guild at all. A guild helps each other against a foe not against fellow members.

    Simple and well said.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    "Adapt or leave". I believe that was the mantra all the anti protection update people were being told. I now deliver that little gem to all the anti guild update people. Karmas a you know what

    +1 slice
  • Arube
    1026 posts Member
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    Still defending it and probably will continue to. I haven't noticed much of what you mentioned or it doesn't concern me.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Eleiem
    334 posts Member
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    Claps for you Sir. Nicely said.
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