Take your time, do things right the first time, quit pushing out broken updates.

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Baldo
2863 posts Member
We would all rather have something that works rather than something that does not. Who does the testing there? So many problems with every update, I just haven't seen this with any other game before.

Here are a few suggestions.

Completely fix all character bugs,
this should be the first thing you work on before anything. A player without a deep roster will have tremendous difficulty competing if 1 of his 10 viable characters are bugged. That's 10% of his team! (FOTP is one of the oldest characters I have never seen him inflict health or offense down, (NOT ONCE) 0 potency why does a character even have this stat then? Don't introduce more characters if the old ones have issues already pushing back the fixes on long investments.

Test these updates instead of just adding to the game code.

GW is a disaster right now, GW is already a huge problem (Time wise). Turn meters are all over the place and are broken. Really hoping this isn't the case in arena. I was going to start a match but I'm quite frankly sick of doing your job for you.

Raids & protection- Back to back pushed out updates that have just added to this issue. I would have rather raids be pushed back until everything was working properly and more testing was done on this protection stat. Which ultimately ended up being a literal complete game changer. (Still no word on the nerfs they were looking into).


GW- How is this not fixed it was one of how many, 4 game modes for half a year? What were the dozen Client Restarts that took place this and last week, an Aurodium & crystal packs?

Arena dodging, you fixed Dookus Level 7 Leader ability (Actually you didn't) you just made it 100% worse. Evasion is out of control. Like I said test before PUSHING out updates,

Replies

  • RAYRAY
    2761 posts Member
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    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
  • Baldo
    2863 posts Member
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    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY
  • RAYRAY
    2761 posts Member
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    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    I got through 7 nodes with the same team and then had to switch up a few teams based on match up. There were many times my teams's turn meter carried over from the previous node and most of my toons got to go first before anyone on the enemy team went. The way I see it is if they are going to make us fight fresh teams with full protection every node, they should let us go first:) I am not sure if this was intended or a bug but it is probably the best fix for GW yet.
    ☮ Consular ☮ American Rebel Rebel Force (Endor) JedhaYavin IV
  • Baldo
    2863 posts Member
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    RAYRAY wrote: »
    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    I got through 7 nodes with the same team and then had to switch up a few teams based on match up. There were many times my teams's turn meter carried over from the previous node and most of my toons got to go first before anyone on the enemy team went. The way I see it is if they are going to make us fight fresh teams with full protection every node, they should let us go first:) I am not sure if this was intended or a bug but it is probably the best fix for GW yet.

    That's a guaranteed bug, they would have added that they fixed GW in the update notes yesterday. That is a good idea though going first. Worried they will push out a GW fix today and it will just cause more issues.
  • Arube
    1026 posts Member
    edited May 2016
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    I've actually been finishing my GW's in 25 minutes or so. It just requires the right setup and it can be done fairly quickly.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Baldo
    2863 posts Member
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    Arube wrote: »
    I've actually been finishing my GW's in 25 minutes or so. Not having the time problem. It just requires the right setup and it can be done fairly quickly.

    Nice. This is about all players though not individual.
  • Mo_liza
    786 posts Member
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    Baldo wrote: »
    Arube wrote: »
    I've actually been finishing my GW's in 25 minutes or so. Not having the time problem. It just requires the right setup and it can be done fairly quickly.

    Nice. This is about all players though not individual.

    You need the right team to complete GW? Give us who's on your team and we can tell you what's wrong. You need to have some healers.
  • Baldo
    2863 posts Member
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    Mo_liza wrote: »
    Baldo wrote: »
    Arube wrote: »
    I've actually been finishing my GW's in 25 minutes or so. Not having the time problem. It just requires the right setup and it can be done fairly quickly.

    Nice. This is about all players though not individual.

    You need the right team to complete GW? Give us who's on your team and we can tell you what's wrong. You need to have some healers.

    I told you what's wrong. Read.
  • Options
    GWs was a lot easier today for me. I'm just happy I was able to finish it today without getting extremely frustrated.

    This is the thing with galactic wars. Everyone has different experiences. Some say it's easy and some say it's hard. A lot of it depends on certain characters, levels, gear etc. For me galactic wars has become a nightmare. It's brutal, not fun and feels more like a chore than anything else. After the raid and guild update GWs got super tough. My main squad is at 33k power and with the addition of protection, seeing more squads with RG,Fives, and Rey in G9 gear or better makes it harder and harder to beat.

    With that being said I don't wanna run GWs on auto~pilot. I just want it to be a tad bit fairer. I think the devs should reevaluate GWs. I understand why they gave characters protection, but in all honesty if I am to face a fully protected G9 gear team consisting on RG,Rey,Fives,Daka and a call assist, turn meter team then characters with lower protection doesn't even stand a chance even though they are leveled and geared up. I can easily lose 10 characters just trying to beat the protection stat down just so my main squad can beat that node. When that happens on 2 or mode nodes it's game over, impossible.

    I wish they would just balance out the protection that all characters can have. A G9 RG has like 10 or more protection bars but a G9 Asoka has like what 4 or 5. I don't know..but to me it just doesn't make sense. This turn meter thing I don't know if it's a bug or not but today it was a lot easier even though I still had to use a suicide squad.
  • ioniancat21
    2091 posts Member
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    Baldo wrote: »
    Completely fix all character bugs,
    this should be the first thing you work on before anything. A player without a deep roster will have tremendous difficulty competing if 1 of his 10 viable characters are bugged. That's 10% of his team! (FOTP is one of the oldest characters I have never seen him inflict health or offense down, (NOT ONCE) 0 potency why does a character even have this stat then? Don't introduce more characters if the old ones have issues already pushing back the fixes on long investments.

    Test these updates instead of just adding to the game code.

    I don't have problems with the other issues you stated, but this one you mentioned really bothers me. Playing free, I had built up around 28 7* toons with gear and many I chose hadn't functioned properly. The bigger issue for me was that maybe 6-7 of those 28 were of any use outside of cannon fodder and that too saddened me. I can give a +1000 to this request, these fixes are long overdue. Scarier, I'd prefer to have the bugs fixed than receive new content overall!!!
  • Baldo
    2863 posts Member
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    GWs was a lot easier today for me. I'm just happy I was able to finish it today without getting extremely frustrated.

    This is the thing with galactic wars. Everyone has different experiences. Some say it's easy and some say it's hard. A lot of it depends on certain characters, levels, gear etc. For me galactic wars has become a nightmare. It's brutal, not fun and feels more like a chore than anything else. After the raid and guild update GWs got super tough. My main squad is at 33k power and with the addition of protection, seeing more squads with RG,Fives, and Rey in G9 gear or better makes it harder and harder to beat.

    With that being said I don't wanna run GWs on auto~pilot. I just want it to be a tad bit fairer. I think the devs should reevaluate GWs. I understand why they gave characters protection, but in all honesty if I am to face a fully protected G9 gear team consisting on RG,Rey,Fives,Daka and a call assist, turn meter team then characters with lower protection doesn't even stand a chance even though they are leveled and geared up. I can easily lose 10 characters just trying to beat the protection stat down just so my main squad can beat that node. When that happens on 2 or mode nodes it's game over, impossible.

    I wish they would just balance out the protection that all characters can have. A G9 RG has like 10 or more protection bars but a G9 Asoka has like what 4 or 5. I don't know..but to me it just doesn't make sense. This turn meter thing I don't know if it's a bug or not but today it was a lot easier even though I still had to use a suicide squad.

    That's how it feels for me a chore.
  • Baldo
    2863 posts Member
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    Baldo wrote: »
    Completely fix all character bugs,
    this should be the first thing you work on before anything. A player without a deep roster will have tremendous difficulty competing if 1 of his 10 viable characters are bugged. That's 10% of his team! (FOTP is one of the oldest characters I have never seen him inflict health or offense down, (NOT ONCE) 0 potency why does a character even have this stat then? Don't introduce more characters if the old ones have issues already pushing back the fixes on long investments.

    Test these updates instead of just adding to the game code.

    I don't have problems with the other issues you stated, but this one you mentioned really bothers me. Playing free, I had built up around 28 7* toons with gear and many I chose hadn't functioned properly. The bigger issue for me was that maybe 6-7 of those 28 were of any use outside of cannon fodder and that too saddened me. I can give a +1000 to this request, these fixes are long overdue. Scarier, I'd prefer to have the bugs fixed than receive new content overall!!!

    Yes it is one of the biggest issues if not the biggest. @ioniancat21
  • Orions
    269 posts Member
    edited May 2016
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    Baldo wrote: »
    We would all rather have something that works rather than something that does not. Who does the testing there? So many problems with every update, I just haven't seen this with any other game before.

    I Don't think you've played many different games that have updates often.

    "ALL" on-line games I've played suffers from exactly what happens here.
    Test as much as you can internally, then release, once released all the things that weren't thought of or things that will only appear once the masses get their hand on it appear. Then you try to bug fix until the next patch, which in some cases can break things that were once fixed or new things break old things.

    No patch ever will be released perfect, and asking to fix all character bugs "now", lol, well say they pull everyone on staff to work on character bugs instead of creating new characters or events to gain more $, then revenue drops, then suddenly the game isn't profitable enough and they close the game.

    Bugs while annoying are apart of games these days and arn't likely to disappear. They fix what they can when they can, and have to always be creating new content as well, just because you think it should be a #1 on the list and they don't fix right away (ive seen bug that are in games for years before fixed if ever) doesn't mean they arnt trying to fix it or maybe its on the list but its #250 of 1000 on the list...

    O
  • Arijit
    510 posts Member
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    I am happy to receive some updates rather no update at all. The recent update on raids has been a huge relief. Thanks for that.

    Devs keep pushing updates as and when you fix them.

    As a software programmer myself I know some bugs are difficult to fix(takes time and testing) as you need to get your hands dirty in lots of places, refactoring etc. But yeah, please prioritize the bug fixing of characters.

    Also rather than looking at other's posts and complaining GW does not work, please play once or twice and then complain. That way you can be better informed to give a detailed analysis first hand, rather than increasing your overall number of discussions.
  • Alexone
    3646 posts Member
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    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    Don'read what everybody else is sayin, try it yourself first. I think it's much easier too. I will need a week tho for my final decision. :smile:
  • Arijit
    510 posts Member
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    Alexone wrote: »
    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    Don'read what everybody else is sayin, try it yourself first. I think it's much easier too. I will need a week tho for my final decision. :smile:

    +1 A sensible post.
  • Baldo
    2863 posts Member
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    Arijit wrote: »
    I am happy to receive some updates rather no update at all. The recent update on raids has been a huge relief. Thanks for that.

    Devs keep pushing updates as and when you fix them.

    As a software programmer myself I know some bugs are difficult to fix(takes time and testing) as you need to get your hands dirty in lots of places, refactoring etc. But yeah, please prioritize the bug fixing of characters.

    Also rather than looking at other's posts and complaining GW does not work, please play once or twice and then complain. That way you can be better informed to give a detailed analysis first hand, rather than increasing your overall number of discussions.

    It's a bug there's no need to.
  • Arijit
    510 posts Member
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    Baldo wrote: »
    Arijit wrote: »
    I am happy to receive some updates rather no update at all. The recent update on raids has been a huge relief. Thanks for that.

    Devs keep pushing updates as and when you fix them.

    As a software programmer myself I know some bugs are difficult to fix(takes time and testing) as you need to get your hands dirty in lots of places, refactoring etc. But yeah, please prioritize the bug fixing of characters.

    Also rather than looking at other's posts and complaining GW does not work, please play once or twice and then complain. That way you can be better informed to give a detailed analysis first hand, rather than increasing your overall number of discussions.

    It's a bug there's no need to.

    ok.
  • Options
    Been advocating this for a long time.
    Characters need to be fixed before new content is rolled out.
    I know it's a struggle and I'm not expecting a perfect game.
    Moreover it's a compromise cause we are always calling for more content.

    What I have an issue with is the seemingly lack of focus.
    This game right now has too much "width" but no "depth"

    So much stuff rolled out this month; raids, UI changes, game tuning, cap increase, gear, etc.
    I honestly don't know if all this is too much on the plate for them.
    Right now I'm just seeing a tonne of stuff that is not optimized.
  • Sporkspam
    55 posts Member
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    It's what I like to call "Microsoft Mentality". Keep pushing buggy **** out, get all the end users to do their work for them, ignore the obvious problems while they focus on flashy window dressing, hoping that keeps everyone quiet. Any normal Jill/Joe who has that sort of work ethic (lol, I know, what a joke nowadays, ethics!) would be fired for failing to perform the JOB THEYRE PAID TO DO.

    I'd much rather get one update a month, THAT WORKS, has been tested (by the dev's) and found to be functioning as promised.
  • Mizo
    172 posts Member
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    Around 1997 companies realized why pay a team to debug your products when the general public can do it. Saves a lot of money for them.
  • Dario
    326 posts Member
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    Get a bigger roster then GW will be easier instead of complaining
  • Toukai
    1822 posts Member
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    Mizo wrote: »
    Around 1997 companies realized why pay a team to debug your products when the general public can do it. Saves a lot of money for them.

    Actually, it was more around 2006 when online gaming became more widespread. Often, prior to this, most people released games for non internet type consoles and ported it to PC, so it had to be tested before being released.

    Now, with stable internet and even consoles getting hotfixes, there is no reason to finish a product when you can shove it out and see if it's even worth putting effort into fixing.
  • Options
    Baldo wrote: »
    We would all rather have something that works rather than something that does not. Who does the testing there? So many problems with every update, I just haven't seen this with any other game before.

    Here are a few suggestions.

    Completely fix all character bugs,
    this should be the first thing you work on before anything. A player without a deep roster will have tremendous difficulty competing if 1 of his 10 viable characters are bugged. That's 10% of his team! (FOTP is one of the oldest characters I have never seen him inflict health or offense down, (NOT ONCE) 0 potency why does a character even have this stat then? Don't introduce more characters if the old ones have issues already pushing back the fixes on long investments.

    Test these updates instead of just adding to the game code.

    GW is a disaster right now, GW is already a huge problem (Time wise). Turn meters are all over the place and are broken. Really hoping this isn't the case in arena. I was going to start a match but I'm quite frankly sick of doing your job for you.

    Raids & protection- Back to back pushed out updates that have just added to this issue. I would have rather raids be pushed back until everything was working properly and more testing was done on this protection stat. Which ultimately ended up being a literal complete game changer. (Still no word on the nerfs they were looking into).


    GW- How is this not fixed it was one of how many, 4 game modes for half a year? What were the dozen Client Restarts that took place this and last week, an Aurodium & crystal packs?

    Arena dodging, you fixed Dookus Level 7 Leader ability (Actually you didn't) you just made it 100% worse. Evasion is out of control. Like I said test before PUSHING out updates,

    What job have you done for the devs? Have you reprogrammed coding? Have you created game code? Are you a game programmer that has changed code and sent it in? There is no beta test phase in updates. This isn't WoW or some mmo. GW is not a disaster, I run it in the same amount of time as before the update and have never had an issue completing it. What do you mean turn meters are all over the place? Each node is based on your previous match.

    As for evasion and dodging, I don't see the issue, it's based on RNG. A 15% boost is pretty high when you combine it with base stats.

    Protection was meant to be a game changer. I like the stat, it brought new strategy to the game.

    Stop complaining, if you hate it so much, stop playing. Nobody is going to miss you.
  • Options
    +1
    Bug fixing on toons need to be #1 priority
  • Greg1920
    1777 posts Member
    edited May 2016
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    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    And here is what's wrong with forum posters. We have a whole thread complaining about a bunch of stuff and the person complaining hasn't even tested to see what the affect is

    That's ridiculous. How are devs supposed to separate the well reasoned parse from the untested made up stuff.

    I'm not specificly targeting you but the constant whining without thinking first or even trying has got to stop.
  • Options
    Arube wrote: »
    I've actually been finishing my GW's in 25 minutes or so. It just requires the right setup and it can be done fairly quickly.

    Same here . It's not as hard as it seems in all honesty . I didn't precraft I have one main team that I could carry to the end with a possible suicide squad in between. More than not GW has gotten even easier.
  • ioniancat21
    2091 posts Member
    Options
    I just want to add, I work in the field of Information Technology for almost 28 years as of this July. There is a principle that senior people around me used when I began working in this field and it is "known good".

    Whenever you develop something new or add a feature, you want to assure you are working with a "known good" build, meaning that all previous bugs and issues were addressed and repaired before delving into new things. The purpose for this was that, if you are trying to build upon software that has bugs, your new feature may be affected by the existing bugs. When this happens, you now don't know if the new feature is bugged or if the existing bugs are making your new feature not work properly.

    When you are in this mess, you have to then roll back your new feature to the previous build, fix the issue that is there and then re-apply your new feature and see if it now works as intended. This can be a nightmare and in my early days, I had this happen to me and let's just say, people were not happy and my life was not good, but lesson learned.

    Fixing the existing bugs first is the standard, not an option to choose. I can imagine if you follow the template above, you'll have a lot less pain and time wasted since you now only have to look at the new content since bugs didn't exist until you applied the new feature, making your bug hunting much more efficient.
  • Skammadix
    207 posts Member
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    I work in IT as well. "Known Good" also requires a test environment and actual testing lol.
  • leef
    13458 posts Member
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    Greg1920 wrote: »
    Baldo wrote: »
    RAYRAY wrote: »
    The GW turn meter thing actually makes it easier and faster (what everyone is crying to have happen).

    I have not tried GW I just read this on other posts. @RAYRAY

    And here is what's wrong with forum posters. We have a whole thread complaining about a bunch of stuff and the person complaining hasn't even tested to see what the affect is

    That's ridiculous. How are devs supposed to separate the well reasoned parse from the untested made up stuff.

    I'm not specificly targeting you but the constant whining without thinking first or even trying has got to stop.

    This thread is kinda reasonable compared to some others i've read. People in general have the tedency to state opinions like they are facts.
    i'm pretty happy with the devs, just look how fast they fixed the doorpanel dodge. So they are able to separate some issue that they can adress quickly. Other issues probably need more attention to actually fix. The constant complaining about trivial issues is probably not helping anyone though.

    Save water, drink champagne!
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