[Complex=false] AI logic could be coded much better with ease. Examples.

I like this game. But there could be easy UX improvments with some additional scripting.

I swear my teams AI is not just bad, if theres any basic logic involved, it does the opposite.

I first noticed back when sid was on everyones team. If i auto'd a sid team with my jedi team, they all atracked sid first. Every time!

I code and im telling you Some characters AI is just plain lazy logic coding. Im not talking about complex situational AI like what yoda would need. I mean simple "if statement" "Funtions" for basic conditional logic.

Example:
If Lea is the last one left alive in a pvp battle, her going stealth is not logical and just plain ****.

If everyone is full health, Lumi healing is not logical and just plain **** ect..
The code is just set to spam skills no matter the senerio.

So an example of a very basic addition to the code for Lea would be:
<$>
function {if other arena team members = 0(ignore skill/2 stealth = true);
else(ignore skill/2 stealth = false);}
</$>

Or another example is how if i auto a dooku or old ben team, my squad all attack dooku or ben first, basiclly the oposite of a logical choice. This is only slightly harder AI logic to program. Just script it to where the AI focus attacks in order from highest dps down, with "if enemy has counter attack active, skip to last" writtin in.

Arena is the only fun part of this game but AI on defense is bad development imo.

Other games like summoners war have arena pvp with many conitional skills and the AI logic is much better.

Reply with your opinions of other characters AI that would also be easy to modify. Maybe the devs will outsource to some other devs experienced in scripting conditional logic and make the game even better.

Replies

  • Sarryen
    474 posts Member
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    I think the AI has been changing and is becoming a 'bit' more intelligent. For example I run Daka and the AI piles in on her as much as they can right from the start - a very sensible tactic!

    The best crazy AI example is Ventress - she still use her buff remove & heal when her team-mates have suffered damage (but she hasn't) even though they made it a self-heal only in an update a few weeks back....
  • Arube
    1026 posts Member
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    Your example with Leia would be worse in some cases. If Leia was 1v1'ing fives, her going stealth would be more beneficial.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Options
    Agreed the AI is seriously a joke lol i enjoy the raiding one.

    Some days when you can only afford a few minutes you throw an auto.

    Phase 1 it makes them avoid the guards and goes for boss man.......

    Phase 2 and 3 always avoids the door and all on rancor.... silly just silly....


    Phase 4 meh still......


    Never alone wasting things like lumi heal over Barris heal when a ally has heal immune on them.


    Silly just silly......... Devs
  • Galdin_Wan
    589 posts Member
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    They need to stop toons from using their biggest burst damage skill or combo attack on a target with a sliver of health left.

    But one thing I have noticed is that the enemies target healers now.
  • Alexone
    3646 posts Member
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    So you want better AI when there are 7k differences between teams in power right now? You want better AI in GW, assuming what's happening now is a bug? No thanks! I would like to sleep not consume my ipad battery and nerves all day long.
  • Options
    Theres a fine line: you want to make an AI that is challenging but not too "human-like" because if the AI was coded as another human might play, everyone would cry so hard, break phones and quit the game entirely.

    Only small tweaks, if any, are needed. The specials spam is not a good AI implementation. It could have a little more brains, but again, you really need to tread carefully as to not **** off your player base enough to quit.

    A much better approach might be to make AI tiers run in line with the the arena tiers. Up to tier 10 it's a basic AI like we have now. Starting at 9 it could be made a little more difficult. Finally at tier 1 it's almost "human-like" to give the number 1 a fair shot at holding it.
    Evil will always triumph, because good is dumb!
  • Options
    I only want semi logical choices over blatenly unlogical. Entire team of jedi focusing sid is just silly dumb. I would welcome human like AI when facing opponents, the strategy of how to beat them is why i play games like this.

    Your idea of teired levels of AI intelligence is great!
  • Options
    There's two words answer to AI dumbness and those two words are machine learning. Though there might be other type of problem - with proper algorithm it could be really hard to beat AI controlled teams. It can become too good...
  • Options
    There's two words answer to AI dumbness and those two words are machine learning. Though there might be other type of problem - with proper algorithm it could be really hard to beat AI controlled teams. It can become too good...

    True AI and Machine Learning are likely never to make it into any game. It's resource intensive, very slow (for now) and requires millions of iterations to become flawless. To put it in perspective, it has taken a company like Google, arguably the best engineers in the world, to make one even capable of beating the top human chess masters.
    Evil will always triumph, because good is dumb!
  • Haplo
    183 posts Member
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    So you want to make gw harder? The only reason why most people can beat it is because the ao I so bad.
  • Options
    The AI already has greater dodge, stuns rates, etc. This would only make the game more frustrating and tedious. Remember, this is a mobile game.
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