Turn meter does not address the real issue with GW: Protection

Namely, that it needs to be gone from the mode. I have not found turn meter to make my GW easier. if anything, it makes it harder. For example, I've got a node with broken rng where a vader is resisting three different stuns so he can get his dot out. I can't swap out because of the turn meter changes. Before protection I could have killed him before he used crush.

Protection is wonderful for arena. Its absolutely horrid for gw. Its turned it into an hour + long slog. Someone please tell me how protection helps the player in GW, because all I see it as is a player nerf.

And before you tell me "It's easy for me, L2P" I haven't lost a GW in over 2 months. It was fun before protection. Now its a chore.

Replies

  • DieInFire
    802 posts Member
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    In my case the turn meter made my gw much easier and specially, faster. Now I get my ig-86 going before the enemy qgj/dooku, and it's more fun as your team always start different.

    Try a suicide team to make Vader uses his dot. I agreed that it's very annoying when on his next attack he uses that throwing blade special, usually killing a character. Generally I try to block his ability with Lumi or Poggle. If fail and he release his dot, I try to focus on him to either kill him before his throwing blade, or to stun him/block his ability.

    When nothing of that works, suciide team is the solution.

  • Options
    DieInFire wrote: »
    In my case the turn meter made my gw much easier and specially, faster. Now I get my ig-86 going before the enemy qgj/dooku, and it's more fun as your team always start different.

    Try a suicide team to make Vader uses his dot. I agreed that it's very annoying when on his next attack he uses that throwing blade special, usually killing a character. Generally I try to block his ability with Lumi or Poggle. If fail and he release his dot, I try to focus on him to either kill him before his throwing blade, or to stun him/block his ability.

    When nothing of that works, suciide team is the solution.

    Used to be. Now suicide team helps the ai because it gives them TM. Honestly, they take away protection from gw, problem solved.
  • Options
    I'm also convinced enemy potency and tenacity are buffed in gw. My RG seems to stun at about a 50% clip. Usually I see "resisted"
  • Starjumper
    993 posts Member
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    @President_Scroob

    Hi, what level are you? How many 7* toons? What's your main A squad?
    UK/Euro guild - GrievousGenerals recruiting - lv85+ Discord @Starjumper#8384
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    Starjumper wrote: »
    @President_Scroob

    Hi, what level are you? How many 7* toons? What's your main A squad?


    77, 14, Barris (L), Dooku, Daka, RG, GS. A stun focused team.

    I complete every day, just sick of it taking over an hour
  • Arube
    1026 posts Member
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    Starjumper wrote: »
    @President_Scroob

    Hi, what level are you? How many 7* toons? What's your main A squad?


    77, 14, Barris (L), Dooku, Daka, RG, GS. A stun focused team.

    I complete every day, just sick of it taking over an hour

    Well it's obvious why it takes you more than an hour, you have no damage on that team.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
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    Arube wrote: »
    Starjumper wrote: »
    @President_Scroob

    Hi, what level are you? How many 7* toons? What's your main A squad?


    77, 14, Barris (L), Dooku, Daka, RG, GS. A stun focused team.

    I complete every day, just sick of it taking over an hour

    Well it's obvious why it takes you more than an hour, you have no damage on that team.

    Its focused on survival. I have the worst luck with running into multiple maxxed dooku teams
  • Starjumper
    993 posts Member
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    Thanks for the info.

    Tbh with 14 x 7* toons I would have thought you would have breezed through it a lot sooner.

    Personally the tm changes have made mine appear to be quicker based on the 2 I've done so far.

    Personally I'd try a different team with some more DPS. Maybe swap barris for lumi. That should speed it up a bit and you can probably auto the first 3-4 rounds and knock a good 15-20 mins off that hour
    UK/Euro guild - GrievousGenerals recruiting - lv85+ Discord @Starjumper#8384
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    Starjumper wrote: »
    Thanks for the info.

    Tbh with 14 x 7* toons I would have thought you would have breezed through it a lot sooner.

    Personally the tm changes have made mine appear to be quicker based on the 2 I've done so far.

    Personally I'd try a different team with some more DPS. Maybe swap barris for lumi. That should speed it up a bit and you can probably auto the first 3-4 rounds and knock a good 15-20 mins off that hour

    I'm afraid of a full dps team due to the maxxed teams I face nearly every node.
  • Arube
    1026 posts Member
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    When you come up against a hard Dooku team, putting one suicide character alone will allow you to reroll the match for a different outcome.
    However, if you had more characters that could do substantial damage (Rey, QGJ) you wouldn't be having as big issues.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • President_Scroob
    1802 posts Member
    edited May 2016
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    Arube wrote: »
    When you come up against a hard Dooku team, putting one suicide character alone will allow you to reroll the match for a different outcome.
    However, if you had more characters that could do substantial damage (Rey, QGJ) you wouldn't be having as big issues.

    I have plenty of DPS toons. Rey is at 5* but gear 8, 88, 86, RP, GS, QGJ, all maxxed. I just always thought survival was the name of the game
  • Tas_Adamo
    10 posts Member
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    Since the change I haven't made it thru 1 single GW. I had done it 7x and was almost on my way to the achievement of 10 but for my team it's just impossible to make it thru with protection. It ruined it for me.
  • Options
    A big issue is the matching loves to give me about 5 dooku leads
  • Starjumper
    993 posts Member
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    Arube wrote: »
    When you come up against a hard Dooku team, putting one suicide character alone will allow you to reroll the match for a different outcome.
    However, if you had more characters that could do substantial damage (Rey, QGJ) you wouldn't be having as big issues.

    I have plenty of DPS toons. Rey is at 5* but gear 8, 88, 86, RP, GS, QGJ, all maxxed. I just always thought survival was the name of the game

    You have a big roster - 14 toons at 7* gives you plenty of room to play with. I only have 7 but I mix in my lower toons as well. Personally I'd suggest trying some different teams based on who you face and don't worry if you have a few casualties along the way.
    UK/Euro guild - GrievousGenerals recruiting - lv85+ Discord @Starjumper#8384
  • Galdin_Wan
    589 posts Member
    edited May 2016
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    I use Bariss (L), Yoda, Dooku, Daka & Rey, and it only takes me about 35-40 mins. I used to throw in Lumi, QGJ, Phasma here and there for those roadblock teams, then go back to the first squad. Since the change though I haven't even had to do that, my starting five can usually make it to the end now.
  • medetec
    1571 posts Member
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    Put protection behind health so healers aren't weaker than they were and protection always regenerates between rounds (because in this case having no protection means you are dead).
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    Sadly I am late on yoda. I have 3 7* jedi, but the other two are 5 and 6
  • Options
    3 dooku leads in a row on my current gw. After 6, its all I get. Same old, tired team of dooku with dps and no healers.
  • Arube
    1026 posts Member
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    3 dooku leads in a row on my current gw. After 6, its all I get. Same old, tired team of dooku with dps and no healers.

    Give it a go with Barriss, Lumi, QGJ, GS, and Rey. I use that team and beat it in under 30 minutes.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Options
    5* rey???
  • Arube
    1026 posts Member
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    5* rey???

    I ran her in Arena at 5*, she won't be the first to die in GW anyway.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Options
    Arube wrote: »
    5* rey???

    I ran her in Arena at 5*, she won't be the first to die in GW anyway.

    I might try that combo. Just so used to surival being the most important, and my stun team does that
  • val3nt1n0
    20 posts Member
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    YES! Protection is the worst change in Galactic War! I've created a poll for it and hopefully they see the response and do something about it.
  • Boo
    4134 posts Member
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    Protection sucks - the recent poll proves it to the developers beyond any doubt and quite simply needs to go.

    In my opinion the turn meter carry over to following battles is also a dumb idea. Now I can never predict who in my team will attack first on the next battle.

    People have Dooku and QGJ in their teams for their speed an ability to count on them that they will attack first - this is gone and you cannot strategically beat your opponents anymore like this.

    Not to mention that protection and wave after wave of higher levelled teams (using taunts and anti-heal) put us players at a huge disadvantage as it is, the developers then add this turn meter thing too, when we are all already in uproar as to how hard GW has become. - This makes 0 sense in my opinion.
  • Options
    I think everyone here makes a good point. It seems to me though that the core issue is: it's just too darn difficult.

    The essence of a good game is the balance between challenge and reward. Get the balance right and you have a fun game. Right now the balance is wrong, and as the OP says, it's just a chore.

    You have the basic gameplay elements in place. Make small tweaks until you get the balance right. Right?
    Your feeble skills are no match for the power of the Dark Side.
  • Boo
    4134 posts Member
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    There are 4 tweaks needed (listed below) but we do not hear anything from EA or the devs that they are addressing these issues at all.

    I actually do beat GW most of the time, but I see how hard it is for everyone else, and the balance really isn't there when you:

    1. have protection on every enemy team, when yours runs out
    2. face wave after wave of teams that are higher level than you
    3. face wave after wave of teams with toons with anti-heal ability and taunts
    4. Also, the turn meter carry-over update, screws around with your predicted strategy. It is now a guessing game from one battle to the next.

    My main team is Dooku (leader), Sid, Luminara, Daka and Rey (all 7* maxed gear).

    I then have Jedi teams as backup - Mace, QGJ, JC, Ahsoka, Anakin, Yoda, Ben, Koth etc etc and other DS toons:, Vader, Opress, Fett, Phasma, IG-86, IG 88, Ventress - all 6-7 star.

    I also take weaker teams in as suicide squads - just to provoke the opponent team's taunt or other special move before I bring my main team in to wipe them out ... all of them.

    For players that don't have that kind of lineup or character level yet its impossible. There are days I can't do it, no matter how many times I retreat, strategize whatever. The game has decided I am not beating GW that day - and I don't end of story.
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