Tier 5, phase 2, in same raid battle Rancor Devour ability went off when the counter showed he had 2 rounds left before he could activate it, then next counter showed 3 rounds left and he devoured another toon.,,, it's stupid enough that there's NO way to defend, deter or counter the one shot immediate death attack, but now it seems the Rancor can even break the rules and Devour whenever it wants. That's not strategy... Nor is the 28k Damage to everyone with one single slam. The game should encourage in game strategy... Not forced to meta game in order to try to survive. Not cool Devs, not cool.
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If this is a "feature" rooted in player health, the cool down timer should somehow reflect this.
Now it seems like Devour's cooldown is persisting. So if you send in a squad and you wipe while he has one round left on Devour's cooldown, when your next squad goes in he'll still have only one round left. Meaning someone will get Devoured right off the bat.
This even seems to persist between character refreshes, which is especially annoying. My guess is that its cooldown got affected when they changed the door's turn meter to persist between matches. Anyway, no matter the cause this needs to be fixed as it really negatively impacts the raid.
Rancor's Devour Cooldown Fires Before 6 Count.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/378582#Comment_378582
Rancor Countdown Not Working Right
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38098/rancor-countdown-not-working-right#latest
Rancor Bug
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38273/rancor-bug#latest
Why is Devour's cooldown persisting between matches?
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38402/why-is-devours-cooldown-persisting-between-matches#latest
Rancor Devouring before counter finishes
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38366/rancor-devouring-before-counter-finishes#latest